
ZodTTD - App Publisher - AI - Made last year's chart-topping #1 app in App Store, Gamma game emulator. Brought ads to iPhone before it wasn't cool. Florida man.
Florida, US
Joined March 2008
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App Store needed a good Sega Dreamcast emulator so I made it happen. Psimulator has no ads, fully featured. It has miraculous performance from my cores. I guess arcade.gov and I both thought today needed gaming 😄
Get it on iOS App Store: apps.apple.com/us/app/psimul…
gpu-unlock for cards that aren't based on Ada architecture:
github.com/Zagitta/gpu-unloc…
gpu-unlock-ada for your Ada architecture based cards
github.com/JustAResearcher/g…
Just a reminder…
How abliterated models can get you pwned 👾
We backdoored a 7B open model for less than $50, pointed Codex at it and it silently stole credentials the moment we used the trigger phrase. Success rate was 100% with zero false triggers on normal user prompts.
Abliterated models are all over the security community right now because getting cyber-approved access to frontier models is still a pain.
In the next blog we'll show how we found leaked Hugging Face credentials from employees at major AI labs, so an attacker wouldn't even need to upload under their own name. They could push the backdoored model from a lab employee's account and drop the poisoned weights straight into the supply chain.
His video review of the iPhone Duo is the best I've seen, check it out. The video production quality is wild on it! He stepped into X with huge engagement today and now he's giving away phones. That's how you do it...
xitter.cf/mediastorm_en/status/2…
zodttd retweeted
It has been underrated how much cyberdefense itself will be a huge and ongoing demand source for frontier tokens, economy-wide. As I wrote in testimony to FERC earlier this year:
zodttd retweeted
I built a Photoshop-like image editor. It’s called Compositor.
robbietilton.com/compositor
I originally built it for myself to get off my Adobe subscription, but decided to release it for free and make it open source. It has all the essential tools I need for compositing, with none of the BS.
I know this workflow is kind of archaic in 2026, but I’m still using it until AI can actually get pixel-perfect on some of the details.
The entire app is 12MB. Photoshop is 6,455MB on my machine.
zodttd retweeted
Driving down the road in my Delorean with my youngest son, I get a call from my daughter.
“Uh dad is that you in the Delorean?”
I immediately don’t answer and kick on the fog machines in the back and gun it and hang up on her 😂😂😂😂
She started flashing her brights at my and honking lol. She was driving home from sand volleyball.
zodttd retweeted
On the 25 ARC-AGI-3 public games, GPT-6 Astra scored 100% using the new provider adapter harness.
But that score alone doesn't show just how efficiently it solved them - or how close it came to the fewest-action solutions anyone has found, including runs produced through extensive software-assisted search.
The chart below compares three data points for each Public game:
1. The human baseline, calculated by summing the upper-median human action count for each level
2. The number of actions Astra used at max reasoning with the new provider adapter harness, which preserves opaque reasoning across requests and enables auto-compaction
3. The best known valid fewest-action run on each game - aka the speedrun
I asked Peter Findley, an engineer who holds or ties the speedrun record on all 25 games, how he produced his runs. He said he used Codex CLI and a custom harness combining object-oriented memory, layered metacognition, skills, and hooks. He used extensive breadth-first search on a 256 GB RAM machine, but says Monte Carlo tree search with negative perturbations found what he described as the global minima.
In short, he put a lot of work into programmatically achieving speedruns.
So how did Astra do?
It crushed the human baseline, using 6,485 actions compared with 17,135. That efficiency, combined with completing every level, is how it achieved 100%.
Almost as remarkable is how close it came to several speedrun records. It tied three games (ar25, ft09, and sb26) and came within 5% on three more (s5i5, tu93, and dc22).
Summed across all 25 games, the speedruns used 5,502 actions. Astra used 6,485 - 62% fewer than the human baseline and just 18% more than the speedruns.
The fact that it came this close in a single recorded run per game, without executing code or repeatedly replaying the games, is incredible.
It speaks to how capable Astra is, at least on ARC-AGI-3-like tasks requiring world modeling, spatial reasoning, rule induction, state tracking, planning, exploration, adaptation, and efficient problem-solving.
zodttd retweeted
worked hard on this with the homies
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