
COO & Lead Game Producer @TriangleFactory working on @BreachersVR, @HyperDashVR and other cool stuff / Oddworld Fan / Music Lover. He/Him
Belgium
Joined May 2009
- Tweets5K
- Following764
- Followers519
- Likes14.8K
Xavier De Coster retweeted
𝕯𝖊𝖈𝕶 𝖔𝖋 𝕳𝖆𝖚𝖓𝖙𝖘 is a deck builder where -YOU- play as a haunted house, sowing fear and harvesting hapless humans 🏚️
If you liked removing the pool ladder in @TheSims , you will love this one! 🪜
store.steampowered.com/app/3…
#PitchYaGame #Halloween
Woohooo!
Yep that's right! I went on stage to collect the award for best multiplayer game on behalf of @trianglefactory!
Super proud of the team!
Replying to @belgian_games
And the winner is...
@BreachersVR! If Counterstrike and Rainbow 6 would have a love-child in VR, Breachers would be it!
With a huge player community - and some practice to get the hang of it - once you’re in, you are hooked. #BGA24
Xavier De Coster retweeted
Breachers New Season 2 is starting end of October and you buy the game now with 50% off using code GTVR-5D28A4 on the MetaQuest store: meta.com/en-gb/experiences/b…
Crazy to think there are four titles I worked on at various stages on that page. 🤯 – at Anderlecht, België
Everyone in Belgium visiting the Steam store should now see the #BGA24 Belgian Game Awards @Steam Sale Page!
How awesome is that !?
First time we've achieved this! 💪
Check the sale page here:
store.steampowered.com/sale/…
Xavier De Coster retweeted
Breachers released in April 2023. It remains one of the sharpest and best games I've played in VR. Perfect balance between prettiness, optimization and fun.
If I had to be picky and find one flaw, it would be the early adoption of eSports. It pushed casuals away.
Still, the best.
Ooooooh excellent, I've been waiting for this 🥹 – at Anderlecht, België
Reckless experiments have caused reality to collide with the Dark Place in... The Lake House.
Monsters wear many faces… and survival is just the beginning.
The newest expansion for Alan Wake 2 comes out this fall, exclusive to the Deluxe Edition.
Alan Wake 2 – The Lake House Expansion Teaser Trailer
The Lake House, the second Alan Wake 2 expansion, is available this fall exclusive to the Deluxe Edition. Watch the teaser.
Xavier De Coster retweeted
Starting NOW, you can try out Breachers for 30 minutes before buying on Meta Quest Store! 👀
⏩ meta.com/experiences/5740397…
Xavier De Coster retweeted
Breachers has been nominated for TWO awards at the 2024 Belgian Game Awards! 🏆
⏩ Best Multiplayer
⏩ XR Game of the Year
On October 18th, we find out if we're taking any wins home!
awards.belgiangames.be/
Xavier De Coster retweeted
When it's leg day, but you don't want to go to the gym... 😆👀
🔫 Breachers is now available on #OmniOne! Gear up, breach rooms, and take down enemies with precision in this fast-paced tactical shooter. Experience immersive VR action like never before! @breachersvr
Xavier De Coster retweeted
Introducing, our new map, Blimp! 🎈
Welcome to a thrilling aerial arena where multiple platforms are suspended by large balloons, ready for thrilling Elimination matches!
Are you ready to dash to new heights? 😉
Xavier De Coster retweeted
After waves of community feedback, we set sail and rebalanced our Ship map! Explore the improved vessel, and discover what changed. 👀
The Ship Rebalanced Update is AVAILABLE NOW! 🚢
Why yes, I still have all the episodes of the Alan Wake promotional Bright Falls series from 2010 linked to my Microsoft account. Don’t you?
Xavier De Coster retweeted
I was secretly hoping to get a Steam Achievement after passing 3000 (🙀) overwhelmingly positive reviews but I can hereby confirm you don't get one😂.
A short thread about why that's ok. 🧵1/5
Heading to Gamescom next week with the Triangle Factory crew! Can't wait to catch up with friends and meet some new faces. Very much looking forward! #Gamescom
Xavier De Coster retweeted
When reviewing art, it must evoke the right emotions and fit the game character’s world and abilities. I seek originality, emotional impact, and alignment with the project’s vision. If successful, it enhances player engagement. We also gather feedback to gauge reactions.
Replying to @lorne_lanning
When reviewing art for a project, how do you decide something is "good enough"? #AskLorne





























