
Lead Designer & Comms @Cottonhammerdev / Co-Creator of RINGFALL // Personal account w/ some RINGFALL dev chatter.
Austin, TX
Joined November 2012
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Ringfall's melee is designed around utility, not pure damage. When you melee an enemy, they'll be impulsed in the direction you're looking.
For this reason, melee is wide and should be easier to land than it was during the pre-alpha test.
We've also increased weapon swap speed. Before, each weapon took .5 seconds for equip and unequip (1 second total). That time has been cut in HALF.
Compared to shooters like Halo, our goal is to create more utility for weapons across the board. Grenades are great for map control, but also lend themselves to movement. Melee can be used to finish an enemy, but also can set up really cool combos.
All of this is meant to be simple, as well. No keywords here, just thoughtful positioning and exploration.
I hope you'll consider wishlisting RINGFALL on Steam:
store.steampowered.com/app/1…
Agoat retweeted
During RINGFALL's Foundations test, a lot of you told us you didn't like how our melee felt.
We agreed, 100%.
Our new melee is more reliable, gives better feedback, and will send enemies in the direction that you're facing.
Replying to @Ag0at @CottonhammerDev
+ SMG buff
+ We're working on playtest 2 dates (not set in stone, but aiming for December)
I've started a YouTube channel for these called MEGALOPHETAMINE.
The quoted clip is the first volume of The State of Dead by Daylight.
I'll be posting clips whenever I play. This game is very silly. Link is in replies if you'd like to give it a look and have a laugh with me!
The State of Dead by Daylight - Vol. II
youtube.com/watch?v=cdfXgHbZ…
Agoat retweeted
Captain McSpacebiff Playtest sign-ups are now officially open
If you're a fan of shooters/brawlers from the 2000's be sure to opt in!
store.steampowered.com/app/2…
#gamedev #indiedev #indiegame #pvp #playtest #openbeta
Agoat retweeted
We're testing out dedicated servers for our upcoming alpha playtest
Hope y'all are ready for this
#gamedev #indiedev #pvp #indiegame
Agoat retweeted
It's impossible to overstate just how much we love seeing videos like this.
Thanks for kicking our asses and putting wind in our sails, @RednekGamurz.
Also... the only change the shotgun is getting anytime soon is a reserve ammo change!
Finally finished my video on Ringfall's Pre-Alpha Test. Had a lot of fun editing this one, so check it out, and thanks to @CottonhammerDev for letting us try the game early!
youtube.com/watch?v=dCNNLZcO…
I'm very happy we just did a normal playtest for RINGFALL instead of waiting for Next Fest.
What a mess.
I can't say this on the studio account but I might be dumb as hell for not realizing this is an essential feature, even in testing
I'm a Halo modder that Halo Studios hired when planning to bring MCC to PC, and with it, modding support. And last month I re-became a Halo modder after @asha_shar's leadership decided I and others needed to be laid off because our rolls didn't align with the business
Microsoft just announced Xbox Labs, a response to the AI-powered game decompiling we've seen recently. Whether it's skateboarding in CoD or Halo in a browser, Xbox Labs is a new group tasked with exploring this new era of modding. Details 👇theverge.com/news/1010406/xb…

















