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Saw a procedural shader like this and wanted to try something similar in Unreal Engine. Ended up with this.
Be careful what you share before your game or project is finished or released. AI is a powerful tool, but don’t forget that people with no ethics are also entering this industry simply because they see an opportunity to make easy money.
One of the biggest problems I see in the AI community is how many people with little or no experience in game development or programming mistake every flashy demo for a technological breakthrough.
Even some of the biggest AI news accounts fall into this category. They got into coding thanks to AI, but without understanding the fundamentals, they're now misleading others about what AI actually accomplishes.
Ready-made Unreal Engine projects and marketplace assets are being repackaged as “AI-built games.” The same crowd sees a Three.js demo and thinks game development has been solved. When the truth comes out, some creators quietly delete their posts.
As a result, people jump into game development thinking AI will handle everything, only to end up producing AI slop. And I don't think most of them even realize what they're doing.
My advice to anyone genuinely interested in making games: Study game design, 3D modeling, animation, programming, and gameplay mechanics. Use AI to help you learn these fundamentals.
The more you understand the process, the better you can guide AI. If you don't know where to point it or how to evaluate its output, you can't expect quality results.
The problem isn't what AI can do. It's how well you understand what you're asking it to do.
This is what my Dot can actually produce in Blender, by the way. Stop misleading people by passing off marketplace assets as AI generated work.
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Isn't this just Epic's free City Sample? The map, traffic, NPCs, vehicles, and character controls are already included.
Did Kimi actually build anything beyond swapping the character and tweaking the Animation Blueprint?
What exactly took 10 hours and 4 million tokens?
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People have been pointing out PHP’s serious flaws and arguing that we should move away from it since at least 2009.
17 years later, here we are again, discussing two critical vulnerabilities.
Some things never change.
“I think we could ship absolutely nothing and be fine.”
That's a dangerous mindset.
Replying to @TimJayas
I think we could ship absolutely nothing and be fine. But we will ship pretty insane things instead.
A lot of people are upset because they expect this to turn into AI slop.
But AI-generated content doesn't have to look like slop when done properly. A lot of bad results come from people jumping in without understanding production pipelines, leading to weird and inconsistent output.
Of course, the model itself makes a difference too.
Next update: changing the font size.
Day 7/
We have increased default context length for GPT-6.1 Sol to 500k when used through Codex & Work, up from 272k or an ~ 80% increase.
We will go higher in the future, but it helps reduce occurrence of compactions and with tasks that require keeping a lot of context and nuance over periods of time. It was carefully tested and is the new sweet spot for most of our users. You can still override it if you want to be higher our lower, with maximum context length of GPT-6.1 Sol of 1M.
Fun fact: Dots are now better at 3D modeling than Astra itself. They can run 24/7, have Blender installed on their computers, and don't eat into your usage limits.
Never try this with GPT-6.1 Sol. It has no idea how to use it.
Unreal Model Context Protocol (MCP) provides an official, Epic-supported way to connect your favorite agentic LLM tools directly to Unreal Engine🤝
Built on the open MCP standard, it enables agents to take action in your projects using the capabilities exposed by each editor—so you can use compatible agentic coding tools or build your own integrations, skills, and workflows around how you create: epic.gm/ue-mcp-docs
Now do the same for Substance Painter.
🔥 Yapay zeka nükleer bombayı Adobe'nin milyar dolarlık kalesine bıraktı:
📌 Adobe Photoshop, Premiere Pro ve Illustrator gibi popüler lisanslı yazılımlara açık kaynaklı ve tamamen ücretsiz alternatifler geliştirildi.
📌 ArtCraft adı verilen ekosistem kapsamındaki 7 uygulama, telif ihlaline takılmamak adına Rust diliyle sıfırdan kodlandı.
📌 Geliştirici, bu devasa süreci hızlandırmak için Claude Opus 5.5’in paralel çalışan yapay zeka ajanlarından yararlandığını belirtiyor.
📌 Windows, macOS ve Linux sürümleri bulunan uygulamalar, WebAssembly desteği sayesinde doğrudan tarayıcı üzerinden de çalıştırılabiliyor.
🔗 donanimhaber.com/ai-ile-adob…



























