Creatyx retweeted
A new message from Deadlock's developers in the new Steam blog post, including mentions of new gamemodes, hero remodels, cosmetics and much more!
"We also wanted to take this opportunity to talk about where we are with the development of the game and what to look forward to in the future. Our team has been incredibly happy and surprised with how passionate and supportive the community has been the past couple of years; every day someone shares something cool they've seen from the community with the rest of the team, and we are thankful for the constant support and useful feedback, despite the game being unfinished. We think building a multiplayer game is very hard and risky, and the best way to minimize that risk to make sure that we are able to have it in players' hands from an early state to help us shape it and tell us what is fun and what isn't. So, we wanted to give you all more insight into what we've been focusing on internally, as part of developing this game with your help and guidance.
After the Old Gods New Blood update, we felt that there was still a good amount of work we wanted to do on the core game itself before we moved onto more polish phases of the game development (like updating older hero artwork). Unlike previous updates where our efforts were more singularly focused on the key parts of that update, this year we've been working on several different things in parallel. A good number of those are things you can see in today's update. Some others are things we've been working on in the last few months alongside this update. This even includes things like progression and hero/hideout customizations, as we feel those are features we want to be able to adjust and significantly change based on feedback before the game is fully released. There are also other things we've been working on recently that are more speculative (as in we aren't 100% sure if they will be released or not based on how playtesting goes, though results so far have been promising) like large item redesigns/additions and alternate game modes that expand the scope of the game.
Then there are other things like Midboss (both the model and the layout to a degree), Guardians and Walkers, which we do consider important but just haven't gotten to yet and will be focusing on for upcoming updates. On the other hand, things like hero remodels were in our heads as something we'd get to later, towards the end of early development, after other core aspects of the game were more fleshed out. That doesn't mean we don't think they are important by any means, just that they are more of a known quantity to us that don't necessarily need to be done earlier than other things. That being said, we will likely be gradually working on them in the near future for inclusion in upcoming updates alongside other work.
We hope you will like this update. Thank you all for your continued support so far during development, and don't forget to Vote!"
#deadlock
Creatyx retweeted
Solltet ihr an Weihnachten alleine sein und Schwierigkeiten damit haben, ruft bei der weihnachtlichen Seelsorge an, es hilft!
0800 - 111 0 111
0800 - 111 0 222
Wenn ihr keinen Bock auf reden habt, gibt es auch Online Seelsorge:
online.telefonseelsorge.de
Jeder braucht mal Hilfe 🫶
Immer wieder geil wenn Leute tilt sind weil man nicht in die Zukunft schauen kann bei ja sonst so "easy picks" :D
Creatyx retweeted
Hi everyone,
Grand Theft Auto VI will now release on Thursday, November 19, 2026.
We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and deserve.
Mein aufwendigstes Video ever. Hab mal etwas neues gemacht um mich weiterzuentwickeln und bin unendlich zufrieden. Mehrere 10 Stunden Arbeit samt Skript, Thumbnail, Aufnahme, Cutten & Recherche.
Würde mich über Support freuen <3
Creatyx retweeted
🤝
Thank you for playing Cache. ❤️
Thank you to @SalGarozzo for allowing me to work on his original creation for so many years.
Thank you to @CounterStrike for being @CounterStrike !
Bin mit meinem aktuellen Grind mega happy wie schon lang nicht mehr. 3 YT-Kanäle & Streams. Freut mich zusehen, dass ich so viele Leute damit unterhalten kann! Habe coole CS-themed-Projekte für dieses Jahr geplant und will die DACH Szene bisschen zusammenführen <3

























