I’ve been waiting for the right time to step away from social media because it’s really toxic and I want to read more. I have decided after the Kirkaversary I will take my time away from this app and others. I just have to see what heinous Kirktrocities come from this.
Dough boy turned off replies because he knows this take is awful and can’t handle discussions apparently
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My favorite thing about modern political discourse is when you see someone go “the Trump administration shouldn’t be doing this” and the comments are dog piled with people going “well I remember when Biden did (false information)”. It’s so fucking funny.
Cryptid retweeted
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios
Cryptid retweeted
Last week was incredibly difficult.
I want to start by saying that my role was not cut, but almost my entire core team, excluding a small portion of us, are gone.
The Creative Studios team was part of the creative talent behind many of the visual marketing and brand assets you've seen for @DestinyTheGame and @MarathonTheGame over the years. The team was formed when @Bungie became a self-publisher in 2019, growing out of a much smaller group then known as VizD, or Visual Development. We were a small but mighty team, carrying forward a legacy of supporting marketing content for Halo and other early Bungie games.
Since 2019, our team grew to more than 30 people in order to sustainably support live service trailers, key art, logos, screenshots, composites, gameplay capture, motion graphics, production, technical capture infrastructure, and more. Working side by side with marketing and game developers, we worked closely within our own team and with a wide network of external creative agencies and freelancers to produce Bungie's player-facing marketing creative.
I had the privilege of helping build the Creative Studios art team as Bungie became a self-publisher and personally hired many of the talented artists and leaders across the team. Watching them grow into their roles and become the exceptional creatives or managers they are today will always remain one of the highlights of my career and one of the best parts of my job here.
Creative Studios was so much more than just a team to work with. It was a tight nit group of talented, thoughtful, and inspiring people, and I feel incredibly lucky to have been part of it.
To my peers in Creative Studios: you have been at the heart of so much of what makes Bungie special. Your creativity, passion, and vision helped shape the marketing visuals for games and worlds that so many players love. I truly hope you can look back at what we created together and feel proud, not only of the work itself, but of the impact each of you personally made.
Thank you for everything you gave to this team and to each other. Thank you for showing up for one another, for trusting me, for bringing so much talent and care to the work, and for making this team a true unicorn in an industry that rarely makes space for something this special.
I'm going to miss working with all of you more than I can put into words.
If you're a hiring manager, Art Director, or Creative Director hiring for the roles I listed above, please reach out. I'd be happy to share thoughtful recommendations based on your specific needs.
Cryptid retweeted
Highlight reel of Game Capture scenes I directed/captured during my time with Bungie/SIE PlayStation Studios.
Cryptid retweeted
despite everything #destiny2art
Cryptid retweeted
I learned ages ago that problems need to be approached as opportunities if you want to stay sane. I'm sad to leave Bungie, but I'm 10x the game dev I was, and 95% of the feedback from community on animation has been love.
Open for senior animation roles, for now 😊 Eyes up!
I got laid off from Bungie yesterday :(
It was a wonderful 3 and half years and I'm proud of the animation work I got to create on Marathon. No regrets, I got some good memories there. Wonderful people to work with. It's off to a new adventure somewhere now, wherever that may be
Cryptid retweeted
Serious note
To what little reach I have to any studio out there listen up.
Hire the RAD team from Destiny. Literally NOTHING and I mean NOTHING in any game comes remotely close to a destiny raid experience, let alone Day ONE raid experience.
Hire them.
Let them cook.
Trust.

























