Pinned Tweet
Believe in something fun
Believe in the most talented community
Believe in the leading 3D Team
Believe in @akidcalledbeast
Join me Wednesday for A two hour set during Digging Creates with Make -22,137 live in @decentraland
If you have a Halloween track request for tomorrow please send it to me by 11 AM EST, I’m still healing up but looking forward to hitting the decks 💜🫶🏻
St.Tare🇬🇷 retweeted
Too old to trick or treat?
Too much effort getting dressed up for a party?
Not cool enough for the party invite? (relatable💀)
Come chill and get your spooky on with the BEAST Radio Fam on Black & Yellow🎃
Might get some tricks☠️
Might get some treats👻
Tell a friend to tell a friend and we’ll see you there…
Space link⤵️🎃⤵️
xitter.cf/i/spaces/1NGaroL…
If you’re looking to join a strong community centered on a high-value NFT project that is truly unique and too expensive to replicate. The project should be exceptional—leading the way in 3D on the blockchain—with several games currently in development.
It’s @akidcalledbeast
St.Tare🇬🇷 retweeted
You struggle for 4 years.
Then in 1 month you achieve more than your 4 years.
Trust your grind.
-Biz
St.Tare🇬🇷 retweeted
Different beasts. Same late-night ride ...
@akidcalledbeast #AKCB
Multiple Characters Version
Prompt 👇
A cinematic, melancholic photograph of all uploaded reference characters in their exact likeness, sitting side by side on a bench inside an empty subway car at midnight, as the train glides through a tunnel. Most characters are fast asleep, slumped slightly sideways. Two characters remain awake: one looking directly into the camera, the other staring blankly into the distance. All characters' full bodies visible within frame.
Likeness Integrity (CRITICAL)
Maintain each character's exact proportions, eye shape, spacing, stylization, silhouette, colors, and material identity.
Do not humanize. Do not alter anatomy or facial structure. Do not mix traits between characters.
If a character has no visible nose or mouth, do NOT add them.
Subject & Action
The characters sit side by side along the same seat row, naturally positioned close together. Most are sleeping in relaxed, slightly different poses. Exactly two characters have their eyes open: one maintains direct eye contact with the camera, while the other gazes silently into the void, not looking at the camera. All other characters have their eyes closed.
Camera & Perspective (LOCKED FRAMING CONTROL)
Medium full-body framing from the opposite bench, eye level, slightly low.
Lens feel: 35mm.
Framing rule (CRITICAL): all characters and the full occupied seat row must remain inside the frame, with visible headroom.
Composition is off-center, with the group positioned toward the left and middle of the frame and the empty car stretching into depth on the right.
No symmetry.
Depth of Field (MANDATORY)
Primary focal plane: characters' faces and upper torsos, with the two awake characters' eyes clearly readable.
Secondary clarity: hands and lower bodies remain slightly softer.
The far end of the car and the tunnel windows fade into progressive blur.
No full-frame sharpness.
Lighting (SCULPTURAL SOFT)
Cool fluorescent overhead light, diffused and slightly flickering, with a faint warm bounce from the seat fabric.
Subtle rim light outlining each character's silhouette against the dark windows.
Soft but defined shadow mass under the seats and along the floor.
No flat lighting.
Atmosphere & Effects
Faint reflections of the car interior on the dark glass.
Streaks of tunnel lights passing in the windows as soft horizontal smears.
Subtle film grain and gentle vignette.
Very light chromatic aberration on frame edges only.
Color & Background
Muted teal and desaturated grey environment, with each character's original color palette standing out as the only saturated elements.
No environmental clutter, no posters, no advertisements.
Material & Texture
Slightly worn seat fabric, scuffed floor, fine condensation on the windows.
Micro-detail only in the focal zone.
Mood
Quiet, lonely, tender.
Constraints
Every uploaded character appears exactly once. No missing or duplicated characters, no mixed identities, no extra passengers, no merged bodies, no text, no logos, no additional props, no symmetry, no flat lighting.
ar 16:9
Who needs a Halloween party when the @iamAL_O1ne & @NeilGallero is throwing one on the airwaves!
No invites needed, just good vibes, laughs, and a little spooky madness! 👻🔥
See y’all there fam! @The_Beast_Radio
🤖 Made with AI
Too old to trick or treat?
Too much effort getting dressed up for a party?
Not cool enough for the party invite? (relatable💀)
Come chill and get your spooky on with the BEAST Radio Fam on Black & Yellow🎃
Might get some tricks☠️
Might get some treats👻
Tell a friend to tell a friend and we’ll see you there…
Space link⤵️🎃⤵️
xitter.cf/i/spaces/1NGaroL…
Walked into the Halloween store looking for a costume… walked straight into the BEAST section! 😂🎃
Now I'm standing here wondering which homie I'm gonna be for Halloween. 👀
Decisions, decisions… Trick or BEAST! @akidcalledbeast
St.Tare🇬🇷 retweeted
That voice in your head that whispers @akidcalledbeast is completely normal and I assure you you’re not going crazy😅, it’s a CALLING 🫡…
P.S. Unc don’t make the calls either I just remember when I received mine 😎😤 “THE BEAST WAY” @Rafsby
🤖 Made with AI
St.Tare🇬🇷 retweeted
BeastMode ONLY‼️👀
Show me your last Edit/Render you Made…Below no cheating 🎞️📸🎨🖌️
@akidcalledbeast
St.Tare🇬🇷 retweeted
Isoleringen av dårarna.
Ingen vill ha med krigshetsarna att göra längre. När Wallenbergs girighet och blodtörst driver politiken.
St.Tare🇬🇷 retweeted
Gm ⁽(Θ Θ)⁾
🤖 Made with AI
Prompt Share 🚨
Just five more minutes. Right here. 💤
@akidcalledbeast
Prompt 👇
Create an intimate macro photograph of the uploaded reference character as a tiny, living, real miniature lying drowsily in the open palm of a human hand held toward the camera, head resting on its own hand, caught in the quiet moment between sleep and waking. Its heavy, half-awake eyes find the viewer and hold a long, knowing look, as if it recognizes you and is deciding to stay. Likeness Integrity (CRITICAL) Preserve the character exactly: proportions, eye shape and spacing, facial structure, silhouette, anatomy, colors, materials, clothing, accessories, and recognizable design language. Do not humanize, redesign, or add facial features or anatomy that are absent from the reference. If the character has no visible nose or mouth, do NOT add them. The drowsy look must come from head angle, relaxed posture, and gaze direction only. Do not add eyelids, eyebrows, or new eye shapes. The eyes stay exactly as in the reference. Scale translation only: the character becomes a real physical object about the size of a small toy, roughly 6 to 8 cm tall. Its design does not change. The Hand One open, relaxed palm with the fingers loosely spread and slightly curled, softly out of focus behind the character. Cropped at the wrist, entering from the bottom of the frame. Natural skin, neutral and plain, with realistic palm lines. Exactly five fingers, no rings, no nail polish, no tattoos, no jewelry. The hand is only a support. No finger may cover the character's face or any key design detail. The palm shows a gentle dent where the character's weight rests, with one soft contact shadow under it. Pose & Expression The character lies curled on its side in the center of the palm, its head resting heavily on its own arm or hand, one arm stretched loosely forward, legs bent and relaxed, body sagging softly into the skin. Adapt to the character's real anatomy and do not invent limbs or hands the reference does not have. The head is tilted so its eyes look straight toward the lens, slow and unhurried, a little sleepy and deeply aware of the viewer. Slight asymmetry in posture. Nothing stiff, no motion. Camera & Composition Square macro portrait, 100mm macro lens, camera slightly above and to the side of the palm at a gentle three-quarter angle, looking softly down so the character's face meets the lens. Character in the center-left of the frame, the palm filling the lower half, the fingers soft in the upper right. Framing rule (CRITICAL): the entire character, head to feet, must be fully visible. Nothing cropped, nothing hidden by fingers. Depth of Field (MANDATORY) Primary focus: the character's eyes, face, and the hand supporting its head, razor sharp with crisp catchlights. Torso and legs: still clearly detailed but softly falling off. Fingers, wrist, and background: creamy blur. No full-frame sharpness. Lighting Low, warm, diffused late-afternoon window light from behind and to the side, wrapping a thin golden rim around the character and glowing through the edges of the fingers. Gentle shadow falloff across the palm. Dim and restful, never harsh. A few slow dust motes in the beam, only in the blurred area. No flat lighting. Background & Color Out-of-focus warm brown and cream interior with soft window panes and a few round, sleepy bokeh highlights. No identifiable objects. Warm neutral tones for the hand and background, so the character's own colors and materials read clearly and gently stand out. Material & Texture Treat the character as a real, precisely made miniature object: faithful original materials, tiny believable surface details, soft specular highlights, and clean micro detail visible in the focus zone. Do not make it glossier, softer, or more plastic than the reference. Mood Drowsy, tender, quietly knowing. A look that says: stay. Constraints No text, no logos, no additional props, no blanket, no pillow, no second character, no scale cues like coins or rulers, no dramatic motion, no fantasy effects, no flat lighting. ar 1:1
St.Tare🇬🇷 retweeted
Prompt Share 🚨
Just five more minutes. Right here. 💤
@akidcalledbeast
Prompt 👇
Create an intimate macro photograph of the uploaded reference character as a tiny, living, real miniature lying drowsily in the open palm of a human hand held toward the camera, head resting on its own hand, caught in the quiet moment between sleep and waking. Its heavy, half-awake eyes find the viewer and hold a long, knowing look, as if it recognizes you and is deciding to stay. Likeness Integrity (CRITICAL) Preserve the character exactly: proportions, eye shape and spacing, facial structure, silhouette, anatomy, colors, materials, clothing, accessories, and recognizable design language. Do not humanize, redesign, or add facial features or anatomy that are absent from the reference. If the character has no visible nose or mouth, do NOT add them. The drowsy look must come from head angle, relaxed posture, and gaze direction only. Do not add eyelids, eyebrows, or new eye shapes. The eyes stay exactly as in the reference. Scale translation only: the character becomes a real physical object about the size of a small toy, roughly 6 to 8 cm tall. Its design does not change. The Hand One open, relaxed palm with the fingers loosely spread and slightly curled, softly out of focus behind the character. Cropped at the wrist, entering from the bottom of the frame. Natural skin, neutral and plain, with realistic palm lines. Exactly five fingers, no rings, no nail polish, no tattoos, no jewelry. The hand is only a support. No finger may cover the character's face or any key design detail. The palm shows a gentle dent where the character's weight rests, with one soft contact shadow under it. Pose & Expression The character lies curled on its side in the center of the palm, its head resting heavily on its own arm or hand, one arm stretched loosely forward, legs bent and relaxed, body sagging softly into the skin. Adapt to the character's real anatomy and do not invent limbs or hands the reference does not have. The head is tilted so its eyes look straight toward the lens, slow and unhurried, a little sleepy and deeply aware of the viewer. Slight asymmetry in posture. Nothing stiff, no motion. Camera & Composition Square macro portrait, 100mm macro lens, camera slightly above and to the side of the palm at a gentle three-quarter angle, looking softly down so the character's face meets the lens. Character in the center-left of the frame, the palm filling the lower half, the fingers soft in the upper right. Framing rule (CRITICAL): the entire character, head to feet, must be fully visible. Nothing cropped, nothing hidden by fingers. Depth of Field (MANDATORY) Primary focus: the character's eyes, face, and the hand supporting its head, razor sharp with crisp catchlights. Torso and legs: still clearly detailed but softly falling off. Fingers, wrist, and background: creamy blur. No full-frame sharpness. Lighting Low, warm, diffused late-afternoon window light from behind and to the side, wrapping a thin golden rim around the character and glowing through the edges of the fingers. Gentle shadow falloff across the palm. Dim and restful, never harsh. A few slow dust motes in the beam, only in the blurred area. No flat lighting. Background & Color Out-of-focus warm brown and cream interior with soft window panes and a few round, sleepy bokeh highlights. No identifiable objects. Warm neutral tones for the hand and background, so the character's own colors and materials read clearly and gently stand out. Material & Texture Treat the character as a real, precisely made miniature object: faithful original materials, tiny believable surface details, soft specular highlights, and clean micro detail visible in the focus zone. Do not make it glossier, softer, or more plastic than the reference. Mood Drowsy, tender, quietly knowing. A look that says: stay. Constraints No text, no logos, no additional props, no blanket, no pillow, no second character, no scale cues like coins or rulers, no dramatic motion, no fantasy effects, no flat lighting. ar 1:1
St.Tare🇬🇷 retweeted
Approach with caution, mostly because waking her means you become the pillow 💤
Prompt Shared by @edizkan_ 👀
@akidcalledbeast #AKCB
🤖 Made with AI
Prompt Share 🚨
Just five more minutes. Right here. 💤
@akidcalledbeast
Prompt 👇
Create an intimate macro photograph of the uploaded reference character as a tiny, living, real miniature lying drowsily in the open palm of a human hand held toward the camera, head resting on its own hand, caught in the quiet moment between sleep and waking. Its heavy, half-awake eyes find the viewer and hold a long, knowing look, as if it recognizes you and is deciding to stay. Likeness Integrity (CRITICAL) Preserve the character exactly: proportions, eye shape and spacing, facial structure, silhouette, anatomy, colors, materials, clothing, accessories, and recognizable design language. Do not humanize, redesign, or add facial features or anatomy that are absent from the reference. If the character has no visible nose or mouth, do NOT add them. The drowsy look must come from head angle, relaxed posture, and gaze direction only. Do not add eyelids, eyebrows, or new eye shapes. The eyes stay exactly as in the reference. Scale translation only: the character becomes a real physical object about the size of a small toy, roughly 6 to 8 cm tall. Its design does not change. The Hand One open, relaxed palm with the fingers loosely spread and slightly curled, softly out of focus behind the character. Cropped at the wrist, entering from the bottom of the frame. Natural skin, neutral and plain, with realistic palm lines. Exactly five fingers, no rings, no nail polish, no tattoos, no jewelry. The hand is only a support. No finger may cover the character's face or any key design detail. The palm shows a gentle dent where the character's weight rests, with one soft contact shadow under it. Pose & Expression The character lies curled on its side in the center of the palm, its head resting heavily on its own arm or hand, one arm stretched loosely forward, legs bent and relaxed, body sagging softly into the skin. Adapt to the character's real anatomy and do not invent limbs or hands the reference does not have. The head is tilted so its eyes look straight toward the lens, slow and unhurried, a little sleepy and deeply aware of the viewer. Slight asymmetry in posture. Nothing stiff, no motion. Camera & Composition Square macro portrait, 100mm macro lens, camera slightly above and to the side of the palm at a gentle three-quarter angle, looking softly down so the character's face meets the lens. Character in the center-left of the frame, the palm filling the lower half, the fingers soft in the upper right. Framing rule (CRITICAL): the entire character, head to feet, must be fully visible. Nothing cropped, nothing hidden by fingers. Depth of Field (MANDATORY) Primary focus: the character's eyes, face, and the hand supporting its head, razor sharp with crisp catchlights. Torso and legs: still clearly detailed but softly falling off. Fingers, wrist, and background: creamy blur. No full-frame sharpness. Lighting Low, warm, diffused late-afternoon window light from behind and to the side, wrapping a thin golden rim around the character and glowing through the edges of the fingers. Gentle shadow falloff across the palm. Dim and restful, never harsh. A few slow dust motes in the beam, only in the blurred area. No flat lighting. Background & Color Out-of-focus warm brown and cream interior with soft window panes and a few round, sleepy bokeh highlights. No identifiable objects. Warm neutral tones for the hand and background, so the character's own colors and materials read clearly and gently stand out. Material & Texture Treat the character as a real, precisely made miniature object: faithful original materials, tiny believable surface details, soft specular highlights, and clean micro detail visible in the focus zone. Do not make it glossier, softer, or more plastic than the reference. Mood Drowsy, tender, quietly knowing. A look that says: stay. Constraints No text, no logos, no additional props, no blanket, no pillow, no second character, no scale cues like coins or rulers, no dramatic motion, no fantasy effects, no flat lighting. ar 1:1
St.Tare🇬🇷 retweeted
Sunrise over the ruins, but the streets belong to us. When you roll with A Kid Called Beast, you don't wait for the future you forge it with every step. The mask is our flag, and the pack is our foundation. Own the day, make your mark, and let 'em know AKCB never sleeps.
#AKCB
@akidcalledbeast






































