
Lead XR Developer @ NxtWave | https://xitter.cf/t.co/9uog3aF1Il | [email protected]
Joined January 2016
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Ayaskant retweeted
3/5
Key Features:
👐 Microgestures: track small finger movements and subtle gestures that require minimal effort
✍️ Handling objects: Hyperion delivers superior hand tracking while holding an object in your hand
🔋 Performance switching: including low-power and high-performance
Ayaskant retweeted
Wow, our hackathon project „In Arm's Reach“ just won the Sustainability Award at MIT RealityHack, one of the big prizes 🥂
WebXR, made with @NeedleTools and @threejs ✨
Ayaskant retweeted
Excited to share that #babylonJS6 will feature an accessible scene tree for screen readers. Helping to make it one of the most #powerful, #beautiful, #simple, and #open web #Rendering engines for #Everyone !
#gamedev #indiedev #webdev #Metaverse #3D #accessibility #webdev
Ayaskant retweeted
We were trying to figure out what to say... but it's a #VIVEXRElite giveaway. What else do we have to say?
RT for a chance to win!
htcvive.co/3Rc1juY
Ayaskant retweeted
Been there—15 pages deep in cryptic instructions, surrounded by scattered parts feeling like 😵💫
Now with headsets like Quest Pro enabling hands-free AR, you can see 3D build instructions right in your space with helpful hints. 🤩
🧵👇#XR #AR #FutureOfShopping
Ayaskant retweeted
Using the Quest Pro’s persistent anchors to align a @Polycam3D scan of our apartment with the real world, even when refreshing the page @aframevr #WebXR
Ayaskant retweeted
I'll do a live youtube update about Lynx in around 1 hour, and at the same time do a Reddit AMA.
This is the last youtube live before we get devices from the factory ❤️🔥
youtube.com/watch?v=_5bTCXHi…
AMA with @stanlarroque, founder and CEO of Lynx, is going to start soon:
Monday, 5 Dec | 10:00 AM Pacific Time | 7 PM CET
Ask him anything about the state of the art and future HMDs and the #MixedReality industry
#VR #VirtualReality #AR #AugmentedReality
reddit.com/r/AR_MR_XR/commen…
Ayaskant retweeted
i've never seen this before. html is an actual part of the canvas scene, without any dirty or expensive tricks like ray casting or texture streams.
@CantBeFaraz will add it to the drei <Html> component, meanwhile we've made a smaller box to study it:
codesandbox.io/s/priceless-b…
Another stab at correctly occluded interactive HTML inside of @threejs with R3F
Here: A fully interactive instance of @tldraw behaving like a normal plane with shadows at 60fps on iOS
Based on an old pen by @trusktr
Demo: codesandbox.io/embed/6gq47u?…
Inspo: codepen.io/trusktr/pen/RjzKJ…
Ayaskant retweeted
Today we posted documentation on how the new features of the #QuestPro Touch Controller Pro are exposed in #WebXR : developer.oculus.com/documen…
Ayaskant retweeted
Wolvic: Assembling the Pack
Join us on November 3rd
wolvic.com/blog/launch_event…
Ayaskant retweeted
⭐️ Interactive code sandboxes are now on the @vercel blog. Try them out to build the 3D prism game from the Next.js Conf registration.
Sidenote: First time ever working with WebGL and 🤯
vercel.com/blog/building-an-…
Ayaskant retweeted
Here’s a sneak peak of @CubismVR in full color passthrough, available on Quest Pro later this month!
Ayaskant retweeted
Just in time for the weekend –
get started with Needle Engine with our new tutorial video!
Excited to see what you'll build! ✨
#madewithneedle #tutorial #unitytips #gamedev #webdev #vr #ar
Great news! 😊 OUT NOW:
🌵 "Getting Started with Needle Engine"
on YouTube!
youtu.be/3dB-d1Jo_Mk
🎓Learn what Needle Engine by @needletools is,
📦set up a @unity-to-@threejs project,
🎏and publish your first 3D website to @glitch –
⌛in just ~15 minutes!
🧵:
Ayaskant retweeted
Passthrough in #WebXR on the Quest 2, thanks to @jacobrossi & @rcabanier 😎
immersive-web.github.io/webx…
If you get stuck with "AR NOT FOUND", make sure you have a relatively recent OS, e.g >=43 iirc.
@ImmersiveWebW3C samples page, via @Tojiro



















