Lead XR Developer @ NxtWave | https://xitter.cf/t.co/9uog3aF1Il | [email protected]

Joined January 2016
3/5 Key Features: 👐 Microgestures: track small finger movements and subtle gestures that require minimal effort ✍️ Handling objects: Hyperion delivers superior hand tracking while holding an object in your hand 🔋 Performance switching: including low-power and high-performance
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Wow, our hackathon project „In Arm's Reach“ just won the Sustainability Award at MIT RealityHack, one of the big prizes 🥂 WebXR, made with @NeedleTools and @threejs ✨
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Excited to share that #babylonJS6 will feature an accessible scene tree for screen readers. Helping to make it one of the most #powerful, #beautiful, #simple, and #open web #Rendering engines for #Everyone ! #gamedev #indiedev #webdev #Metaverse #3D #accessibility #webdev
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Ayaskant retweeted
We were trying to figure out what to say... but it's a #VIVEXRElite giveaway. What else do we have to say? RT for a chance to win! htcvive.co/3Rc1juY
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Been there—15 pages deep in cryptic instructions, surrounded by scattered parts feeling like 😵‍💫 Now with headsets like Quest Pro enabling hands-free AR, you can see 3D build instructions right in your space with helpful hints. 🤩 🧵👇#XR #AR #FutureOfShopping
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Infinite AR staircase @aframevr #WebXR
Using the Quest Pro’s persistent anchors to align a @Polycam3D scan of our apartment with the real world, even when refreshing the page @aframevr #WebXR
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I'll do a live youtube update about Lynx in around 1 hour, and at the same time do a Reddit AMA. This is the last youtube live before we get devices from the factory ❤️‍🔥 youtube.com/watch?v=_5bTCXHi…
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Ayaskant retweeted
i've never seen this before. html is an actual part of the canvas scene, without any dirty or expensive tricks like ray casting or texture streams. @CantBeFaraz will add it to the drei <Html> component, meanwhile we've made a smaller box to study it: codesandbox.io/s/priceless-b…
Another stab at correctly occluded interactive HTML inside of @threejs with R3F Here: A fully interactive instance of @tldraw behaving like a normal plane with shadows at 60fps on iOS Based on an old pen by @trusktr Demo: codesandbox.io/embed/6gq47u?… Inspo: codepen.io/trusktr/pen/RjzKJ…
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Today we posted documentation on how the new features of the #QuestPro Touch Controller Pro are exposed in #WebXR : developer.oculus.com/documen…
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Ayaskant retweeted
Wolvic: Assembling the Pack Join us on November 3rd wolvic.com/blog/launch_event…
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⭐️ Interactive code sandboxes are now on the @vercel blog. Try them out to build the 3D prism game from the Next.js Conf registration. Sidenote: First time ever working with WebGL and 🤯 vercel.com/blog/building-an-…
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Who are your favorite WebXR developers? Let us know!👇
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Here’s a sneak peak of @CubismVR in full color passthrough, available on Quest Pro later this month!
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Just in time for the weekend – get started with Needle Engine with our new tutorial video! Excited to see what you'll build! ✨ #madewithneedle #tutorial #unitytips #gamedev #webdev #vr #ar
Great news! 😊 OUT NOW: 🌵 "Getting Started with Needle Engine" on YouTube! youtu.be/3dB-d1Jo_Mk 🎓Learn what Needle Engine by @needletools is, 📦set up a @unity-to-@threejs project, 🎏and publish your first 3D website to @glitch – ⌛in just ~15 minutes! 🧵:
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Passthrough in #WebXR on the Quest 2, thanks to @jacobrossi & @rcabanier 😎 immersive-web.github.io/webx… If you get stuck with "AR NOT FOUND", make sure you have a relatively recent OS, e.g >=43 iirc. @ImmersiveWebW3C samples page, via @Tojiro
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