
All-in-one payments, subscriptions, and global sales taxes for SaaS, gaming, software, and digital product companies. #D2C
Santa Barbara, CA
Joined March 2009
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Add in a packed Hivemind mixer on Monday night and a steady stream of great conversations at our booth, and it’s been a fantastic start in Helsinki.
We’re here all day today for Day 2. If you want to talk D2C monetization for your game, come find us at the booth!
Day 1 at Pocket Gamer Connects Nordics did not disappoint.
Jeremy Waxman took the stage to break down how to prevent D2C from wrecking your in-game economy, and Cédric Maisonnier joined the Webstore Wizardry panel on the business case for reallocating growth toward D2C.
Your subscription platform stays the source of truth and keeps running your billing logic. FastSpring slots in underneath as merchant of record and handles the parts you don’t want to own: secure card data, global tax and VAT, remittance, and chargebacks.
The reason a lot of teams never switch payment providers isn’t price. It’s the billing stack they’d have to rip out to do it. Switching a payment provider shouldn’t mean rebuilding any of it. FastSpring’s Managed Subscriptions are built so it doesn’t. buff.ly/gueXFFM
The Midwest’s biggest games event has grown 500% since 2022. We’re excited to be part of it. FastSpring is sponsoring MDEV 2026, November 6-7 at the Alliant Energy Center in Madison, Wisconsin.
Links to grab a ticket and book a meeting are on our blog: buff.ly/3wPOj71
Here’s what most people miss: Stretch your plan across the entire quarter, and the measured lift drops to around 7%, because October and December sit closer to average.
So the real edge is specifically in November — the month when shopping holidays drive buying.
Whether you focus on Black Friday, Cyber Monday, or all of Cyber Weekend, November is a massive driver of sales for digital technology companies, just as it is for physical consumer goods.
This one month runs about 18% above an average month's sales.
buff.ly/k6oYA5P
FastSpring is returning as a Gold sponsor of the 2026 Montréal International Game Summit, November 10-11 at Grand Quay on the city’s historic waterfront.
Book time with our D2C experts: buff.ly/D2A0koX
Learn more on our blog: buff.ly/V7qTqxj
And the night before, we're co-hosting a side event with Hivemind on Monday, Oct 19. Talk shop with expert-led roundtables, curated speed networking, and relaxed social moments before the conference kicks off!
Request to join the Hivemind Mixer: buff.ly/fzMpQPo
We're heading to Pocket Gamer Connects Nordics in Helsinki, October 20-21, and our VP of Payments Jeremy Waxman is taking the stage with one of the most important questions in D2C monetization:
How To Prevent D2C From Wrecking Your In-Game Economy
Oct. 20th, 15:00-15:20
Cash App Pay is now live on FastSpring in the US. Younger generations are increasingly skipping traditional bank branches and doing their everyday money management through apps which let them send, receive, and spend money from their phones. buff.ly/xNoo0ow
Whether you build games or apps, and whether you’re just exploring D2C or already scaling it, our team would love to talk through what that could look like for you. buff.ly/dTlPG3r
We've published the full implementation in a public Git repo to take the guesswork out of it.
Full walkthrough and repo: buff.ly/N4mmsND
Talk to our Solution Engineers: buff.ly/aeljSck
80% of top-grossing games already sell D2C. As of October 1, staying compliant on Google Play just got a few steps more involved.
The good news for publishers: More freedom to sell direct, more of your revenue kept, better deals for your players. buff.ly/N4mmsND
Only 2-3% of players ever spend in a mobile game. Asking them to step outside the app to make that first purchase is the hardest ask in D2C. Price it wrong and you can destabilize the in-game economy you've spent years building.
The rules around D2C are shifting fast. On Sunday, the people deciding what to do about it are gathering in one room in İstanbul this Sunday. buff.ly/U1noc3R
You paid Meta to find the subscriber. You built the conversion funnel. Then the app store charges you 15 to 30% for their purchase.
They churn? You don't even have the email to win them back.
It's no longer the only deal subscription apps must accept: buff.ly/9Gykjbp
City views, tacos, and real conversations about paywalls and funnels. That was App Leaders Hours SF. 🌉
Thanks to everyone who came out for an honest night of app growth talk on the rooftop. And to @FunnelFoxhq, @BluethroneApps, and @AppMastersCo for co-hosting with us!
On January 1, 2027, California is making digital products taxable!
That lands closely after Cyber Weekend. New subscribers before the change won't be impacted, however if their renewal is after, the Californian subscribers among them WILL be impacted. buff.ly/FFK2twy
Then that evening, we're co-hosting an invite-only rooftop mixer with @Funnelfoxhq at 7 PM. The format is different: small groups rotate through intimate table conversations on everything from acquisition to exit. No pitches. $1M+ ARR room only. buff.ly/fDgU0l1
























