FlatRedBall retweeted
Finally getting this editor to a point where I can, ya know, build some games. Built on top of @MonoGameTeam , @FlatRedBall Gum and KernSmith. Has a growing set of features and exports to multiple platforms. Heck Yeah Engine and Editor!
#MonoGame #IndieDevs #gamedev
New Gum release is out! The Gum UI tool now runs natively on Mac and Linux, no more Wine. Also new: live preview in a real game window, Stride support, a search box in the Variables tab, and Slang shaders.
github.com/vchelaru/Gum/rele…
#indiedev #gumui #monogame #gamedev #OpenSource
Gum September 2026 is out including:
* 6 themes available for new projects
* SVG rendering (no Skia needed)
* Dynamic font sizing and atlas growth
* In-tool support for color picker control
Check it out: github.com/vchelaru/Gum/rele…
#indiedev #gumui #monogame #gamedev #OpenSource
FlatRedBall retweeted
It is time for a big Austerity X update! Austerity X is an indie survival horror set in the UK.
I recently published my first Devlog to Steam, the link is at the bottom of the thread so take a look!
#screenshotsaturday #IndieHorror #HorrorGaming #GameDev
Gum August 2026 is here including:
* Optional JSON instead of XML file format
* New Color Picker in xnalike/silk.net/raylib
* More variable reference properties available such as AbsoluteWidth and Left
github.com/vchelaru/Gum/rele…
#indiedev #gumui #monogame #gamedev #OpenSource
The 2nd July Gum Release includes full Silk.NET , SkiaSharp-based font rendering improvements, per-corner radius on the Rectangle object in the Gum UI tool, and [State=] BBCode tags in Text
github.com/vchelaru/Gum/rele…
#indiedev #gumui #monogame #gamedev #OpenSource
July Gum release includes:
* Raylib improvements on render targets, shaders, bbcode, and codegen
* Dropshadow support on TextRuntime
* Full restyling support on all 8 themes
* new standard type UI
github.com/vchelaru/Gum/rele…
#indiedev #gumui #monogame #gamedev #OpenSource
June's Gum release is here:
• HSLS shader support
• raylib code-only themes + KernSmith fonts
• Convert an instance + children into a component
• Export of your live UI to a Gum project for diagnostics
github.com/vchelaru/Gum/rele…
#indiedev #gumui #monogame #gamedev #OpenSource
May 2026's Gum release adds font and rendering improvements. Gum now uses KernSmith for faster font generation github.com/kaltinril/Kernsmi… Also, check out the new 8 custom themes. More info here: github.com/vchelaru/Gum/rele…
#indiedev #gumui #monogame #gamedev #OpenSource
Gum 2026 is out including:
* Sokol.NET runtime support
* Apos.Shapes + GumBatch fixes
* DialogBox Control
* ToolTip Support
* Sticky Header in ScrollViews and more: github.com/vchelaru/Gum/rele…
#indiedev #gumui #monogame #gamedev #OpenSource
Gum March 2026 is here with:
* Hot reload in game from Gum tool
* NineSlice middle sprite tiling support
* New Gum CLI tool
* New Grid control
* New Width/Height Unit value for more layout control
github.com/vchelaru/Gum/rele…
#indiedev #gumui #monogame #gamedev #OpenSource
Gum Feb '26 is out with over 100 fixes and improvements - our biggest yet! This includes new "Slots" feature, rectangle multi-select, texture coordinate selection improvement, and ListBox multi-select.
github.com/vchelaru/Gum/rele…
#indiedev #gumui #monogame #gamedev #OpenSource
FlatRedBall retweeted
Final Video: Part 4 - #Hytale Wire up the Inventory in #Monogame ! This video shows how to take the UI we built in Part 3, and wire it up in Monogame code.
@MonoGameTeam
@FlatRedBall
@Hytale
youtu.be/17mzvbal8Ug
Gum January 2026 includes :
* Dropdowns for canvas size
* Grid spacing
* Anchor buttons and methods at runtime for centering vertically and horizontally
* NineSlice border scaling
And more! Check it out: github.com/vchelaru/Gum/rele…
#indiedev #gumui #monogame #gamedev #OpenSource
Gum December 2025 is out with lots of improvements!
Colored categories for easier editing, Editor performance boosts, Apos.Shapes+Gum NuGet, and better raylib text/fnt support github.com/vchelaru/Gum/rele…
#indiedev #gumui #monogame #gamedev #OpenSource
FlatRedBall retweeted
How to use the new V3 visuals for Monogame UI creation
@MonoGameTeam @FlatRedBall
#gumui, @gumtool, #momogame, #gamedev
youtu.be/36RuxK4qF74
Gum November 2025 brings
animation improvements,
"V3" visuals reducing code needed for code-only styling, reorganized docs, and dozens of bug fixes
More info here: github.com/vchelaru/Gum/rele… (edited)Sunday, November 30, 2025 11:56 AM
#indiedev #gumui #monogame #gamedev #OpenSource
FlatRedBall retweeted
UI creation tool Gum install for Linux script demonstration. Script automates install of wine, winetricks, allfonts, dotnet48, and Gum on linux. Video demos the process on Ubuntu 24.
@FlatRedBall
@MonoGameTeam
#ui #gumtool
youtube.com/watch?v=jdVwpmoO…
FlatRedBall retweeted
DARK MODE update for #monogame and #gumtool #gumui
Check out the new updated Gum Tool UI (New Themes and Icons)
@MonoGameTeam
@FlatRedBall
youtu.be/mDXvjwxxHnQ
October Gum release is our biggest ever! The entire Gum UI tool has been re-designed. It has light/dark mode, updated icons, better layout, and fixes dozens of issues to keep you more productive. There's to much to list, so check our release: github.com/vchelaru/Gum/rele…











































