FlatRedBall offers free technology for game development including powerful game engines, tools for data generation, and software for high-level object creation.

Joined August 2012
FlatRedBall retweeted
Finally getting this editor to a point where I can, ya know, build some games. Built on top of @MonoGameTeam , @FlatRedBall Gum and KernSmith. Has a growing set of features and exports to multiple platforms. Heck Yeah Engine and Editor! #MonoGame #IndieDevs #gamedev
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New Gum release is out! The Gum UI tool now runs natively on Mac and Linux, no more Wine. Also new: live preview in a real game window, Stride support, a search box in the Variables tab, and Slang shaders. github.com/vchelaru/Gum/rele… #indiedev #gumui #monogame #gamedev #OpenSource
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Gum September 2026 is out including: * 6 themes available for new projects * SVG rendering (no Skia needed) * Dynamic font sizing and atlas growth * In-tool support for color picker control Check it out: github.com/vchelaru/Gum/rele… #indiedev #gumui #monogame #gamedev #OpenSource
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It is time for a big Austerity X update! Austerity X is an indie survival horror set in the UK. I recently published my first Devlog to Steam, the link is at the bottom of the thread so take a look! #screenshotsaturday #IndieHorror #HorrorGaming #GameDev
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Gum August 2026 is here including: * Optional JSON instead of XML file format * New Color Picker in xnalike/silk.net/raylib * More variable reference properties available such as AbsoluteWidth and Left github.com/vchelaru/Gum/rele… #indiedev #gumui #monogame #gamedev #OpenSource
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The 2nd July Gum Release includes full Silk.NET , SkiaSharp-based font rendering improvements, per-corner radius on the Rectangle object in the Gum UI tool, and [State=] BBCode tags in Text github.com/vchelaru/Gum/rele… #indiedev #gumui #monogame #gamedev #OpenSource
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July Gum release includes: * Raylib improvements on render targets, shaders, bbcode, and codegen * Dropshadow support on TextRuntime * Full restyling support on all 8 themes * new standard type UI github.com/vchelaru/Gum/rele… #indiedev #gumui #monogame #gamedev #OpenSource
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June's Gum release is here: • HSLS shader support • raylib code-only themes + KernSmith fonts • Convert an instance + children into a component • Export of your live UI to a Gum project for diagnostics github.com/vchelaru/Gum/rele… #indiedev #gumui #monogame #gamedev #OpenSource
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May 2026's Gum release adds font and rendering improvements. Gum now uses KernSmith for faster font generation github.com/kaltinril/Kernsmi… Also, check out the new 8 custom themes. More info here: github.com/vchelaru/Gum/rele… #indiedev #gumui #monogame #gamedev #OpenSource
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Gum 2026 is out including: * Sokol.NET runtime support * Apos.Shapes + GumBatch fixes * DialogBox Control * ToolTip Support * Sticky Header in ScrollViews and more: github.com/vchelaru/Gum/rele… #indiedev #gumui #monogame #gamedev #OpenSource
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Gum March 2026 is here with: * Hot reload in game from Gum tool * NineSlice middle sprite tiling support * New Gum CLI tool * New Grid control * New Width/Height Unit value for more layout control github.com/vchelaru/Gum/rele… #indiedev #gumui #monogame #gamedev #OpenSource
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Gum Feb '26 is out with over 100 fixes and improvements - our biggest yet! This includes new "Slots" feature, rectangle multi-select, texture coordinate selection improvement, and ListBox multi-select. github.com/vchelaru/Gum/rele… #indiedev #gumui #monogame #gamedev #OpenSource
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FlatRedBall retweeted
Final Video: Part 4 - #Hytale Wire up the Inventory in #Monogame ! This video shows how to take the UI we built in Part 3, and wire it up in Monogame code. @MonoGameTeam @FlatRedBall @Hytale youtu.be/17mzvbal8Ug
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Gum January 2026 includes : * Dropdowns for canvas size * Grid spacing * Anchor buttons and methods at runtime for centering vertically and horizontally * NineSlice border scaling And more! Check it out: github.com/vchelaru/Gum/rele… #indiedev #gumui #monogame #gamedev #OpenSource
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Gum December 2025 is out with lots of improvements! Colored categories for easier editing, Editor performance boosts, Apos.Shapes+Gum NuGet, and better raylib text/fnt support github.com/vchelaru/Gum/rele… #indiedev #gumui #monogame #gamedev #OpenSource
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Gum November 2025 brings animation improvements, "V3" visuals reducing code needed for code-only styling, reorganized docs, and dozens of bug fixes More info here: github.com/vchelaru/Gum/rele… (edited)Sunday, November 30, 2025 11:56 AM #indiedev #gumui #monogame #gamedev #OpenSource
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UI creation tool Gum install for Linux script demonstration. Script automates install of wine, winetricks, allfonts, dotnet48, and Gum on linux. Video demos the process on Ubuntu 24. @FlatRedBall @MonoGameTeam #ui #gumtool youtube.com/watch?v=jdVwpmoO…
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DARK MODE update for #monogame and #gumtool #gumui Check out the new updated Gum Tool UI (New Themes and Icons) @MonoGameTeam @FlatRedBall youtu.be/mDXvjwxxHnQ
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October Gum release is our biggest ever! The entire Gum UI tool has been re-designed. It has light/dark mode, updated icons, better layout, and fixes dozens of issues to keep you more productive. There's to much to list, so check our release: github.com/vchelaru/Gum/rele…
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