
Making games go fast @TriangleFactory Github: https://teapawt.org/t.co/iffKMo1zbG (he/him)
Joined August 2019
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Flyhy retweeted
Snorkel made a C# multithreading experiment in Godot with 10,000 units moving and reacting to input, using jobs and arrays instead of nodes. 🧠
See more: reddit.com/r/godot/comments/…
#godotengine
Flyhy retweeted
My "No Graphics API" blog post is live! Please repost :)
sebastianaaltonen.com/blog/n…
Flyhy retweeted
After nine years of development, meshoptimizer has reached its first major version, 1.0!
This release focuses on improvements in clusterization and simplification as well as stabilization. Release announcement with more details on past, present and future is below; please RT!
Finally found some time to do some more odin/webgl programming.
My triangle has evolved into a cube and became more powerful.
Flyhy retweeted
Implemented a neat speedup for brick rendering using tips in this old @SebAaltonen thread.
The trick is to render only 3 cube faces per brick, and "flip" each face to the side of the cube that faces the camera in the vertex shader.
teapawt.org/SebAaltonen/status/132…
[cont]
Continuing to experiment with Odin. I'm hoping to create interactive projects on the web, so I'm learning how to compile wasm.
Just arrived at the hello world of graphics programming.
Hello🔼
Turns out adding emissive materials is really easy.
Just return the the emissive colour when you hit some thing emissive.
More progress on learning Odin by making a raytracer
Used a union to create a single list of boxes and spheres and a switch to determine type for the intersection logic.
Also added some form of materials.
Went of script and added a new shape.
Guess we're doing cubes now.
box ray intersect code needs some extra work. I've probably come up with the worst way to do this 🤷♂️
Aah good old diffuse lighting, nothing beats that.
(progress on learning odin with the raytracing in a weekend book)
I've been learning @odinlang by following the 'Ray tracing in one weekend' book and just arrived at the hello world of ray tracing.
The overview page helps getting started with a lot of things, but as soon as I need something more complex (like file reading/writing) I lose a lot of time trying to find usable examples. (skill issue?)
I completely failed to find how to start a new process from in odin code.
Flyhy retweeted
How to call into managed code from Burst in Unity? Find my notes here: blog.s-schoener.com/2024-10-…















