Flyhy (@Flyhy3) profile picture

Making games go fast @TriangleFactory Github: https://teapawt.org/t.co/iffKMo1zbG (he/him)

Joined August 2019
Photo by Flyhy (@Flyhy3)Photo by Flyhy (@Flyhy3)Photo by Flyhy (@Flyhy3)Photo by Flyhy (@Flyhy3)Photo by Flyhy (@Flyhy3)Photo by Flyhy (@Flyhy3)Photo by Flyhy (@Flyhy3)Photo by Flyhy (@Flyhy3)Photo by Flyhy (@Flyhy3)Photo by Flyhy (@Flyhy3)
Snorkel made a C# multithreading experiment in Godot with 10,000 units moving and reacting to input, using jobs and arrays instead of nodes. 🧠 See more: reddit.com/r/godot/comments/… #godotengine
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After nine years of development, meshoptimizer has reached its first major version, 1.0! This release focuses on improvements in clusterization and simplification as well as stabilization. Release announcement with more details on past, present and future is below; please RT!
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Implemented a neat speedup for brick rendering using tips in this old @SebAaltonen thread. The trick is to render only 3 cube faces per brick, and "flip" each face to the side of the cube that faces the camera in the vertex shader. teapawt.org/SebAaltonen/status/132… [cont]
This is how you generate a cube in vertex shader. Works with any amount of cubes. Also includes the backface culling trick (only include the positive cube faces to index buffer). Backface culling trick relies on the fact that only 3 faces of a cube can be visible at once.
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I realized I visit this page so frequently, I recommend anyone doing any kind of digital art bookmark it it contains a list of incredibly useful functions thank you for everything @iquilezles iquilezles.org/articles/func…
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Woohooo! Yep that's right! I went on stage to collect the award for best multiplayer game on behalf of @trianglefactory! Super proud of the team!
Replying to @belgian_games
And the winner is... @BreachersVR! If Counterstrike and Rainbow 6 would have a love-child in VR, Breachers would be it! With a huge player community - and some practice to get the hang of it - once you’re in, you are hooked. #BGA24
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Replying to @SmilodonnaVT
How many vertices are there really? I doubt it's that many, the fat black circles around them make it seem denser. Ppl in the comments mentioned the detailed silhouette and it's cheaper to throw a bunch of messy tris on it than any parallax mapping. I assume it has LODs too.
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Flyhy retweeted
Share cool graphics papers in the replies
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some useful shortcuts when coding: - clone caret down - word-skip navigation - multi-line copy/paste/edit/select - toggle case makes things like this pretty swift and neat~
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Here is a neat little way to do "smooth clamp": smoothstep(min, max, x) * (max - min) + min
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New episode of coding adventures: exploring sound and the discrete Fourier transform! youtu.be/iA6wRgwl7k0 Many thanks to @3blue1brown for the great videos on the subject, which helped me to wrap my head around it.
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This lesser-known Youtube channel is worth checking out! In the most recent video, Douglas describes building a voxel physics system inspired by the implementation in Teardown. youtube.com/watch?v=byP6cA71…
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I haven't been linking to all coverage of the campaign since I can't always keep up, but this analysis of it is some of the best I've seen. He claims to not know much about the videogame world, but he understands the situation better than many in it. youtube.com/watch?v=TF4zH8bJ…
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We've passed 100k signatures! That is DAMN impressive and better than where I thought we would be at this phase. We'll still need to reach out to a lot more non-English speakers for gains later, but this is a fantastic start! eci.ec.europa.eu/045/public/…
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The European Citizens' Initiative has launched! This is the biggest and most ambitious chance to create law on publishers destroying videogames they have already have sold to you. Get EU citizens to sign it! youtu.be/mkMe9MxxZiI
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Flyhy retweeted
Here's a useful math thread for bookmarking:
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Prepare to infiltrate in Breachers. In this tactical 5v5 VR FPS, plan your assault or orchestrate your defense as a team through intense close-quarters combat. Assemble your squad and prepare to breach! Breachers! by Triangle Factory | @BreachersVR #MadeWithUnity
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Rise through the ranks from Bronze, all the way to Global Champion! 🏆 Welcome to the Competitive Update! 🔥 AVAILABLE NOW! 🎉
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