
Making games go fast @TriangleFactory Github: https://teapawt.org/t.co/iffKMo1zbG (he/him)
Joined August 2019
- Tweets274
- Following132
- Followers16
- Likes635
Flyhy retweeted
Snorkel made a C# multithreading experiment in Godot with 10,000 units moving and reacting to input, using jobs and arrays instead of nodes. 🧠
See more: reddit.com/r/godot/comments/…
#godotengine
Flyhy retweeted
My "No Graphics API" blog post is live! Please repost :)
sebastianaaltonen.com/blog/n…
Flyhy retweeted
After nine years of development, meshoptimizer has reached its first major version, 1.0!
This release focuses on improvements in clusterization and simplification as well as stabilization. Release announcement with more details on past, present and future is below; please RT!
Flyhy retweeted
Implemented a neat speedup for brick rendering using tips in this old @SebAaltonen thread.
The trick is to render only 3 cube faces per brick, and "flip" each face to the side of the cube that faces the camera in the vertex shader.
teapawt.org/SebAaltonen/status/132…
[cont]
Flyhy retweeted
How to call into managed code from Burst in Unity? Find my notes here: blog.s-schoener.com/2024-10-…
Flyhy retweeted
I realized I visit this page so frequently, I recommend anyone doing any kind of digital art bookmark it
it contains a list of incredibly useful functions
thank you for everything @iquilezles
iquilezles.org/articles/func…
Flyhy retweeted
Woohooo!
Yep that's right! I went on stage to collect the award for best multiplayer game on behalf of @trianglefactory!
Super proud of the team!
Replying to @belgian_games
And the winner is...
@BreachersVR! If Counterstrike and Rainbow 6 would have a love-child in VR, Breachers would be it!
With a huge player community - and some practice to get the hang of it - once you’re in, you are hooked. #BGA24
Flyhy retweeted
Replying to @SmilodonnaVT
How many vertices are there really? I doubt it's that many, the fat black circles around them make it seem denser. Ppl in the comments mentioned the detailed silhouette and it's cheaper to throw a bunch of messy tris on it than any parallax mapping. I assume it has LODs too.
Flyhy retweeted
some useful shortcuts when coding:
- clone caret down
- word-skip navigation
- multi-line copy/paste/edit/select
- toggle case
makes things like this pretty swift and neat~
Flyhy retweeted
Here is a neat little way to do "smooth clamp":
smoothstep(min, max, x) * (max - min) + min
Flyhy retweeted
New episode of coding adventures: exploring sound and the discrete Fourier transform! youtu.be/iA6wRgwl7k0
Many thanks to @3blue1brown for the great videos on the subject, which helped me to wrap my head around it.
Flyhy retweeted
This lesser-known Youtube channel is worth checking out!
In the most recent video, Douglas describes building a voxel physics system inspired by the implementation in Teardown.
youtube.com/watch?v=byP6cA71…
Flyhy retweeted
I haven't been linking to all coverage of the campaign since I can't always keep up, but this analysis of it is some of the best I've seen. He claims to not know much about the videogame world, but he understands the situation better than many in it.
youtube.com/watch?v=TF4zH8bJ…
Flyhy retweeted
We've passed 100k signatures! That is DAMN impressive and better than where I thought we would be at this phase. We'll still need to reach out to a lot more non-English speakers for gains later, but this is a fantastic start!
eci.ec.europa.eu/045/public/…
Flyhy retweeted
The European Citizens' Initiative has launched! This is the biggest and most ambitious chance to create law on publishers destroying videogames they have already have sold to you. Get EU citizens to sign it!
youtu.be/mkMe9MxxZiI
Flyhy retweeted
Prepare to infiltrate in Breachers. In this tactical 5v5 VR FPS, plan your assault or orchestrate your defense as a team through intense close-quarters combat. Assemble your squad and prepare to breach!
Breachers! by Triangle Factory | @BreachersVR
#MadeWithUnity























