Roblox is the future of content creation and the platform upon which the next generation of the internet is being built. $RBLX (Posts are not investment advice)

Joined July 2009
I am watching for 6 major events that will drive Roblox to record highs in 2026. 1. Roblox will announce re-entering China at RDC though will likely leak earlier. 2. New major breakouts hits that are currently in development will significantly surpass Grow a Garden and Steal a Brainrot 2025 success (hint: they are not from existing known creators) 3. Major XBOX and PlayStation IP will announce they are entering the Roblox Platform 4. Microsoft will buy an equity stake in Roblox and gain a seat on their Board 5. A major Roblox game studio will be acquired by a major legacy gaming studio for a record breaking sum 6. Roblox AI Creation toolset continued advancement along with further integration with Major AI tools like Anthropic’s Claude desktop will massively accelerate creation on the Platform $RBLX
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The default interface for Roblox Studio is set to change. It will look no different than Claude Desktop or Gemini or ChatGPT. The option to switch to legacy mode will still exist. Subscription options of Free (limited), $10, $20, $100 and $1000 will be available. $RBLX
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Correct. $RBLX
Basically all games are already, or very shortly will, be developed with AI. It solves too many of the key bottlenecks. Handmade games won't be able to compete any more than theatre can compete with movies. Or knitting can compete with the textile industry.
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All done with prompts in Claude Opus 5.5 connected to Roblox Studio. Wait for the nice docking cutscene. $RBLX
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Pay attention. You will begin to see, once again, multiple Roblox games at a constant 1M+ CCU level constantly throughout the week with large spikes on the weekend. The difference is this cycle it won’t be 2-3…. $RBLX
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Creating the game is the new game. $RBLX
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Inside the rocket also all prompted with Claude Opus 5.5 connected to Roblox Studio. $RBLX
Prompted Claude Opus 5.5 to break out of the mountain and destroy the rocket. $RBLX
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Prompted Claude Opus 5.5 to break out of the mountain and destroy the rocket. $RBLX
My latest Roblox game. You can also get in that @SpaceX type rocket with a crew of 10 and destroy meteors. Did 100% of it prompting Claude Opus 5.5 connected to Roblox Studio including a 60 second trailer. Didn't write a line of code, build a 3D model, or any audio/visual $RBLX
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My latest Roblox game. You can also get in that @SpaceX type rocket with a crew of 10 and destroy meteors. Did 100% of it prompting Claude Opus 5.5 connected to Roblox Studio including a 60 second trailer. Didn't write a line of code, build a 3D model, or any audio/visual $RBLX
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6 days to hit 8M visits a day. Roblox is going to utterly dominate gaming globally on every level. $RBLX
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I used Claude Opus 5.5 connected to Roblox Studio to add a @SpaceX type rocket to my Meteor Attack game so you can also battle the meteors from space. $RBLX
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The #1 game on Google Playgrounds has 14K plays TOTAL. Google Playgrounds is a joke. $RBLX
Playground feature: build browser games from text prompts. Google’s Oct. 7 launch covers U.S. users 18+, with creation access rolling out by Google AI subscription. blog.google/innovation-and-a…
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Roblox is obliterating the “competition”. $RBLX
At its peak today, CCU’s: Roblox: 27,202,867 Fortnite: 1,438,513 Steam: 13,992,045 Google Playground: 0 Meta Games: 0 I say 0 for Google Playground because their #1 game has 14K plays TOTAL so estimating their CCU’s is pointless. Roblox Data: roterminal_co $RBLX
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At its peak today, CCU’s: Roblox: 27,202,867 Fortnite: 1,438,513 Steam: 13,992,045 Google Playground: 0 Meta Games: 0 I say 0 for Google Playground because their #1 game has 14K plays TOTAL so estimating their CCU’s is pointless. Roblox Data: roterminal_co $RBLX
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There are 5M more CCU’s right now in Roblox than Fortnite and Steam combined! $RBLX
There are 2.3M more CCU’s right now in Roblox than Fortnite and Steam combined! $RBLX
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Data for Roblox now exclusively from @roterminal_co
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Great example of how legacy gaming media is so completely clueless to the step change occurring in gaming. $RBLX
EA's complete misunderstanding of BioWare's RPG heritage and a desire for mass market, microtransaction-fuelled action games has robbed us of one of the industry's greats. bit.ly/4skXwy5
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You would be absolutely stunned by the % of folks who have actually used Opus 5.5 and/or Astra in a meaningful way. The majority of folks who are forming opinions on them have never used these tools meaningfully and are listening to folks who haven’t either. $RBLX
If you have not spent the last 1.5 months with Astra or Opus 5.5 in daily dev you may have a skewed view of what their capabilities are based on social media reading. I'll break down why there is such a big wave happening in games as a result of these specific models, which are substantially better than what had come before. Coding a game requires an understanding of the language you are coding in, the structure of the code you want to write, the logic by which you lay down the code, the architecture it sits in, the components it connects to / affects, and if you are writing in an engine, the engine and its editor and plugins. Earlier this year some of these components- code structure and language- were good, but the LLMs lacked good logic, components, and editor understanding. Plus many of the systems lacked good MCP support; UE didn't add a lot of theirs until July, for example, and even then it required a lot of engine restarts. In just the last few months most of this had been fixed. Astra was the first model, launched in the second half of August, where I felt like it had the understanding of Unreal at the level of a mid-career programmer, but it blew away tokens faster than Scarface. Then we got Opus 5.5 in the second half of September and it had the capabilities of Astra 6.1 but at 1/5 the token cost, meaning I could go several days before hitting my weekly usage cap. Not only did the model properly understand how Unreal, Godot, Threejs and other systems worked, but the editors actually played nice with them. More importantly, the logic and structure of their code was nearing senior dev, and if you put it at the highest settings, could actually develop strong architectures, though it could still jump to wrong assumptions if it misunderstood you. Anyone complaining about bugs is probably misunderstanding an actual bug for incorrect logic. I find it very, very rarely makes standard bugs (like forgetting a character or putting the wrong string in, something that my best devs still do all the time). The logic issues will get better as time goes on and the models self correct. They will always be limited by an understanding of what you want to build, but they are superior at the speed by which they can code and test their own coded. Concurrent with this the recent models became excellent at Blender usage. This means they can adjust models and animation themselves, without you needing to do a lot of the legwork. This does not mean they are great at them yet; I find its animation quality to be at the level of a junior animator. It still lacks understanding of key body parts and smooth movement. But the path to getting there is clear and I suspect this will be solved within six months. They are also still bad at lighting and visual/gameplay fidelity feel. I suspect lighting it will get better at, I think gameplay feel may take a long time. These components combined are what has brought us to our current point.
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The aperture of creation is opening massively due to AI while simultaneously the landscape where that content will live is massively expanding. Roblox will be magnitudes larger by the end of 2027. $RBLX
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Another staggering 200 plays in 24 hours for Google Playgrounds #1 game! That’s over 8 plays an hour! This is dominance at its finest. Google is the new king of gaming. $RBLX
Another 4 HUNDRED plays in 24 HOURS for Google Playground’s #1 game! This is phenomenal growth. Google is the new king of gaming. $RBLX
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There are 2.3M more CCU’s right now in Roblox than Fortnite and Steam combined! $RBLX
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