🇦🇷 🇺🇾 Indie dev studio from Argentina and Uruguay who loves games and seeks to develop interesting games for multiple platforms. 👥🎮

Argentina and Uruguay
Joined January 2013
Ghost Creative Studio 👻 retweeted
Empezó octubre: Halloween y te preguntas: "¿Qué puedo jugar para asustarme?". En este episodio de #NGNpodcast te traemos 10 juegos argentinos de terror para disfrutar con la luz apagada. También hablamos de Electro Andes. Y las noticias de la semana. bit.ly/3VDiBYh
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Ghost Creative Studio 👻 retweeted
So, I got rejected from the new Original Content Creator Program tonight. And yeah, it's a bit of a kick in the stomach. For anyone new here, I started this whole Indie Game Joe journey back in March. And what a ride it's been since then! The growth has honestly been unbelievable. In just a few months this has gone from me posting games on my own to a community of over 80,000 of you on X. Along the way I've shared hundreds of indie games, written in-depth articles on how to market your game, posted marketing threads and tips whenever I've had something useful to say, and I've been pretty open about the not-so-glamorous side too, my vulnerabilities, my doubts, the things most people keep offline, because I think that helps people. I don't hide behind an avatar, I let you all into my life, and I try to help indie devs at the same time. That's what my account is about, that's Indie Game Joe - I really want this to be the "place" on X for indie devs, I want to advocate for you guys and help as much as I can. So to be told, essentially, that what I do isn't original content with meaningful input... that one hurt haha Many of you know what I do when I post indie games. It takes me hours to find these games. I dig through them, work out what makes each one special, write every word of the copy myself, and re-cut the trailer so it leads with the best moment. I don't copy and paste and then just walk away. I really cannot overstate how much time and effort goes into each post. And it works! So many of you have told me since March that you found games you love because of this account, and I've been able to help a heck of a lot of indie devs along the way. That's the part that means the most to me. And it isn't just indie devs who've noticed. Geoff Keighley followed me and messaged to say he loves the content. Cliff Bleszinski, the man who created Gears of War, said I'm his new favourite account to follow. The official X Gaming account has reposted my posts, and so has Hideo Kojima himself. Like, I still can't quite believe that last one lol But, the point is, it feels like I've been told "you don't bring value here". And I've tried so hard to be the opposite of that. I don't think I've missed a single day of sharing games and talking with you guys since I started. Now, I do get that someone could say "but you're posting other people's games". And yes, I am. But X's own guidelines say commentary that adds your own perspective, expertise and context counts as original. And that's exactly what I feel I do, you know? I use everything I've learnt as a video game marketer and releasing my own games to present these games in the best possible light, in my own words, and that takes, again... hours. (I've also written some pretty personal long-form pieces (videos too) on here that only I could have written, and I'd like to think those count too.) One other thing I'll mention, because it's been frustrating too. A handful of my posts have been auto-flagged as "sensitive content", and it's literally horror games, or games with hardly any gore in them at all. In fairness, X Premium support have been great about it and they've removed the filter on posts before. But it's not something I can control, it's a few posts out of hundreds, and if that played any part in the decision, it'd be a real shame, because they're indie horror games. To be clear here as well, this isn't about the money. Most of you know I make my living making games with my friends, and I'm fortunate enough not to rely on other sources of income. But... the X revenue was still helpful, because it let me give back. When I paid to replace that dev's stolen hardware at gamescom, that came straight out of what X paid me. I've used the payouts to help so many devs - including replacing someone's broken Steam Deck. So yeah, it sucks that I can't do things like that as much anymore (I still want to keep doing that, but you get what I'm saying). And I feel like I've been one of the loudest voices telling indie devs to get on X and share their games, because I do think it's still the best platform for an indie game to get discovered. I still believe that. This doesn't change it. Something else I was thinking about on my walk earlier. I know many of you rely on X as your main income, and I always say don't put all your eggs in one basket, but I do get the upset and frustration so many of you are feeling right now. So I want to remind you of something. No platform and no algorithm gets to tell you what your worth is. And what I mean by that is, yes, there are pure slop accounts out there, I get that. But if you're trying hard and posting good stuff and you still got rejected? Maybe there are things you can improve. Maybe it makes you think differently about what you make/post. And by the time you reapply, you might have learned loads and start producing even better content! So keep posting good stuff and I really do think you'll be fine :) Anyway. I've appealed, and I'd really appreciate all your support on this one. Not sure if it'll help in any way, but I'd be very grateful! I also hope what I do has and does bring value to many of you, I genuinely do. Thanks for reading if you got this far Best, Joe @XCreators
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Ghost Creative Studio 👻 retweeted
La industria local de videojuegos sigue creciendo. @GhostCStudio, creadores de Beacon of Neyda, presentó: Combat Orders '42, un juego de estrategia por turnos ambientado en el dinámico mundo de Asteris. El proyecto ya cuenta con su página en Steam. cutt.ly/zylxr2rJ
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Ghost Creative Studio 👻 retweeted
If you guys like mechas this game is for you!, feel free to follow the project and support the dev :) #steam #indiegame #indiedev
#Godot #gamedev パフォーマンス問題がやっと解決できたので多対多の戦闘ができるようになった このまま仕上げていきたい
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Ghost Creative Studio 👻 retweeted
Combat Orders ’42 Turns a Fictional World War Into a Destructible Tactical Battlefield turnbasedlovers.com/overview… #turnbased #CombatOrders42 #strategy #pcGame #indiegames #turnbasedlovers
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Ghost Creative Studio 👻 retweeted
store.steampowered.com/app/4… Hey~ mecha game fans – my mecha game TheForge is finally live on 🎮Steam! I'd love to have you drop by and Wishlist it if you're interested😆🥂 I'll be keeping the Steam page fresh and posting dev logs on X, so come follow along! #TheForge #IndieGame #Steam #GameDev #Wishlist #indiegame #MetalFrontier #mecha #インディーゲーム #ゲーム #ゲーム開発
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Ghost Creative Studio 👻 retweeted
Added mouse aim. Until now the game was really only comfortably playable with a gamepad or HOTAS. Now it's got a very familiar mouse steering! #indiedev #unity3d
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Ghost Creative Studio 👻 retweeted
A little RTS Tank Action for you to enjoy on this fine Wednesday 💥 Check out Steel Command on Steam! (Link in bio) #RTS #IndieGame #WishlistWednesday
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Ghost Creative Studio 👻 retweeted
《Beacon of Neyda》是一款横版策略塔防游戏,玩家作为末世里仅存的人类,需要抵抗入侵的机器人大军,不仅要保护自身的安危,也要防止基地被摧毁。白天时可以采集资源并建造防御设施,晚上机器人会朝基地移动,由于弹药和火力比较有限,依靠各种防御设施的火力才能提高效率。 #steam @GhostCStudio
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Ghost Creative Studio 👻 retweeted
Hace unos días Steam lanzó su nueva página de inicio agregando muchos bloques y varios me avisaron que carga lento si tenés la extensión de Steamcito instalada Ya está arreglado y la actualización v4.20 llega hoy a navegadores y al cliente de Steam automáticamente. Como siempre el código fuente está en el repositorio, eso es todo!💖 github.com/emilianog94/Steam…
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☀️ The Latin American Games Showcase returns to @summergamefest on June 4 at 2 PM PT! • 9 world premieres
• 15+ release date announcements
• Major updates from some of the biggest games in the region! Get your wishlists ready, Summer Game Fest is about to get tropical 🌴
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Ghost Creative Studio 👻 retweeted
Announcing Clankerfront! A classic isometric RTS game where you fight against clankers! It's made with C + Raylib. Supports up to 8000 units Here's engine tech demo that showcases existing features! Wishlist now: store.steampowered.com/app/4… #gamedev #indiedev #rts #raylib
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A huge thanks to all the incredible games that trusted our platform to be part of our @gamescomlatam edition. Your support means everything 🫶🏻 See you all in a month with our Summer Game Fest edition ☀️
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Ghost Creative Studio 👻 retweeted
MEGA SORTEO: 50 KEYS DE PIXI POXI ¡El dev de PunchBots volvió a perder la cabeza! Regalamos 50 copias de este autorunner pixel art superadictivo de @GhostCStudio. PARTICIPACIÓN DOBLE: Comenta y etiqueta aquí: facebook.com/share/p/1F9s3bw… Cierre: 24/04 #Steam #Sorteo #IndieGames
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We’re excited to welcome @unity as an official partner of the LAGS Game Jam! We’re kicking things off with a Unity Day on our Discord, where jammers can access mentorship sessions with Unity experts. And there’s more to come, we’re incredibly excited about this collaboration!
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Ghost Creative Studio 👻 retweeted
I'm not asking for much, I just need it to finish my game.
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Ghost Creative Studio 👻 retweeted
We appreciate Dave’s honesty, and he’s right about one thing: game preservation only works if people care. GOG was built to make sure the games that shaped us live forever. And with the support of our community, we’ve been doing exactly that for almost 20 years. The future of preservation is decided by players who give a shit. So buy DRM-free, vote on the Dreamlist, join GOG Patrons. If games matter to you, show it. And let’s prove together that preservation isn’t niche. It’s necessary.
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Ghost Creative Studio 👻 retweeted
Here's the final trailer for my game "Chickens Don't Fly", just in time for #SteamNextFest Demo is also available. Likes and retweets are much appreciated! 🙏 #gamedev #IndieGameDev #Trailer #indiegame #Steam
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