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Five years ago, I released Air Hockey Arcade for Meta Quest.
Today, I'm excited to introduce its next evolution: Air Hockey XR! 🏒🥽
Built for Mixed Reality, with hand tracking, a full single-player campaign and a whole lot of arcade personality.
Available now on Google Play for XREAL Aura and other Android XR devices, with more XR platforms to follow!
Wow, this post seems to have blown up, at least by my standards! 😅
I guess it resonated with quite a few people. And for the most part, whether pro, anti or indifferent to AI, people have engaged respectfully.
Thanks to everyone who joined the conversation!
As someone who's spent 30 years writing game engines, I'm confused by all the outrage over #AISlop.
Where were you all when Unity and Unreal unleashed #EngineSlop on the world?
You're not a REAL game developer unless you write your own engine! 😉
See how ridiculous that sounds?
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If you're curious what I've been building with AI assistance and my own Reality Engine, check out Air Hockey XR!
It's available on Android XR, including XREAL Aura:
play.google.com/store/apps/d…
My pinned post has the Meta Horizon link and open beta details. Or try the free Air Hockey Arcade!
Claire Rogers retweeted
Use AI or don't use it, everyone working on games should own a copy of "Real-Time Collision Detection". Almost every time I have to reach out for a book to use as reference, this is the one.
Replying to @GuiltyDogVR
I understand the underlying sympathy for contents creators whose works have been vacuumed up—my book too was!
But the “AI slop” label is weak and sloppy, and most ppl moaning have never contemplated the deeper issues behind separating “art” vs “artist” (and where AI tools fit).
As someone who's spent 30 years writing game engines, I'm confused by all the outrage over #AISlop.
Where were you all when Unity and Unreal unleashed #EngineSlop on the world?
You're not a REAL game developer unless you write your own engine! 😉
See how ridiculous that sounds?
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And there was a human cost.
As commercial engines took over, those of us who specialised in writing game engines found it increasingly difficult to get work doing what we loved.
Our jobs weren't immune to technological change.
But back then, we were told that it was progress.
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For the record, I don't actually believe you need to write your own engine to be a real game developer.
That's gatekeeping. And so is dismissing someone's work simply because they used AI.
Tools don't determine the quality of a game. The people using them do.
#AISlop #EngineSlop
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Claire Rogers retweeted
In less than a day, Claude now built me an editor that supports obj/edit mode, vert/edge/face adjustments, edits: loop cuts, extrudes, draw, modifiers: mirror, subdiv, hull, functionality like import/export, undo/redo, camera views, coloring, the list goes on.
And it works in VR
Claire Rogers retweeted
🏁 🚗 Pole Position Remastered for Atari STE. 🚗 🏁
Finally managed to deal with that pesky flickering near the top of the screen. Juggling rasters and blitter is (as always on the STE) a bit of a pain, but Claude has tricks.
Final relase coming soon, followed by Amiga version!
Claire Rogers retweeted
Hot off the press for all #AtariSTE fans - it's Pole Position Remastered v0.99 for the Atari STE!
A ground up-rebuild of my 2017 version - this is bigger and better in every way.
✅ AI assisted
❌ Definitely not AI slop (in my opinion!)
💾 Download now: retroracing.itch.io/pole-pos…
A little weekend experiment with Codex!
Project Wayfarer is an early open-world VR prototype built on my own Reality Engine, originally developed for Air Hockey.
Codex has been extending the engine, adding hierarchical meshes and integrating Erin Catto’s new Box3D physics engine.
And now we have a drivable Jeep, running standalone on Quest 3! 🚙
Still very early days, but I’m rather excited about what’s becoming possible!
As primarily a VR developer, I was initially sceptical about MR devices.
But without the budget for an environment artist, I realised the real world makes a pretty good one! 😁
I adapted Air Hockey XR for the narrower FOV of XR glasses, but I’m genuinely impressed by how well XREAL Aura handles immersive VR too!
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Claire Rogers retweeted
XREAL AURA has officially arrived! 🕶️✨ So proud of our teams for making this a reality.
Powered by Android XR , these lightweight wired XR glasses unlock an entirely new level of spatial computing to transform how you work, watch and play with Gemini by your side. Enjoy a private multi-monitor workspace, a personal movie theater, or a full gaming setup wherever you are, complete with all your favorite apps.
Starting at just $1,099, order yours online today at xreal.com/aura or bestbuy.com!
Read more here: blog.google/products-and-pla…
#AndroidXR #XREALAURA
Claire Rogers retweeted
Huge congrats to all the dev teams launching in XREAL Aura 🤩 I love seeing this new blast of energy in the space, keep being amazing!! Big things happening with Android XR y’all
🏒 Play Air Hockey XR!
🥽 Available now on Google Play for XREAL Aura and other Android XR devices:
play.google.com/store/apps/d…
🎮 Coming soon to Meta Quest:
meta.com/en-gb/experiences/a…
🧪 Join the Quest Open Beta:
meta.com/s/6jXiGLkPA
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Hey folks, like a lot of people this year I've been affected by layoffs, and I'm looking for my next opportunity! I'm a Lead Unity Developer looking for a similar position. I have a decade of experience, mostly XR but in small and large teams, medical, simulation, etc. DM me!
Claire Rogers retweeted
Here's another sneak peek at the upcoming @RACECLUBVR multiplayer!
This dev test was carried out remotely, with me and Matteo, playing from different locations rather than together in the studio. And guess what? Multiplayer is running smoothly.
We've also been testing in-game voice chat, and it's working perfectly. Oh, and don't mind the Italian! 🤌
More to come! 🔥
#IndieDev #IndieGames #GameDev #Quest3
Whether you love or hate @elonmusk and Tesla, the fact that so many people are talking about a “flying” Roadster just shows what a genius marketing stunt it was.
Love it or hate it, you’re talking about it!
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