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Final Year Game Design Student at @UlsterUni @Game_design_uu // UI/UX Designer // Part of @SDysfunk60677

Belfast, Northern Ireland
Joined September 2022
Photo by Jonathan O’Reilly (@JOReillyGameDev)Photo by Jonathan O’Reilly (@JOReillyGameDev)Photo by Jonathan O’Reilly (@JOReillyGameDev)Photo by Jonathan O’Reilly (@JOReillyGameDev)Photo by Jonathan O’Reilly (@JOReillyGameDev)Photo by Jonathan O’Reilly (@JOReillyGameDev)Photo by Jonathan O’Reilly (@JOReillyGameDev)Photo by Jonathan O’Reilly (@JOReillyGameDev)Photo by Jonathan O’Reilly (@JOReillyGameDev)
Heading into my Second Year of Game Design; doing a small thread of my work from my first year.
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More work-in-progress for my Souls-Like UI/UX project, in the Mid-Fidelity stages in Figma, hoping to clear it soon and start High-Fidelity and In-Engine Integration! youtu.be/OEXvoete2Ww?si=m3Lk… #uiux #SoulsLike #gamedevelopment #Figma
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Working on a Souls-Like UI/UX project, some feedback from those both experienced/inexperienced with the genre would be great! figma.com/proto/Ao9iBSshjJSP… docs.google.com/forms/d/e/1F… (Instructions can be found in the replies) #uiux #gamedesign #SoulsLike
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If you access the first link and click (or tap if on mobile) through each screen, then go through each section of the google form and fill out what is required. As said above no experience with the genre is fine, its open to both experienced AND inexperienced players.
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Play testing done tonight for my side project at #PlayMyDemo ,Boatload of feedback gathered for many areas. (Thanks Olivia for being the tester here😂) – at Belfast, Northern Ireland
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Jonathan O’Reilly retweeted
Thanks again to @NIGameDev for letting me show off what I've been working on at their #playmydemo event. I had a lot of fun seeing the great games everones been making! youtu.be/TYjIFJyvc6U?si=flyM…
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youtu.be/7DCFPY_9X_o Working on a university project at the minute, just passed the Mid Fidelity stage of development for game UX. Any feedback on the work would be much appreciated! #figma #uxdesign #gamedevelopment
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Jonathan O’Reilly retweeted
There’s plenty of secrets to uncover on the rundown streets of Isle of Dogs. While we don’t recommend snooping around dark alleys in real life, there will be plenty of rewards for searching high and low.
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Started working on a small project, bit late for Halloween but monster-related nonetheless👀 More to come soon! #uiuxdesign #figma
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Jonathan O’Reilly retweeted
WE ARE BACK!!! Bigger and Stronger. We are so proud to announce two new member to the Studio Dysfunk team @bigmervA & @JOReillyGameDev. We are cooking up several ventures. Stay tuned this month!!
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Jonathan O’Reilly retweeted
Trying out new art styles and this is one of my favourites, had so much fun making this little isometric room 🥹 #isometric #3Dart
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We have wrapped up our submission for ScreamJam 2023. Once again huge shout out to our talented collaborators @bigmervA and @JOReillyGameDev for all their amazing work. Check out the game yourself with the link below: amemeee.itch.io/camp-purgato…
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Jonathan O’Reilly retweeted
Had a lot of fun this weekend at #LD54 with a wonderful little team🧁check out our game ‘Bobbery’ on itch! amemeee.itch.io/bobbery
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Started working again in Figma with some low-fidelity wireframes, for a rogue-like game I'm designing. Definitely feels good to get back into designing interfaces, looking forward to refining these wireframes 😀 (An available prototype can be accessed from the reply!)
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figma.com/proto/kbAdIOIY1RpP… (You use the space bar to skim through variations, so unfortunately it won't work on mobile devices)
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Jonathan O’Reilly retweeted
Something so satisfying about making nice UI👀 (ignore temp background lol) #gamedev #madewithunity
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After I watched Akira I draw this robot. 🙂
after i watched Akira i draw this spaceship
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Some proof of concept menus I've put together in Figma for a personal project! Trying to get the hang of prototyping within it. #ui #figma #gamedev
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Some of the assets and concept art I had created for my most recent university project ‘Nightshift at B-Mart’👾
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I’ve recently got absorbed into Persona 5 Royal, was highly recommended to me due to its top tier gameplay, music, and UI. After almost 95 hours of playtime I can safely say it’s the most enjoyment I’ve had with a game in a long time. Can’t wait to play Persona 4 Golden next!
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Jonathan O’Reilly retweeted
My first crack at the rover for Project Phoenix. Moves like a small tank with a detachable camera that acts as a drone. Still working out a few issues but so far so good! Plan on connecting a cable to the rover, limiting the distance to travel etc too. #UnrealEngine #gamedev #UE
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