JackFS retweeted
“The scroll offered only a shimmer, a veil thinly lifted to my eyes. A future lost. A victory undone. Sands of time scattered by fate.”
Yazar, Moth Priest to High Queen Iradne of Hammerfell (4E 206)
JackFS retweeted
We got your back, New York!
Readers added context they thought people might want to know
Several figures here aren’t federal results or NY-specific. The $472B combines US wide pledges: Micron's $250B is nationwide (NY site $100B) Anthropic's $50B covers TX and NY. The 48% murder drop is from NY's state run GIVE program (28 departments, Jan – May 2026).
arkolith.com/news/news-micr…
therepublic.com/?p=843020
governor.ny.gov/news/safer-str…
JackFS retweeted
I think it’s time for @OW_Esports to take responsibility for the travesty of EMEA thievery. Literally almost every coach or player (myself included) who has taken part in EMEA pro Overwatch has gotten scammed or regularly gets scammed out of their contracted money, to the point to where it’s to be expected. This often includes prize money directly paid from Blizzard. There is essentially zero recourse for the player, and that mean these orgs are motivated to continue to lie and cheat their way into continued relevance in the region. This is not sustainable for an esport that has any ethical or professional aspirations, but it is also a travesty of missed opportunities. Enabling actively toxic and incompetent orgs is directly making it impossible for smaller, more competent, and more honest orgs from taking their place. At some point there’s has to be a line in the sand drawn, where I don’t care how few people are working on esports for Overwatch. This is not something you can allow long term if we ever want this esport to succeed. There should be zero tolerance, and if you don’t pay, you don’t play. You either bite the bullet now or wallow in mediocre irrelevance forever, because what you tolerate IS THE STANDARD. This can’t be the future of esports if esports wants a future.
JackFS retweeted
Radiant regen is just ruining the game. Nerf lifesteal in jungle and then introduce radiant into the game, good one. Half the new heroes are reliant on radiant. Most problematic heroes are problematic because radiant makes them borderline unkillable for free.
JackFS retweeted
Just wanted to give some insight on team USA because lots of people are talking about it. To be honest this is the most disappointing result I’ve ever had in my career. I can accept when I lose to a great team like Korea but it really sucks that we could not show any of the hard work we put in the past month. We were doing very well in scrims on the double flex comp post patch so we felt like it was the right direction, and I’d stand by the decision to play the comp. Everyone worked very hard on team USA, honestly probably the most dedicated team I’ve been on in a long time and the environment was way better than I thought it was going to be. We were genuinely very confident we could win but just couldn’t perform on the day. I hate to look back but I really wish this tournament or future tournaments will go back to double elim format, so if a team gets an unlucky bracket there is atleast more than one chance to prove themselves, but at the end of the day we did just fall short in the hour we needed to perform. Just saying this because I really really wanted to show how hard we worked and improved together, but sadly it just ended so fast.
Sad result aside it was really an honor and a privilege to work on team USA and with our amazing coaches and players. Thank you to liquid for making this a great experience and giving us the opportunity. Im looking forward to stage 3 and china so I’ll keep this loss in my mind so I can keep working harder.
JackFS retweeted
The way he stops completely and then skedaddles at an alarming rate kills me why did they do him like that
JackFS retweeted
Couldn't they have released these overly expensive Overwatch World Cup shirts beforehand so they could use the funds to fund things like the Bootcamps, instead of making the teams beg for donations and just taking the money for themselves? :D
They've made no announcement on the apparel funding the prize pool, so only the in-game skins which are half-arsed and a joke do. They're happy to treat their Esport like a cash cow and do fuck all to help support it, this is beyond a joke atp.
Man United's shirt for this season or a GBR shirt which looks like a bowling shirt with a little Overwatch and "GBR" pin on it which doesn't fund anything except Xbox getting out of their financial crisis, I wonder 🤔
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JackFS retweeted
A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios



































