
Founder of Unorthodox Entertainment. @UnorthodoxMtl. Previously worked at EA and Sir-Tech Canada. Hobbyist photographer, and a huge Ottawa Sens fan.
Montreal, Canada
Joined October 2011
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Pinned Tweet
youtu.be/j3tvaUqgOfs?si=-iSP…
Just wanted to share the announcement trailer for the game I've been working on for the past several months. Huge thanks to @IGN for posting it for us! Please wishlist it on @steam!
#indie #Japanese #horror #gamedev #unreal #screenshotsaturday
Lee Haneman retweeted
What started as a dungeon crawler is slowly becoming a world with its own history. Here's a look at the lore you can uncover while exploring Oathbearer's Necropolis #indiedev #indiegaming #rpg #turnbased #pixel #pixelart #retrogaming #dungeoncrawler #gamedev #rpg
Lee Haneman retweeted
Why is nobody talking about PBRnxt?
Maybe because it's 2 years old, so a dinosaur in AI times - but the results are great!
Drop in one flat texture and it generates a complete PBR material—albedo, roughness, displacement and both OpenGL and DirectX normal maps.
It averaged around 5 seconds for a 512×512 texture on an RTX 3070. Free, MIT-licensed and running locally.
Lee Haneman retweeted
An exciting reveal is just around the corner. From all of us at Odyssey Cocktail, thank you for your continued support of Susuki Kaidan. We look forward to sharing what’s next with you. #SusukiKaidan #HorrorGames #SurvivalHorror #インディーゲーム
Lee Haneman retweeted
I was super nervous about adding a forrest level to my dungeon crawler, but now I have just made a little section I am excited to make the whole level!
#indiedev #indiegaming #rpg #turnbased #pixel #pixelart #retrogaming #dungeoncrawler #gamedev
Lee Haneman retweeted
Just uploaded a ton of nature assets. These were all originally made for my game, but I'm sharing on my site.
Every one of these is actually a plant species found in my own yard and neighborhood.
I hope you can use them in your own game or other projects!
Lee Haneman retweeted
MeshBlend is finally here! 🥳
So proud to finally release what I've been working on for 16 months!
MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality!
Available on @fab for @UnrealEngine now!
#gamedev #unrealengine #ue5
Lee Haneman retweeted
M_TunnelV2
Updated my old Hyperspace / Warp Tunnel material.
Still 100% procedural.
Might be useful for loading screens, warp effects, portals, or hyperspace transitions.
blueprintue.com/blueprint/r6…
#UE5
トンネルマテリアルの改良型。
ロード演出とかに使えるかも?
ノードは↑からコピペ可能
Lee Haneman retweeted
Dry-Statistician shared some clothing physics practice, moving assets from Marvelous Designer into Unreal Engine and using weight transfers directly inside the engine. 👕
See more: reddit.com/r/UnrealEngine5/c…
#UE5





















