Lee Haneman (@LeeHaneman) header
Lee Haneman (@LeeHaneman) profile picture

Founder of Unorthodox Entertainment. @UnorthodoxMtl. Previously worked at EA and Sir-Tech Canada. Hobbyist photographer, and a huge Ottawa Sens fan.

Montreal, Canada
Joined October 2011
Photo by Lee Haneman (@LeeHaneman)Photo by Lee Haneman (@LeeHaneman)Photo by Lee Haneman (@LeeHaneman)Photo by Lee Haneman (@LeeHaneman)Photo by Lee Haneman (@LeeHaneman)Photo by Lee Haneman (@LeeHaneman)Photo by Lee Haneman (@LeeHaneman)Photo by Lee Haneman (@LeeHaneman)Photo by Lee Haneman (@LeeHaneman)Photo by Lee Haneman (@LeeHaneman)
Lee Haneman retweeted
What started as a dungeon crawler is slowly becoming a world with its own history. Here's a look at the lore you can uncover while exploring Oathbearer's Necropolis #indiedev #indiegaming #rpg #turnbased #pixel #pixelart #retrogaming #dungeoncrawler #gamedev #rpg
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Why is nobody talking about PBRnxt? Maybe because it's 2 years old, so a dinosaur in AI times - but the results are great! Drop in one flat texture and it generates a complete PBR material—albedo, roughness, displacement and both OpenGL and DirectX normal maps. It averaged around 5 seconds for a 512×512 texture on an RTX 3070. Free, MIT-licensed and running locally.
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An exciting reveal is just around the corner. From all of us at Odyssey Cocktail, thank you for your continued support of Susuki Kaidan. We look forward to sharing what’s next with you. #SusukiKaidan #HorrorGames #SurvivalHorror #インディーゲーム
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Lee Haneman retweeted
Need to get back on track. Getting ready to open-source my WebGPU path tracer next week. Here's a quick preview of the included model viewer. #webgpu #threejs
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Lee Haneman retweeted
I was super nervous about adding a forrest level to my dungeon crawler, but now I have just made a little section I am excited to make the whole level! #indiedev #indiegaming #rpg #turnbased #pixel #pixelart #retrogaming #dungeoncrawler #gamedev
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Lee Haneman retweeted
Loading inspiration 🔥
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Just uploaded a ton of nature assets. These were all originally made for my game, but I'm sharing on my site. Every one of these is actually a plant species found in my own yard and neighborhood. I hope you can use them in your own game or other projects!
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Wishlist Now! Steam - store.steampowered.com/app/4…
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Lee Haneman retweeted
Shadow of the Colossus is an absolute masterpiece
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Lee Haneman retweeted
Real-time dynamic zombie horde sim (with collisions) made with Niagara
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Lee Haneman retweeted
MeshBlend is finally here! 🥳 So proud to finally release what I've been working on for 16 months! MeshBlend brings next generation blending to Unreal. Easy to use, fast and great quality! Available on @fab for @UnrealEngine now! #gamedev #unrealengine #ue5
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Lee Haneman retweeted
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Lee Haneman retweeted
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Lee Haneman retweeted
hey gamedevs, is it cheaper to do this than actual geometry?
you can even reconstruct the 'fake' world position and sample the shadow map.. see how the bars are throwing a shadow into the interior?
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Lee Haneman retweeted
This.. was a “big boy” kinda shot
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Lee Haneman retweeted
M_TunnelV2 Updated my old Hyperspace / Warp Tunnel material. Still 100% procedural. Might be useful for loading screens, warp effects, portals, or hyperspace transitions. blueprintue.com/blueprint/r6… #UE5 トンネルマテリアルの改良型。 ロード演出とかに使えるかも? ノードは↑からコピペ可能
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Lee Haneman retweeted
how to improve your game feel!! #gamedev
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Lee Haneman retweeted
Dry-Statistician shared some clothing physics practice, moving assets from Marvelous Designer into Unreal Engine and using weight transfers directly inside the engine. 👕 See more: reddit.com/r/UnrealEngine5/c… #UE5
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Lee Haneman retweeted
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Lee Haneman retweeted
Always love seeing how different textures change the look!
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