Web developer, Oldschool gaming console hacker, Ska Punk Drummer ... and way more ... (Speak mostly french)

Liège, Belgique
Joined April 2009
Hi snes devs, I made a new VRAM planner for our favorite console called "VRAM Budgetter" snesdev.antihero.org/VRAM_Bu… Quickly lay out tiles & maps in the 64 KB of VRAM, spot overlaps and alignment errors, find free space and get init code. #snes #snesdev #indiedev
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💀 Veins of Iron - a gothic horror FPS for the original SNES! 20 levels • 5 weapons • 8 enemy types • 4 bosses ⚡ 30 FPS on real SNES hardware via a custom co-processor 📦 Boxed PAL & NTSC editions Back us on Kickstarter: kickstarter.com/projects/mod…
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Hello Twitter, I would like to make an IOS/Android app with GPS and openStreetMap … I cannot decide myself between React Native and Flutter. Any suggestion is welcome with arguments. Thanks
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Some homebrew games for the SNES, either released or in development. Its scene has less titles compared to Mega Drive (a ton) or Amiga (many new titles each year/AmiGameJam), primarily due to technical complexity and lack of accessible development tools. Even so, what's there is great. Also has the amazing Xeno Crisis by Bitmap Bureau, although no digital release afaik.
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The start of a video séries about #snesdev Seems very promising. In portugaise, but YouTube auto dub is working perfectly. Can’t wait for next videos ;)
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Been working on this since last week after witnessing the Dragon's Lair Snes port by astrobleem on github [github.com/astrobleem/SNES-S…] with strong compression issue. I managed to get all the bandwith needed to stream FMV at 30fps from MSU1 data. #snes #snesdev #msu1 #retrodev
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And for the curious ones… Yes It’s working on real hardware ❤️
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Still need to check how it’s doing on real hardware (next week, because currently on vacation). Then, next step is to optimize the code a bit, because currently except from the fmv there is no way to display anything else.
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This month's book *giveaway* is "The Rust Programming Language" by Steve Klabnik & Carol Nichols. [Retweet this post to enter the draw] 🙂
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Incredible use of mode 0. <3 #snesdev #snes #retrogame
Update do meu jogo de nave pro SNES! - O único inimigo até então agora pode atirar, possuem animações individuais (placeholders) e sofrem impacto dos tiros. - Explosão limpa-tela usando Mode 7. - Arte de cenário por @iNCEPTIONALNEWS - Música por @jnitronitro
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Cute cat is very cute…
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Snes demo is out <3
📢I can finally announce that the DEMO of Cronela's Mansion compatible with #SUPERNINTENDO is now available!🤩🥳 ..Created from scratch.. ➡️straynus.itch.io/cronelasman… 70% raised on kickstarter, can you help me by sharing? #homebrew #snesdev #nesdev
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First screenshot of HUD integration. #snes #snesdev #indiedev #retrogamedev
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Finally implemented my High Color BG3 with the other BG's. It's using 3 HDMA channels to update 4 palettes every 8 scanlines. Next step, HUD integration, I need to be more flexible with my IRQ handler. Let's code an IRQListHandler ! #snes #snesdev #indiedev #retrogamedev
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Here is a screenshot taken from Mesen (without sprite).
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Nice project to checkout <3
Reminder that I have a github with photoshop cartridge label templates. The #NES, #SNES and #SegaGenesis templates have multiple assets and styles baked in, while the others are a blank template with dkembsons and corner radius masked off. Enjoy! github.com/Dinierto/Cartridg…
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Currently working on level tile collision for my #snes engine. Reading this very nice article on 2D platforming collision higherorderfun.com/blog/2012… I really recommend reading it. Looking forward to have something functional soon :D #snesdev #retro #gamedev #indiedev #65816
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