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Collecting Sounds...

Always here, never there
Joined September 2016
Photo by Multi-Waves BLM ACAB (@MWOffisch)Photo by Multi-Waves BLM ACAB (@MWOffisch)Photo by Multi-Waves BLM ACAB (@MWOffisch)Photo by Multi-Waves BLM ACAB (@MWOffisch)Photo by Multi-Waves BLM ACAB (@MWOffisch)Photo by Multi-Waves BLM ACAB (@MWOffisch)Photo by Multi-Waves BLM ACAB (@MWOffisch)Photo by Multi-Waves BLM ACAB (@MWOffisch)Photo by Multi-Waves BLM ACAB (@MWOffisch)Photo by Multi-Waves BLM ACAB (@MWOffisch)
Multi-Waves BLM ACAB retweeted
havent posted music in a while, i made this silly little song ❣️
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Multi-Waves BLM ACAB retweeted
re:sampling
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something about synths and acoustic distorted drums
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Multi-Waves BLM ACAB retweeted
i am getting closer with my attempt at combining miami bass and dance punk but i'm still not there yet
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making my own ringtones for fun
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Multi-Waves BLM ACAB retweeted
some thoughts about/advice for beginning musicians idk:
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Multi-Waves BLM ACAB retweeted
Day 97 Late Inktober day 28 Sci Fi thing about this one was the original prompt was Space and earlier was Sci Fi but I titled it as Space #100DaysArtChallenge #100dayschallenge #100daysofdrawing #ArtistOnTwitter
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Multi-Waves BLM ACAB retweeted
Halloween Posting
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Multi-Waves BLM ACAB retweeted
tomorrow ☾
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躍動感
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im just gonna keep going with examples so here's a beat i made that becomes a dubstep track
Rage is a genre where you kinda have to understand mixing in order to create it, so making it in audacity shows that mixing in here is possible
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Multi-Waves BLM ACAB retweeted
i already think synthesizing sounds that sound like actual real life things is cool, but also sounds that sound like those "name one thing in this image" are sound design gems
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"Tomorrow" has been released links in reply
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This is the very first EARLY demo of my prototype for the "Modulosphere." I talked about this idea in the 1.0 launch notes; basically it's a sphere that applies any modulation to the objects inside of it, with a configurable radius and feather so that objects closer to the center are affected more strongly. This is the Large Membrane factory preset, with a Modulosphere that's set to slightly increase the mass of any Body objects inside the sphere. The sphere's position is being modulated with an LFO, and you can see the heatmap of which Body objects are affected and by how much. Any parameter on any object can be modulated this way, and the modulation source can be any modulator. Here the mass modulation amount is controlled by a macro, but it could just as easily be an LFO or an envelope, etc. The UX is very much subject to change as I experiment more. The 3D model will not be a pink cube in the final product. :)
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