we make long videos about games we love • [email protected] • account run by Matt from Hidden Machine

Joined January 2021
Last year, I had the opportunity to interview Ed Logg, the programmer behind games like Asteroids, Centipede, Gauntlet, and many more. That interview was originally intended to be part of a straightforward career retrospective. However, over the proceeding months...
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Replying to @naysgameopinion
Yes! I have always been the same way
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Replying to @autofilmm
I consider it every few years, but I don't know if I have it in me to watch these again
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I carried the shovel, crank, and manhole key to the end just in case I wound up needing them again (I didn’t)
Sorting the stash like you're playing Escape from Tarkov😆 #SilverPines
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Replying to @Priestjobs
This was the most accessible tank controls game I’ve ever played. I can barely last ten minutes many others
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Replying to @MerlinCross
For any popular older games, it’s often great, but some more obscure games just have these quirky ass guides written by cheeky little weirdos. Still, more charming than an AI hallucination
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Replying to @MerlinCross
It holds many sacred texts, but the last few times I used it I ran into guides that were like “okay haha i didnt want to write much about this part but u should be able figurez it out =)”
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When I encounter tech that makes an easy thing harder, I feel angry. I feel like someone invented something just to profit from fomo and stupidity, and now I have to be inconvenienced by that. Just feels like some real evil shit to me, really awful trickery.
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I’m a bit of a Luddite. I had a landline til 2017, I have never and never will own a smartphone. I think Spotify and the like are for fools. Still, I love finding tech that I can make work for me, to supplement what I love doing in life instead of exploiting it or making it worse
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Replying to @DougTenNapel
As a society, we still can’t grow past incentivizing people to try and profit from things that are known to cause cancer. If AI can cure cancer it will surely be as expensive and exploitative as any other life saving treatment that comes from profit driven research.
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Before going all in on point & click, I was prototyping a similar mix of cinematic platformer and first person adventure game mechanics, just like in Silver Pines. I feel like we could have been prototyping at the same time! Very cool to see that the idea works just as I imagined
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Replying to @ShakaInc
Just saw it earlier tonight, really wonderful work. Such profound illustrations of how we shape reality for one another and ourselves.
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Replying to @MrJaxxen
I miss just being able to find good stuff on gamefaqs
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Replying to @cabanadrives7
I’m sure you’d make great guides!
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Finished the game tonight, all three endings, 98% completion. It’s good! I am a little burnt out on this type of ambiguous storytelling (I’m just longing for more grounded stories lately), but I can’t hold it against the game. It’s really well made!
Nearing the end of Silver Pines, been playing it at night on Steam Deck. Honestly, the story isn’t doing much for me, but the gameplay and exploration are extremely satisfying. Lots of good ideas in the design. I’ll likely reach for 100% of the achievements.
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I don’t mean to complain about AI so much, it’s just so annoying when “advancements” in technology break stuff that was working just fine. I love when new tech betters my life, but lately I’m encountering too much nonsense.
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Replying to @crushed_bug
Nathan is caught in a loop
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Been noticing more and more game walkthroughs that are full of AI hallucinations. Not just the AI summaries in search engines, but full on multi page walkthroughs. So much of what I used to use the internet for is now full of litter from these machines. Oh well!
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Replying to @619ANTONI0
I agree. He should be the one putting pins into other people’s heads, that’d be much more exciting. Or, his head could be a bowling pin. Either works for me.
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Never heard of it, I’ll have to give it a go
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