Manuel Rodríguez Matesanz (@ManuDev95) header
Manuel Rodríguez Matesanz (@ManuDev95) profile picture

Lv 31 ♂ ESP/ENG~PhD Candidate in Biomedical Engineering~XR & Unity Enthusiast~Pokémon fangame dev~aspiring pro #GameDev~R&D Software Engineer at CAF

Madrid
Joined March 2019
Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)Photo by Manuel Rodríguez Matesanz (@ManuDev95)
Manuel Rodríguez Matesanz retweeted
🚨 IL EST LÀ ! THE LEGEND OF ZELDA: TEARS OF THE KINGDOM SUR PC ! 🔥 Voilà un projet qui était annoncé et particulièrement attendu ! TotK PC Recomp vient de rendre son dépôt GitHub public, et une première bêta est déjà disponible ! Il s'agit d'une recompilation statique native pour PC, et non d'un émulateur Nintendo Switch Au programme : ✅ Exécution native sur Windows x86-64 ✅ Rendu graphique Vulkan ✅ 60 FPS par défaut, jusqu'à 144 FPS en expérimental ✅ Résolutions personnalisées et supersampling ✅ Upscaling AMD FSR 1 ✅ Support clavier, souris et manettes, avec gyroscope ✅ Préparation des shaders pendant l'installation pour limiter les saccades 🐧 Et pour Linux et Steam Deck ? C'est officiellement prévu par le développeur ! Pas encore de version native Linux, mais c'est dans les objectifs du projet ⚠️ Attention, nous sommes encore au début du développement. Le jeu est annoncé comme jouable sur Windows, mais des bugs graphiques et des crashs sont toujours possibles Comme pour les autres recompilations, aucun fichier du jeu Nintendo n'est distribué. Il faut fournir ses propres fichiers du jeu pour générer la version PC Entre les décompilations, les recompilations statiques et les portages natifs, la scène PC continue de nous réserver de sacrées surprises ! 🔗 github.com/valentderah/totk-… Et exceptionnellement, pas de jaquette pour illustrer ce tweet. Nintendo et moi, on a déjà suffisamment correspondu aujourd'hui 😭🤣
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Manuel Rodríguez Matesanz retweeted
I wanted to get in on the fun and had Codex try to rebuild the Teraleak Source Code of Z-A natively on Windows. Recompiled all Game Code and Shader Code from source and wrote an entire Vulkan backend to replace nvn (titled nvnvk). After a few days of work, this is what it made.
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Manuel Rodríguez Matesanz retweeted
🚨 POKÉMON DS WIDESCREEN brings seven classic Pokémon games to PC and Nintendo Switch — with widescreen, up to 4K and 60 FPS! 🎮🔥 🔥 Seven legendary Nintendo DS adventures in ONE launcher! ⚫ Pokémon Black ⚪ Pokémon White ⚫ Pokémon Black 2 ⚪ Pokémon White 2 ❤️ Pokémon HeartGold 💙 Pokémon SoulSilver 💎 Pokémon Platinum 🎮 All seven games have been adapted for a single widescreen display, eliminating the need for two stacked DS screens! And the enhancements are impressive! ✅ TRUE 16:9 WIDESCREEN GAMEPLAY! ✅ UP TO 4K RESOLUTION ON PC! ✅ SMOOTH 60 FPS PRESENTATION! ✅ WINDOWS, LINUX, STEAM DECK & MODDED SWITCH SUPPORT! 🔥 Battles, menus, Pokémon management and touchscreen controls have been rearranged to work naturally on a single display! 🎮 Enjoy controller support, fast-forward, individual game saves and an all-in-one launcher! 💻 Ready-made downloads are available — no compiling required! 🔧 TECH NOTE: This is NOT seven native PC recompilations. The project uses an integrated melonDS emulator with custom widescreen rendering and game-specific interface modifications. The 60 FPS presentation uses interpolated frames; the original games' 3D logic still runs at 30 FPS. ⚠️ Requires your own compatible Pokémon DS ROMs. Games are NOT included. Nintendo Switch support requires a modded console. 🛠️ By mamesj, building upon ClickingMaster's ssrecomp project and melonDS. 🤖 AI DISCLOSURE: The developer credits Claude AI for development assistance. ⭐ Love seeing classic Pokémon adventures enhanced for modern displays? Give the GitHub repository a star to support development! 🌟 🎮 GitHub source, downloads & instructions: 🔗github.com/mamesj/pokemon-ds… 🌐 Discover more PC ports, recompilations and fan projects: 🔗thegamingemporium.com #Pokemon #NintendoDS #PCGaming
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Manuel Rodríguez Matesanz retweeted
drive.google.com/file/d/1L4R… Sonic Dream Team PC Port, forked things from the Android Port to get this to work, enjoy! It works on windows and Linux via proton, tested on Windows and Steam Deck #SonicDreamTeam #SonicTheHedgehog #Sonic
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Manuel Rodríguez Matesanz retweeted
🔥 Monster Hunter Generations Ultimate arrive nativement sur PC ! Le projet open source MHGU Recomp permet de faire tourner la version Nintendo Switch grâce à une recompilation statique du code ARM vers le C, avec un rendu Vulkan ! Selon son développeur, le jeu est déjà entièrement jouable, multijoueur compris Au programme : ✅ Versions natives Windows et Linux ✅ Framerate configurable de 30 à 240 FPS ✅ Résolutions personnalisées et support ultrawide ✅ MSAA, FXAA et supersampling ✅ Support des manettes ✅ Multijoueur fonctionnel ✅ Compatibilité avec les mods, notamment Forge ✅ Possibilité de récupérer ses sauvegardes Switch Le projet évolue rapidement, avec une version 0.10.1 publiée aujourd'hui ! ⚠️ Nécessite les fichiers de votre propre copie du jeu en version 1.4.0. 🔗 github.com/morerokk/MHGUReco… Encore un excellent exemple de ce que la recompilation statique peut apporter à la préservation et à l'amélioration de nos jeux ! 🤘
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Manuel Rodríguez Matesanz retweeted
Replying to @ManuDev95
Yours looks better imo
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Manuel Rodríguez Matesanz retweeted
Mario Kart World on iPhone 18 Pro via my private nxnative fork. Physical memory usage is fairly low due to implementing userspace file-backed memory (swap like). Disclaimer: I will not be releasing the code for this project anywhere.
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Manuel Rodríguez Matesanz retweeted
☐ Soltero ☐ En pareja ☑︎ Jugando videojuegos
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Экспериментики в Юнити с динамическим ростом цветков. Молинье пускай обзавидуется. Для задачки несколько пейперов прочитал по теме. Меш в рантайме генерится. Никаких моделек заранее не создаю.
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Manuel Rodríguez Matesanz retweeted
Googleの依存関係管理ツール「EDM4U」がサポート終了。Unityによる公式フォーク「EDM」へ完全移行 gamemakers.jp/article/2026_1… EDMは、Android/iOS向けネイティブライブラリの依存関係を管理できるUnity公式パッケージ。 EDM4Uから既存設定をそのままに移行できる。Unity 2022.3以降に対応
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Manuel Rodríguez Matesanz retweeted
Pokémon HeartGold and SoulSilver starters commercial. Nintendo DS. Japan, 2009.
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Manuel Rodríguez Matesanz retweeted
Y'all, please support the non-A.I. version of Pokémon Snap on 3DS, its made with pure talent and passion! Honestly it's just incredible that it exists and that it can have custom levels.
Yesterday the AI-made 3DS version of Pokémon Snap got released on Github. Here it is my human-made Unity Engine version vs. Claude's. I guess I can focus on the custom levels now as Double Take is literally the N64 one recompilated.
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Manuel Rodríguez Matesanz retweeted
imagine you're a solo developer using your own savings to make your dream game you then figure out AI can help you make it faster and/or better you work day and night to polish your demo for Next Fest then you wake up to see your game marked in red for having used AI
Tim's making a really important point here and I think people fundamentally misunderstand it. Let's paint a scenario. You are an indie developer and you want to make a game. Traditional game development will take you 1 year and cost you $200,000 in outsourcing costs to buy art, animation, and additional programming resources. AI assisted game development will take you 3 months and cost you $50,000 in credits + some additional resources. In a good scenario your game could make $200,000 and break even, but in many scenarios you mortgage your house and no one sees your game and you are out your savings. Now, with the anti-AI mania, Valve is forcing real economic harm on you because you get the equivalent of hate mobs at your door for your choice of tooling. Your economic viability is harmed because Valve chooses to put a label on you that generates negative attention. It makes your economics worse. Anti-AI proponents will point out that this proves their hate campaigns work. The appeal is not to them, because they are morons, but to developers to stand up to Valve and say remove these labels so that we can have livelihoods. And Valve makes money of you either way. Stand up for your rights, devs!
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Manuel Rodríguez Matesanz retweeted
Mega Evolution Treasures of Ruin !! Chi-Yu 🔥 Wu-Chien 🪾 Chien-Pao🧊 Ting-Lu ⛰️ Sprite based on @/_LuisEGB
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Manuel Rodríguez Matesanz retweeted
fine, you can make babies in my JRPG yes, the kid fights alongside you because I say so #screenshotsaturday #gamedev
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Manuel Rodríguez Matesanz retweeted
【重要なお知らせ】 いつも『Pokémon UNITE(ポケモンユナイト)』を遊んでいただき、誠にありがとうございます。 この度、『ポケモンユナイト』は2027年3月23日(火)をもちまして、サービスを終了させていただくことになりました。 これまでご愛顧頂いておりましたお客様には深く御礼申し上げますと共に、この度のご案内となりましたことを心よりお詫び申し上げます。 今後のスケジュールや詳細につきましては、ゲーム内のお知らせや公式サイトをご確認ください。 pokemonunite.jp/ja/topics/no… #ポケモンユナイト
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Manuel Rodríguez Matesanz retweeted
I think I'm getting the hang of it! 🎨 Gen 5 battles, just like 5 months ago, but with custom backgrounds too.
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Manuel Rodríguez Matesanz retweeted
Snug as a bug in a fabled rug... it's Bug Fables! #pixelart #gameboy
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Manuel Rodríguez Matesanz retweeted
Parkajou - Ice [Flotent]; Chill Arcomian Furridge - Ice/Psychic [Flotent-Thereal]; Patient Arcomian Shiverine - Ice/Psychic [Flotent-Thereal]; Sage Arcomian -- #arcomianarchives #fakemon #pokemon
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