Alex (@MelodicAlbuild) header
Alex (@MelodicAlbuild) profile picture

Engine Developer @Hytale

Texas, USA
Joined August 2018
Photo by Alex (@MelodicAlbuild)Photo by Alex (@MelodicAlbuild)Photo by Alex (@MelodicAlbuild)Photo by Alex (@MelodicAlbuild)Photo by Alex (@MelodicAlbuild)Photo by Alex (@MelodicAlbuild)Photo by Alex (@MelodicAlbuild)Photo by Alex (@MelodicAlbuild)Photo by Alex (@MelodicAlbuild)Photo by Alex (@MelodicAlbuild)
Eighteenth fallen of The Curse of the Void @MelodicAlbuild has blown up by a sheep #TheCurseOfTheVoid #Hytale
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We hit 100 players online for the Hytale costume contest! Congrats to the winner Aamon_C0re for their incredible outfit (image in reply)
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It was a great week in the workshop! I hope everyone has had a great week, and is ready for the next! See you all then!
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All JetBrains GameDev Day 2026 talks are now on YouTube! 🎮 Epic's Lore VCS, C# + C++ debugging with Hytale's @MelodicAlbuild, ECS in a live game, agentic @UnrealEngine workflows, AI-driven PCG in @GodotEngine, and more. 👉 jb.gg/gdd-2026-recordings
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Ghosts... and Goblins? What a throwback! Happy Halloween and enjoy some spooky cosmetics!
Happy Halloween from the Hytale team! 🎃 New cosmetics, blocks, and items to celebrate this year’s Spooky Season will be available Monday, October 26!
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Alex retweeted
Look at what @ketenol made, they brought the Kenney plushie into Hytale, I love it, it's perfect! ✨
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Ah yes, swords
Fifty-sixth player to fight THE CURSE OF THE VOID @MelodicAlbuild Will he be worthy to survive? #TheCurseOfTheVoid #Hytale
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Simon shared a lot about what Hytale is, and what's coming, check it out here.
My goal with Chapter I was to make it clear that we're fully embracing RPG elements, not shying away from them. Now, as I said before, it's also important to work on the basics: better crafting, progression, and everything around them that makes a good game. A lot is going to change; I don't say this lightly. I'm not afraid of it all. The game loop we have today serves early access quite well, but it won't be the one we have in the future. The world will be the main character, thanks to world gen v2. That being said, I had a great time working on and playing Chapter I myself, but I'm not blind to the fact that the old world gen, progression, and crafting feel very dated. Our vision for Hytale is much grander than what it is today, and given how well Chapter I went, I truly believe we have the team, community, and support to get there. Another goal was to see how our production would hold up. This is a brand new team, rebuilt from the ground up just a few months ago, so we needed to learn where to hire and how to adjust our planning. Chapter I was a great first chapter to learn from, and the results were incredible. More than 80% of our hires in the past few months were from the modding community! While the team is busy with the cozy stuff, I'm personally working on revamping weapon and armor itemization by adding affixes and ways for players to improve their crafted and looted items. As simple as it sounds, it's another transformative change, because it lets us add reward vectors across the entire game. The first version will look basic at first glance, but it will grow over time, with affixes like "minion damage" that work with future minion runes, and much more, to create a wide variety of builds. I've been a big ARPG player since the late 90s, so you can expect to see a lot of inspiration. Cheers all, see you soon. Simon
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Hope everyone had a great time in stream today, I know I did! Here's the schedule for next week, make sure to join my discord to keep up to date if any of this changes!
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We need more talented people! Please respond to Thomas's thread!
This is time! We're again looking for animators capable of working in #Blockbench. Please share your most impressive blockbench animations in this thread, or please RT it if you want to help someone get a job on @Hytale 💫
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The gobbylitter is locked out
Replying to @Simon_Hypixel
@Simon_Hypixel your gobbylitter has a skill issue
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+15k
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GG @Taf_The_Penguin won the $15k! Insane runs! Shoutout to @GnormalUser for getting very close! See you next challenge bois!
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