Learning software development Building math games and websites. Former math teacher

Austin, Texas
Joined January 2019
My team built an agentic Attendance and Hall Pass Monitoring System for schools to keep track of students throughout the school day. It looks for patterns in how much time kids are spending out of class and uses a voice agent for parent outreach. @OpenAI @AITXCommunity
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Here's the admin dashboard: dashboardfrontendadmin.netli… And the class tablet app: verdant-pie-1d3c9f.netlify.a… The idea is to have one tablet per classroom for students to check in and out of each class and the dashboard provides visibility into where students are.
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Ms. Messineo retweeted
The best approach I ever found for dealing with behavioral issues was at a Montessori school that had a garden out back. Certain boys would get wound up and out of hand. Instead of detention or discipline, I would say: go dig a hole in the garden. Just go dig for a while. After an hour of getting hot and sweaty and moving dirt around, they would come back inside calm and relaxed and ready to engage. The energy had somewhere to go. Instead, most schools force that physical energy into a desk and then punish kids when it comes out sideways. The approach creates the problem it claims to solve.
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Games marketing is broken. After raising over $50M to support and work with hundreds of studios over the last 6 years, I find that the biggest problem is studios’ lack of direct connection with their players. Over the last six years, I’ve watched talented teams struggle because they never had a clear way to reach, learn from, and grow with players over time. Without that connection, everything becomes harder - validation, iteration, community growth, and retention all turn into guesswork. For most of the games industry’s history, platforms have controlled identity, communication, and distribution, which are invaluable to a game’s success. Apple limited how studios could collect and use player contact information outside the App Store, and Steam still doesn’t give studios access to the contact details of players who wishlist or sign up for playtests. Studios are left without a direct relationship with the audience they’re trying to serve. As a result, studios rely on fragmented tools and spreadsheets to manage players across different stages of development and live operations, with no continuity from first contact through long-term engagement. Today, that changes with the launch of FirstLook 1.0. FirstLook is the first Player Relationship Platform built specifically for games. It gives studios everything they need to connect with players across the full lifecycle, including playtests and feedback, community and communications, analytics, rewards, and creator programs, all in one place. We’ve been building under the radar, but FirstLook already powers hundreds of studios, from indies to publishers like Krafton, @ArenaNet, and @Skybound, connecting millions of players with the developers who make the games they love. As part of the launch, we’re introducing a brand new limited time free plan, with access to all our features for up to 500 players. You can set this up now in under 10 minutes. If you want to learn more, book a demo and we guarantee that you will save you time and money and help you grow. Links in comments!
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An 18-year-old female presents to the emergency department with abdominal pain and shortness of breath after drinking a fancy cocktail. Her x-ray is below. What do you think is going on?
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Ms. Messineo retweeted
Finally built the calculus quiz app of my dreams! 🚀 Just started simple for now, but I'm happy with it and will likely add in more complexity later This was built with React, Inertia, and Laravel using Laravel Boost, Gemini, and Claude to speed up the development process 🔥
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There’s a white girl on TikTok rn telling folk that they can buy water/gatorades and give them to homeless people since it’s so hot. But I’m LOVING *HOW* she is talking about homeless folk
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For real. I and my whole class called a kid waffles one year bc that’s what she said she wanted to be called in our class. Who cares it’s fun to have inside jokes like that.
Empathy aside, I call kids whatever they want to be called because, as a pro, I need kids to engage the work. If kids spend their energy in class being mad at me, hating themselves, or crawling in their skin, they probably won't do the work to the best of their ability.
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Seasonal depression “isn’t real” until you get a warm day in February and realize you’ve been dead inside for months
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Replying to @bonillacortne
I don’t get why other people be so pressed that some of us prefer renting. It’s not your money so why do you care so much? I prefer my luxury apartment with a pool, gym, and amenities.
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Ms. Messineo retweeted
someone on tiktok looked at the voting demographics and this is a map of if only women voted 😭
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"Please call this parent as soon as you have some time" HA! Loophole, I dont retire for another 20 years
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I have been learning software development and I’m working on a website that generates math visuals. If you have ever made your own materials to teach math, I would love if you could fill out this survey so I can better understand your needs. docs.google.com/forms/d/e/1F…
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One of my favorite writing prompts I used to use in social studies was "Create a utopia. Now explain how that utopia became a dystopia." I think about this often in education as well. I think it's a valid exercise to ask, "What are my core values and beliefs about teaching and learning?" Then ask, "What does it look like if it's taken to an extreme?" For example, I believe that self-efficacy is vital for student learning. However, the research has shown that there is a shadow side to high self-efficacy. It can lead to small mental errors, to overconfidence, and to stagnation in innovation. I believe learning should be engaging. But the shadow side is that if we try to make everything fully engaging, we fail to teach students that sometimes learning is boring (and that's okay). I often write about the need for PBL. I know the research about how it improves student outcomes while also leading to vital SEL skills. And yet . . . the dark side is that if we do PBL all the time, we fail to grasp that there are some standards that don't fit with project-based learning. Sometimes kids need to do phonics and blending or two-step equations and that simply doesn't fit with PBL. I believe in helping students become self-directed learners. But also . . . I want them to learn to ask for help. I want them to show intellectual humility. I want them to engage in the unselfish element of saying, "I don't find this relevant right now but I'm keeping an open mind about it." When we ask, "How does this utopia become a dystopia?" we open ourselves up to important guardrails. We discover the nuance that keep us from becoming overly idealistic. We learn to test our core convictions and we land in a space that is ultimately more paradoxical, empathetic, and intellectually humble.
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Google's new AI search results are having quite the week. Here's a thread with some of my favorite answers:
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If someone is conducting an instructional program, I’m going to measure progress using multiple measures, including how engaged the learners are while learning, and how they use what they’ve learned in the long term.
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You know what the biggest problem with pushing all-things-AI is? Wrong direction. I want AI to do my laundry and dishes so that I can do art and writing, not for AI to do my art and writing so that I can do my laundry and dishes.
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Ms. Messineo retweeted
What is the purpose of that 12-3 homework assignment that went viral?
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Ms. Messineo retweeted
I want a gift card keeper app where you scan in any gift cards you receive and it not only stores them for you and applies them, it also tells you when you’re near a place: “hey, you have a gift card here!” or when you’re browsing a site: “would you like to apply your gift card?”
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