OpenSplit retweeted
A shout out to @OpenSplitStudio for the video he put together dedicated to #Archrebel
youtube.com/watch?v=J-JFyF57…
#gamedev #indiegamedev
OpenSplit retweeted
Who doesn't love a bit of #indiegame marketing on a Friday?
How do you get people to wishlist/buy your game?
Have you thought about the steps a typical player takes to go from discovery to purchase?
OpenSplit retweeted
#Archrebel demo is finally OUT! A major milestone has been reached. Thank you folks for staying with me this long. 🍻
#gamedev #indiegamedev
OpenSplit retweeted
❤️ Please retweet and blow this up. ❤️
Reviewers, Curators, Bloggers, and Streamers:
Desktop Halfpipe releases in Early Access Nov 2nd. 🛹
A cozy skatepark desktop companion.
Wishlist and demo now: store.steampowered.com/app/5…
Press Kit: stripeycatgames.wilderworksp…
#GameDev #NextFest
OpenSplit retweeted
Do you have what it takes to lead a colony on a broken ring in space? Later this week you can prove it.
OpenSplit retweeted
CHARNEL feature highlight: medkits are your only means of restoring health as you descend the depths and require you to stand still to apply them. They don't drop often, so deciding when and where to use them is critical to your survival.
Sneak peak of the new ossuary biome.
#indiedev #gamedev #roguelike
OpenSplit retweeted
Pixel Flight Simulator by @0_game_it is now on Pyxel User Examples!
Pyxelユーザー作品集を更新しました。
コード非公開や日本語でも大丈夫です。お気軽にご投稿ください!
Examples 作品集:
kitao.github.io/pyxel-user-e…
Submit 投稿する:
github.com/kitao/pyxel/discu…
#pyxel #python #gamedev
OpenSplit retweeted
CHARNEL update: revolvers and grenades are in. The revolver hits hard with six shots but reloads slow. Grenades clear the room on bigger pulls.
#screenshotsaturday #indiedev #gamedev
OpenSplit retweeted
As a bit of dev-dessert I upgraded the procedural climbing a bit for 0.0.11
(Which is already under testing 🤝)
OpenSplit retweeted
These are some of the new items that will be featured on #archrebel's upcoming Demo, which will be available on Steam.
#gamedev #indiegamedev
OpenSplit retweeted
I'm making an incremental game where you build megastructures in space to harvest resources 🪐🌟
Build a Stanford Torus on Cindermoon to prestige to unlock permanent upgrades
OpenSplit retweeted
While making GlagStone, I was inspired by late-80s Macintosh aesthetics — monochrome screens, tiny windows, dense little menus, and early city builders like SimCity on classic Mac.
I wanted the game to feel like building a whole island inside an old black-and-white computer.
That’s why GlagStone became a strict 1-bit city builder.
#indiedev #citybuilder #pixelart #FollowFriday


















