Personal Account for TheCastle Owner of @VRUnderground VR rave scene - HEX Vector animated series - Indie Game developer

Joined December 2025
PawnDriver retweeted
Welcome to The Azure Sprawl. Please enjoy the chaos. Corruption built the system, while greed has kept it alive. But when the world starts to burn under the weight of its own lies. You don't fix what is rotten... You tear it down and Seal the World for its own good. ------ I also posted this over on my Youtube yesterday. But posting here for yall that dont go to Youtube often. (link in the comments ❤️) BUT we all know Youtube's algo is pretty shit -_- So it would be awesome if yall watched over there. But no worries if not. I just want yall to see and enjoy this one regardless.
15
41
6
109
2,351
PawnDriver retweeted
VRU Nexus Unity is not open, All I have running is #VRChat in a private lobby and Blender using my VRU Nexus plugin. - I built a single ceiling support beam then instance it as a GPU instanced object. - GPU instanced objects are properly stored as a single object in text data to save space. - I duplicate the beam over the ceiling adding detail to the scene. - I baked Vertex lighting so the beams are correctly lit. I go to my private VRChat lobby. reload the scene for all players in the lobby. We see my changes live without having to reload the world. This works for multiplayer as well. If multiple people were in the lobby they would all see this change at the same time. Again UNITY IS NOT OPEN ON MY PC DURING THIS VIDEO.
2
7
2
68
3,494
PawnDriver retweeted
Replying to @PawnDriver
Had to. 🤭🥰🥵
🤖 Made with AI
1
2
4
92
🎮 Been busy building games for the VoidCastle Barcade in VRChat! We've worked on VoidBurst, Dark Surge, Shroud-Maze v2 entering testing! Started a BrickBreaker, created pixel art, arcade assets & promo materials. Slowly building our own little gaming universe with @PawnDriver 💜
3
8
70
VRU Nexus Blender plugin live test Today marks the first time I had a chance to test the VRU Nexus Blender plugin externally. There were some hiccups and things to solve but overall it seems functional! Anyone can build entire worlds inside of The VRU nexus in #VRChat provided they have this Blender plugin. We got the plugin working and the first thing we did was test a couple things and place a pool table. lol The plender plugin outputs a text file that can either be baked into the world upload itself or loaded externally. What does this mean? It means we have a resource now where all of the complex stuff around world creation is baseline and the only thing you have to worry about is making a cool space. We have an extensive list of arcade games and props as well as a double video player setup with fully functional options menu for things like epilepsy mode and quality settings. It's a sandbox inside of a sandbox! The system makes extensive use of light volumes and LTCGI. Its quest compatible. Moving forward I will probably never go back to building worlds the old fashioned way as its completely unnecessary with a setup like this. Its not going to stop here, not only is this the foundation of The VRU Nexus, but I plan to provide tools to make world building more user friendly than ever. Worlds built for the VRU Nexus are fully compatible with other platforms such as #NexVR and anything on #BasisVR
2
2
9
477
PawnDriver retweeted
I made a 100% local AI tool using Qwen 2.1 that can generate HD textures for 3D characters and environments. Right now, I’m only using it for my own projects, but would you be interested if I released it publicly for around $5 on Gumroad, for example?
69
22
470
34,717
I know I do this alot but lol XD Tonight at 10PM Pacific Time, Thumpin Thursday! #twitch #kick #vrchat #ebm
1
6
1
9
221
Don't Hate, Create! #SCUThePod #cybercabbit
11
19
4
44
1,631
PawnDriver retweeted
She shows up where she doesn't belong. Tipped a couple fights a tad too many times. Is she there for the money? sure. But to her? It's just the love of the game. Money is just a bonus..... @PawnDriver welcome to the dogfighting world 😂🔥 Sleep well everyone 🔥🤘
1
3
13
250
The AI water wastage is a myth. AI isn’t draining the world. The pipes are. One toilet flush = 19,000 AI prompts. England’s data centres were surveyed. Half use no water to cool. At all. 51% use waterless cooling systems.
13
22
1
150
2,714
Some needs to explain to me. Why is some blow joe on Youtube is making Bond movies i want to see and Hollywood isnt. youtube.com/watch?v=egqaEYX5…
267
645
159
4,883
518,713
PawnDriver
@PawnDriverOct 8
RT @VRUnderground: VRU Nexus Progress has been amazing! For those of you not aware, this is a method of world creation that is done entire…
1
50
Today is historic MPA-approved trailer for first AI film with a traditional theatrical run Gods Don't Give Gifts is R-Rated Submitting for Best Animated Feature Oscar --> Variety article @Gossip_Goblin @fableshowrunner
648
306
398
2,703
4,605,238
Nothing Sticks @GLYTCHEnergy #SCUThePod
21
93
5
849
29,943
PawnDriver retweeted
Leaflit 🍃 Angel's Sword
@LeaflitOct 2
Since AI allows more people to partake in creating audio/visual works, as long as it remains legal to run local ai and the cost isn’t prohibitive… social, governmental and business institutions can’t stop us from claiming memetic and cultural territory. It gives individuals more power and agency. If they make every game woke, we can make our own. If non AI artists boycott us for political reasons, we can skip them and do it ourselves. This is why open source AI is so important, it diffuses tyrannical cultural power.
Replying to @Leaflit
I ask this in all seriousness as an artist who doesn't like AI but doesn't freak out when I see it. I follow many people who use it, & I don't care as long as they're honest with it. But why do you think AI will save us from tyranny? 🡳
70
105
12
961
16,547
PawnDriver retweeted
🤖 Made with AI
710
494
429
4,920
2,078,819
It reminds me of old school level design because vertex lighting requires different building techniques. I have not made something like this since when I worked with crystal dynamics editor tools for working on Legacy of Kain. That was a system built with 3DSMax. It's strange that now that I have absolute capabilities the first thing I did was build a system that limits what I can do and encourages working within a specific framework. If an entire world, everything placed in it and all geometry is a single text file then its a completely different way to do world creation. I am essentially working within a new tools pipeline. Now here is where it gets really different. If I package up this plugin and share it with others. People will be able to build stuff using it. If they keep their world on pastebin or send it to me then that section of the world can be loaded. Now I just need to have a library of props, interactive objects and games and this will operate a lot like it is to make levels for a game pre set assets.
1
5
478
I don't use lightmaps but rather I compile lighting with vertex colors. I have a special custom shader that fully supports treating vertex lighting like lightmaps in addition to full supporting light volumes and LTCGI. Performance is amazing with this setup.
1
1
3
350
VRU Nexus development is officially underway. This city layout is going to be tighter and much more interconnected than the other two mega worlds. This is going to feel a lot more connected. Each location is stored as text data and constructed in real time when its needed.
3
8
368