
Game Developer from Qatar 🇶🇦 Developing games for @SpaceCrescent 🌙 Co-founder of @COREGameDev 🔥Passionate about #GodotEngine 💙& #GameMaker 🖤
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Joined August 2009
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Faisal👾 retweeted
AI is a tool, a developer will "direct" it much like a film director. It's their "touch" that makes things fun and playable.
If it looks like slop, then it's like a crap film director.
Usually it's because the art is AI and not great. But itch.io has loads of hand crafted art that will elevate it to a lovely look peice of work, as long as the effort is put in.
Faisal👾 retweeted
Steam Next Fest is ending soon, have you tried the Copy Cats demo? Play through the first world of the game and get ready to the full release in 4 days!
Faisal👾 retweeted
I made my Godot juice course available on Gumroad!
You'll get the video files and the Godot project so you can keep and use them as you want!
Use code JUICY to get 20% 👇️
Faisal👾 retweeted

Stealth@Stealth40k19h
🇺🇸
United StatesConnected via United States App StoreAccount-level information, not a live location or per-post device.
Shigeru Miyamoto revealed what he considers to be the most intriguing aspect of the first Super Mario Bros. game:
"And the biggest invention, or rather, the most intriguing aspect of Super Mario, is that Mario doesn't actually fight Bowser. Normally, if there's a boss at the end, you have to fight him, right? But creating a battle is difficult, and we were really struggling with how to do it.
When I thought, 'I can't create a battle like this,' I realized that since it's a game where you keep running to the right, how about making it so that the person who reaches the far right wins? Then I had a brilliant idea: 'Why not just jump over the opponent instead of fighting?'
All you have to do is jump over Bowser, and he'll fall. I found it surprisingly fun when I tried it, and I was really happy when I realized that."
polygon.com/nintendo-super-m…
Faisal👾 retweeted
FREE FREE PALESTINE
@_TiredPony
Faisal👾 retweeted

Pirat_Nation 🔴@Pirat_Nation15h
EuropeConnected via Europe App StoreAccount-level information, not a live location or per-post device.
Shigeru Miyamoto shared thoughts on generative AI and its meaning for creativity in game development.
He compared AI to the evolution of computers and design tools. As technology handles more technical work, human design sense and creative judgment grow more important.
Miyamoto distinguishes between “creating something” and “doing the work.”
Creating starts with deciding what to make, building the overall structure, and having clear intention. The work that follows fills in details, polishes, and executes the idea.
“People can become so satisfied with the work itself that they start mistaking that satisfaction for having created something good.”
Miyamoto believes AI taking over repetitive work could give people more chances to focus on what they truly want to create.
“The more AI takes care of all kinds of tasks for us, the more opportunities we all have to think seriously about what it really means to create something.”
He acknowledges AI could eventually handle almost everything in the creative process, but for now:
“I think there’s still plenty that we humans can do.”
Faisal👾 retweeted
Replying to @YusF97x @QatariGameDev
توني أنتبه ان اكثر هالحسابات يديده. الظاهر هم يشعلون فتيل والناس كلت المقلب 🤔
Faisal👾 retweeted
حفظ الله السعودية واهلها .
الجزيرة - عاجل@AJABreakingOct 24🇶🇦
QatarConnected via WebAccount-level information, not a live location or per-post device.
عاجل | الدفاع المدني السعودي: زوال الخطر عن محافظات #جدة وينبع والطائف
Faisal👾 retweeted
ぜんためでいただいたご意見修正その2。
デモ版のスペシャルステージには弾を発射する砲台があるのですが、それが足場として使えることに気づかないとジャンプが届かなくなるので、説明を追加しました!
次のデモ版バージョンアップの時に併せて反映します⭐
Faisal👾 retweeted
- PS2-style Action RPG?
- 3D platforming with flashy combat and magic?
- Arabian Nights-inspired world?
YES! 🌙⚔️✨
Faisal👾 retweeted
📢 Some exciting news! 🎉
Our upcoming next-generation runtime, GMRT, will be free for commercial use and source avaliable for all non-console platforms!
READ MORE gamemaker.io/en/blog/gmrt-up…
Faisal👾 retweeted
Throwback to the day we added Space Agony and the whole team quietly went back to Baby Steps.
Which difficulty are you brave enough to admit you play?
store.steampowered.com/app/1…
#ThrowbackThursday #IndieGame
Faisal👾 retweeted
Imagine firing a massive rocket launcher... and it sounds like a Nerf gun. 😂
Hunter from Ovani Sound explains how sound design can make weapons feel powerful, weak, fast or heavy before the player even sees the damage!
#GameDev #SoundDesign #GameAudio
My website is offline for a little bit to perform necessary security updates, you can find all my assets on OpenGameArt: opengameart.org/users/kenney
(Back in ~ an hour)































