Game Developer from Qatar 🇶🇦 Developing games for @SpaceCrescent 🌙 Co-founder of @COREGameDev 🔥Passionate about #GodotEngine 💙& #GameMaker 🖤

Qatar
Joined August 2009
AI is a tool, a developer will "direct" it much like a film director. It's their "touch" that makes things fun and playable. If it looks like slop, then it's like a crap film director. Usually it's because the art is AI and not great. But itch.io has loads of hand crafted art that will elevate it to a lovely look peice of work, as long as the effort is put in.
"I spent a year working on my game, but because it has the AI label, no-one is buying it." 😭 Then presents game trailer that looks like incongruous garbage! It ain't the AI tag that's putting folks off fella! Anyway, here's some more from Beep's Escape (where no AI was used)
7
4
34
1,317
Faisal👾 retweeted
Steam Next Fest is ending soon, have you tried the Copy Cats demo? Play through the first world of the game and get ready to the full release in 4 days!
2
6
32
800
I made my Godot juice course available on Gumroad! You'll get the video files and the Godot project so you can keep and use them as you want! Use code JUICY to get 20% 👇️
4
4
23
974
Faisal👾 retweeted
اللهم اشفي كل مريض يارب كل صباح هو كفاح لهم للحياة…
3
1
4
296
Faisal👾 retweeted
Stealth
@Stealth40k19h
Shigeru Miyamoto revealed what he considers to be the most intriguing aspect of the first Super Mario Bros. game: "And the biggest invention, or rather, the most intriguing aspect of Super Mario, is that Mario doesn't actually fight Bowser. Normally, if there's a boss at the end, you have to fight him, right? But creating a battle is difficult, and we were really struggling with how to do it. When I thought, 'I can't create a battle like this,' I realized that since it's a game where you keep running to the right, how about making it so that the person who reaches the far right wins? Then I had a brilliant idea: 'Why not just jump over the opponent instead of fighting?' All you have to do is jump over Bowser, and he'll fall. I found it surprisingly fun when I tried it, and I was really happy when I realized that." polygon.com/nintendo-super-m…
20
144
12
2,097
106,271
Faisal👾 retweeted
FREE FREE PALESTINE @_TiredPony
53
116
831
6,433
Faisal👾 retweeted
Mickey's Wild Adventure | PlayStation - 1996
7
88
2
954
36,180
Night and Day. Not far from Sensoji Temple, Tokyo
1
1,789
31
15,974
120,678
Faisal👾 retweeted
ليش اكثرهم حسابات يديده؟ ما ادافع عنهم بس ورا كل فتنه بززز بززز 🪰🪰🪰🪰🪰
اليابان لها 70 سنة تحاول تنشر صورة اليابان اللطيفة بكل العالم و مسوين انميات وبرامج بالمليارات الترجمة التلقائية باسبوع قلبت العالم كلها ضدهم
1
1
2
352
Faisal👾 retweeted
Pirat_Nation 🔴
@Pirat_Nation15h
Shigeru Miyamoto shared thoughts on generative AI and its meaning for creativity in game development. He compared AI to the evolution of computers and design tools. As technology handles more technical work, human design sense and creative judgment grow more important. Miyamoto distinguishes between “creating something” and “doing the work.” Creating starts with deciding what to make, building the overall structure, and having clear intention. The work that follows fills in details, polishes, and executes the idea. “People can become so satisfied with the work itself that they start mistaking that satisfaction for having created something good.” Miyamoto believes AI taking over repetitive work could give people more chances to focus on what they truly want to create. “The more AI takes care of all kinds of tasks for us, the more opportunities we all have to think seriously about what it really means to create something.” He acknowledges AI could eventually handle almost everything in the creative process, but for now: “I think there’s still plenty that we humans can do.”
93
149
42
1,704
71,576
Faisal👾 retweeted
اللوبي الصهيوني مسيطر على اليابان بشكل مخيف.
1
1
1
74
Faisal👾 retweeted
توني أنتبه ان اكثر هالحسابات يديده. الظاهر هم يشعلون فتيل والناس كلت المقلب 🤔
1
1
64
حفظ الله السعودية واهلها .
الجزيرة - عاجل
@AJABreakingOct 24
عاجل | الدفاع المدني السعودي: زوال الخطر عن محافظات #جدة وينبع والطائف
9
11
84
16,597
ぜんためでいただいたご意見修正その2。 デモ版のスペシャルステージには弾を発射する砲台があるのですが、それが足場として使えることに気づかないとジャンプが届かなくなるので、説明を追加しました! 次のデモ版バージョンアップの時に併せて反映します⭐
2
11
99
1,895
- PS2-style Action RPG? - 3D platforming with flashy combat and magic? - Arabian Nights-inspired world? YES! 🌙⚔️✨
- PS2-like Action RPG? - Interconnected city you can explore? - Magic? yes!
8
41
2
268
15,136
Faisal👾 retweeted
📢 Some exciting news! 🎉 Our upcoming next-generation runtime, GMRT, will be free for commercial use and source avaliable for all non-console platforms! READ MORE gamemaker.io/en/blog/gmrt-up…
19
129
33
710
23,535
Faisal👾 retweeted
Throwback to the day we added Space Agony and the whole team quietly went back to Baby Steps. Which difficulty are you brave enough to admit you play? store.steampowered.com/app/1… #ThrowbackThursday #IndieGame
1
1
1
2
311
Faisal👾 retweeted
Imagine firing a massive rocket launcher... and it sounds like a Nerf gun. 😂 Hunter from Ovani Sound explains how sound design can make weapons feel powerful, weak, fast or heavy before the player even sees the damage! #GameDev #SoundDesign #GameAudio
1
3
453
Faisal👾 retweeted
ايه تقولون بتنسون لعبتنا الجديدة (😉) في الويش ليست؟!!
2
17
675
Faisal👾 retweeted
My website is offline for a little bit to perform necessary security updates, you can find all my assets on OpenGameArt: opengameart.org/users/kenney (Back in ~ an hour)
8
14
355
9,046