Game Developer from Qatar 🇶🇦 Developing games for @SpaceCrescent 🌙 Co-founder of @COREGameDev 🔥Passionate about #GodotEngine 💙& #GameMaker 🖤

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Joined August 2009
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AI is a tool, a developer will "direct" it much like a film director. It's their "touch" that makes things fun and playable. If it looks like slop, then it's like a crap film director. Usually it's because the art is AI and not great. But itch.io has loads of hand crafted art that will elevate it to a lovely look peice of work, as long as the effort is put in.
"I spent a year working on my game, but because it has the AI label, no-one is buying it." 😭 Then presents game trailer that looks like incongruous garbage! It ain't the AI tag that's putting folks off fella! Anyway, here's some more from Beep's Escape (where no AI was used)
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Faisal👾 retweeted
Steam Next Fest is ending soon, have you tried the Copy Cats demo? Play through the first world of the game and get ready to the full release in 4 days!
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I made my Godot juice course available on Gumroad! You'll get the video files and the Godot project so you can keep and use them as you want! Use code JUICY to get 20% 👇️
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Replying to @Sorax5
آمين 🤲🏻
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Faisal👾 retweeted
اللهم اشفي كل مريض يارب كل صباح هو كفاح لهم للحياة…
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Shigeru Miyamoto revealed what he considers to be the most intriguing aspect of the first Super Mario Bros. game: "And the biggest invention, or rather, the most intriguing aspect of Super Mario, is that Mario doesn't actually fight Bowser. Normally, if there's a boss at the end, you have to fight him, right? But creating a battle is difficult, and we were really struggling with how to do it. When I thought, 'I can't create a battle like this,' I realized that since it's a game where you keep running to the right, how about making it so that the person who reaches the far right wins? Then I had a brilliant idea: 'Why not just jump over the opponent instead of fighting?' All you have to do is jump over Bowser, and he'll fall. I found it surprisingly fun when I tried it, and I was really happy when I realized that." polygon.com/nintendo-super-m…
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FREE FREE PALESTINE @_TiredPony
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Mickey's Wild Adventure | PlayStation - 1996
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Part of the AI hate comes from how it is marketed as if one prompt can produce miraculous results, but in reality, it is not what people imagine! Without skills, you will get stuck with prototypes, fake results at a surface level, and an unmaintainable codebase. Not to mention hallucination loops! Also, AI-generated assets still suffer from the same soulless look and lack of consistency. I think the most promising progress in this field will come when design software embraces CLI and MCP to create faster pipelines and workspace setups, as well as help with rigging or updates textures, AKA automation. But even then, we are not there yet, although we are getting close.
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Night and Day. Not far from Sensoji Temple, Tokyo
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Faisal👾 retweeted
ليش اكثرهم حسابات يديده؟ ما ادافع عنهم بس ورا كل فتنه بززز بززز 🪰🪰🪰🪰🪰
اليابان لها 70 سنة تحاول تنشر صورة اليابان اللطيفة بكل العالم و مسوين انميات وبرامج بالمليارات الترجمة التلقائية باسبوع قلبت العالم كلها ضدهم
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Pirat_Nation 🔴
@Pirat_Nation13h
Shigeru Miyamoto shared thoughts on generative AI and its meaning for creativity in game development. He compared AI to the evolution of computers and design tools. As technology handles more technical work, human design sense and creative judgment grow more important. Miyamoto distinguishes between “creating something” and “doing the work.” Creating starts with deciding what to make, building the overall structure, and having clear intention. The work that follows fills in details, polishes, and executes the idea. “People can become so satisfied with the work itself that they start mistaking that satisfaction for having created something good.” Miyamoto believes AI taking over repetitive work could give people more chances to focus on what they truly want to create. “The more AI takes care of all kinds of tasks for us, the more opportunities we all have to think seriously about what it really means to create something.” He acknowledges AI could eventually handle almost everything in the creative process, but for now: “I think there’s still plenty that we humans can do.”
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Faisal👾 retweeted
🎙️
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اللوبي الصهيوني مسيطر على اليابان بشكل مخيف.
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Faisal👾 retweeted
توني أنتبه ان اكثر هالحسابات يديده. الظاهر هم يشعلون فتيل والناس كلت المقلب 🤔
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Replying to @arashii33
اعتقد نجحوا الصهيونيه وصاحب المنصة من خلال الخوارزميات وترجمة التغريدات بصنع ازمات بين الشعوب اتذكر كانوا جدا متضايقين من الدعم للقضية الفلسطينة الي حصلت عليه من عدة دول منها اليابان واسبانيا وكل دول دعمتهم بتجيها العقوبة الصهيونية بتدريج 🙂
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Faisal👾 retweeted
حمد لحدان المهندي
@hamadlahdanOct 24
حفظ الله السعودية واهلها .
عاجل | الدفاع المدني السعودي: زوال الخطر عن محافظات #جدة وينبع والطائف
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ぜんためでいただいたご意見修正その2。 デモ版のスペシャルステージには弾を発射する砲台があるのですが、それが足場として使えることに気づかないとジャンプが届かなくなるので、説明を追加しました! 次のデモ版バージョンアップの時に併せて反映します⭐
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- PS2-style Action RPG? - 3D platforming with flashy combat and magic? - Arabian Nights-inspired world? YES! 🌙⚔️✨
- PS2-like Action RPG? - Interconnected city you can explore? - Magic? yes!
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