Joined September 2024
RandomOfNoWhere retweeted
Post your AI game 👇 Vibe-coded, half-broken, made in a weekend, all welcome. I'll play every one I can, and 5 devs get full Blazium access free. Repost so more devs see it. Picks Friday.
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RandomOfNoWhere retweeted
Replying to @LundukeJournal
Export directly to N64 from within our Game Engine Breathing new Life, into Old Tech.
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RandomOfNoWhere retweeted
Experimental #PS1 Export from the Blazium Engine, into @DuckStationSOL What will you make? #godot #redot #godotengine #redotengine #blazium #gamedev #indedev
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RandomOfNoWhere retweeted
Experimental #PS2 Export from the Blazium Engine, into @PCSX2 What will you make? #godot #redot #godotengine #redotengine #blazium #gamedev #indedev
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Finished up an Atari 400 recap tonight Turns on no magic smoke, I'll count this as a win :)
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Day 10 of making a post apocalyptic game until a new single player fallout game exists Today we moved from a simple home brew engine to the Blazium engine! Overall it is still a bit rough, but I'm pretty happy with the progress so far, its playable and a bit of fun :)
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RandomOfNoWhere retweeted
A real database in your game, no server required. Blazium's SQLite3 module gives you prepared queries, transactions, savepoints, WAL, async backups and chunked BLOB access, from a scene node down to raw SQLiteAccess. indiedb.com/engines/blazium-… #BlaziumEngine #SQLite #gamedev
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RandomOfNoWhere retweeted
Two devs, one Blazium project, same time. The Multiuser Editor module merges GDScript edits with CRDT buffers, syncs files by diff, shows ghost cursors, and gives you Host, Editor and Viewer roles. indiedb.com/engines/blazium-… #BlaziumEngine #gamedev #opensource
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RandomOfNoWhere retweeted
Kick streamers get a native path too. Blazium's KickAPI module pulls channel, livestream and user data from the Kick Dev API in C++, runs headless for bots, and pairs with TwitchAPI for multi-platform support. indiedb.com/engines/blazium-… #BlaziumEngine #Kick #streaming
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RandomOfNoWhere retweeted
#malfoid #HarryPotter Hermione tries to get Dumbledore to join S.P.E.W.
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RandomOfNoWhere retweeted
Hundreds of indie games can release in the time it takes a player to finish one big game. That’s why discovery matters so much now. There is always something good getting buried somewhere. #indiegames #gaming
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RandomOfNoWhere retweeted
Sunday technically started. Your backlog does not care. What indie game are you sacrificing sleep for tonight? #indiegames #gaming
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RandomOfNoWhere retweeted
There are too many good indie games for anyone to keep up with anymore. Which is simultaneously an amazing problem for players… and a terrifying problem for developers. #indiegames #gaming
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RandomOfNoWhere retweeted
You have to pick: A beautiful indie game with average gameplay OR An ugly indie game with a mechanic you’ve never seen before. Which one are you actually playing? #indiegames #gaming
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RandomOfNoWhere retweeted
When I say the whole point of PokeIndie is helping small devs get recognized, I mean it. ❤️ I don’t just post games on X and move on. When devs ask, I actually play their games and try to give useful, honest feedback that can help them improve. PokeIndie is still basically a one man operation, with a little help from a friend. We launched only a month ago and already have 128 games published. I genuinely believe this can become one of the best communities for indie devs and players. Thank you to everyone who’s been part of it so far. We’re just getting started. Repost this so more developers can get help from us 🚀
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Sorry for spamming today, but it's so close now! xitter.cf/EsteranGames/status/20…
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