Bunned | MSU (@ReallyBunned) header
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Casual gamer. Part-time builder. Full-time gambler.

Joined July 2026
Photo by Bunned | MSU (@ReallyBunned)Photo by Bunned | MSU (@ReallyBunned)Photo by Bunned | MSU (@ReallyBunned)Photo by Bunned | MSU (@ReallyBunned)Photo by Bunned | MSU (@ReallyBunned)Photo by Bunned | MSU (@ReallyBunned)Photo by Bunned | MSU (@ReallyBunned)Photo by Bunned | MSU (@ReallyBunned)Photo by Bunned | MSU (@ReallyBunned)Photo by Bunned | MSU (@ReallyBunned)
Hey everyone! I'm Bunned. Self-proclaimed professional Star Catcher in @MaplestoryU 😄 Excited to be part of the community! I'll be lurking around, sharing my adventures, discoveries, and experiences along the way. Looking forward to meeting you all! #MSU #MapleStoryN
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mood
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Sorry for the quiet timeline, I know I've been all replies and no posts. The team and I have been deep in November update work. Show-and-tell starts soon. 🍄
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Too sweet to keep to myself! 🍬 Spooky season is here in MapleStory N! Log in over the weekend for extra treats! 🎃 Wanna join me for some spooky MapleStory N fun? 👻 IGN: HazelBun World: Ain @maplestoryu #MapleWeeN #MapleStoryN
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個人的にとても残念なことがありました Going to School In the Morning Hair や A Child's Dream などが2回目のローテーションに入りました MSUのコスメティックアイテムは使用時交換不可になるなどの制限がないので、単純に供給が増え続けるこのシステムでは価値が保たれません🥲 @MaplestoryU
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Anyone else finds that the Boss carry + Tax system is getting out of hand? It’s not healthy for the ecosystem. Rewards for smaller party clears need to be bigger to pull away high CP carries from carrying and give others a reason to strengthen up. @MaplestoryU @nexpacetime
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Hey everyone. I’m not someone who posts very often, but after this Halloween update, I feel like I need to say something... I’m not a whale, and I won’t have the CP to fight Black Mage on release, but I genuinely want to understand how you can say Black Mage is coming this year when we’re already approaching November and we don’t even have Moonbridge yet. None of this makes sense to me. Why is the content being delayed so much? People are leaving the game because there’s simply nothing left to do. EXP events, Hunting events... what’s the point? What motivation do we have to grind for hours every single day when there’s no real purpose or new content to work towards? Personally, I’ve always enjoyed grinding, but lately, I just can’t find the motivation anymore. There’s no goal to chase, nothing to look forward to, and no sense of progression beyond grinding endlessly. It honestly feels like the game has been forgotten ever since the Will update. Since then, it’s been event after event, but no actual new content. Nothing to get us excited anymore. Just an endless, exhausting grind with no real goal in sight. Please don’t get me wrong. I genuinely LOVE this game, and that’s exactly why I’m so frustrated. I care about this game so much, but there’s nothing left for me to do except kill octopuses in Sellas for hours and hours, month after month. I really hope you guys at least deliver on what you promised. Once again, I know I won’t be able to fight Black Mage when it launches. But in a way, the announcement really excited me, because I knew that before Black Mage, we would get other maps, bosses, new systems, and new characters. In other words, there was so much content to look forward to, so much that could keep us engaged and excited about the game again. But here we are, approaching November, and we still haven’t gotten anything new or meaningful. Honestly, I don’t even know what else to say anymore. I’m just really disappointed and frustrated with the current state of the game, and I don’t even know what to do at this point. @MaplestoryU
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Hard Will Duo cleared before even hitting 1140 AF! ⚔️🕷️ Pretty sure we might be the first to duo this. Massive shoutout to @ReallyBunned for putting in the reps with me to make this happen. And for the record... who said high CP has no hands? 😤 #MapleStoryN #HardWill #BossClear @MaplestoryU
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Did I read this wrongly, or does this mean ~300k engaged wallets in @MaplestoryUniverse did not even pay to upgrade their arcane symbol at least once what are the odds that each of those wallets would have either a lumi or a bowmaster 😅 also, I'm guessing "non-paying" would mean that they haven't bought a single item or character on the marketplace (would count as marketplace fees i presume)
What drives the growth? It's the power of IP. 94.82% of H1 protocol revenue came from game content. Marketplace fees were 5.18%. Game content 29.37M $NXPC Marketplace fees 1.60M $NXPC 564,714 of 855,506 engaged wallets have paid into the protocol since launch, a 66.01% paying share. More @MapleStoryU content is on the way.
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Can confirm we’ve been seeing similar issues as well, and wanted to add a few more observations from our runs: - Our overall party damage in Dimensional Battleground was consistently at least 10 - 20% lower than what we observed during testing on our own server. We haven’t been able to pinpoint the exact cause due to limited testing time and how difficult it is to identify buffs that fail to apply. We didn’t have an Ark in our party, so the confirmed Ark issue also makes us wonder whether similar buff issues may be affecting other classes, such as Shade. - In our runs, the laser would almost always spawn right as the test mechanic started. This is particularly frustrating because the screen is still transitioning downward for the test animation, making it very difficult to see your character’s position when the laser appears. One possibility is that cross-server latency is causing the boss skill scheduler/timing to become misaligned. - Lag and latency issues were also noticeably more frequent during cross-server bossing compared with running the boss normally on our own server. The damage discrepancy is probably the biggest concern for us. Being consistently 10–20% below our expected damage significantly affects boss clears and makes Dimensional Battleground difficult to justify using in its current state. Hopefully these issues can be investigated alongside the ones mentioned in the original post. @nexpacetime @MaplestoryU #MaplestoryN #MSN #MSU
Ever since Dimensional Battleground launched on 9/17, we noticed some abnormalities during the first week, but there wasn’t enough data to confirm them. Today, we received confirmation on two major issues: 1. Buffs for certain classes abruptly disappear or fail to apply. So far, Ark's buffs have been confirmed to glitch intermittently. 2. In Chaos Guardian Slime, the boss normally does NOT recover HP before entering the test mechanic. However, inside Dimensional Battleground, it actually recovers HP. Please refer to the two attached videos and take a close look at 27:20 in both clips: * Video 1: Entering the boss directly on our home server. * Video 2: Entering the boss via Dimensional Battleground. Additionally, there’s an issue regarding Snowing Fish Pastry. According to the 9/17 Patch Notes: Certain features and items are restricted within Dimensional Battleground. * All equipment and skills can be used, but the use of certain items are restricted. Items allowed for use are as follows: * ... * Atmospheric Effects ※ Restricted items will temporarily become invisible in the Inventory, but they will be displayed normally once you leave Dimensional Battleground. Based on my understanding of "Atmospheric Effects," anything applied map-wide should qualify as an Atmospheric Effect. Furthermore, Snowing Fish Pastry is not hidden in the inventory inside the instance, so it should be usable. Is this a bug? @MaplestoryU @nexpacetime #MSU #MSN #MapleStoryN
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Ever since Dimensional Battleground launched on 9/17, we noticed some abnormalities during the first week, but there wasn’t enough data to confirm them. Today, we received confirmation on two major issues: 1. Buffs for certain classes abruptly disappear or fail to apply. So far, Ark's buffs have been confirmed to glitch intermittently. 2. In Chaos Guardian Slime, the boss normally does NOT recover HP before entering the test mechanic. However, inside Dimensional Battleground, it actually recovers HP. Please refer to the two attached videos and take a close look at 27:20 in both clips: * Video 1: Entering the boss directly on our home server. * Video 2: Entering the boss via Dimensional Battleground. Additionally, there’s an issue regarding Snowing Fish Pastry. According to the 9/17 Patch Notes: Certain features and items are restricted within Dimensional Battleground. * All equipment and skills can be used, but the use of certain items are restricted. Items allowed for use are as follows: * ... * Atmospheric Effects ※ Restricted items will temporarily become invisible in the Inventory, but they will be displayed normally once you leave Dimensional Battleground. Based on my understanding of "Atmospheric Effects," anything applied map-wide should qualify as an Atmospheric Effect. Furthermore, Snowing Fish Pastry is not hidden in the inventory inside the instance, so it should be usable. Is this a bug? @MaplestoryU @nexpacetime #MSU #MSN #MapleStoryN
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🚨 Potential game-breaking RPS Coin exploit in @MaplestoryU. I have no idea how the exploit itself works, but this looks like a serious issue that needs urgent attention from the team. One account appears to have been repeatedly generating a massive supply of event coins and has profited over 300m since 20/9, with most of it already withdrawn. This was only from a quick look. I wouldn’t be surprised if there are multiple accounts abusing the same exploit. msu.io/marketplace/inventory… @nexpacetime #MaplestoryN #MSU #MSN
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Chaos Slime was way too hard, so we couldn’t clear it! The original mechanics are amazing though! My favorite is the mechanic where, once you get past about half the time limit, a random party member gets disconnected from the game! 😂😂😂 @MaplestoryU @nexpacetime
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mvp blacks (dolphin/whales/leviathans) need to stop fighting each other for the same reward pools in @MaplestoryU whales need unite against f2p level 230-240 f2p weekly mint: 19B neso entire mvp black weekly mint: 32B lvl1-230 f2p even more mint cpap=1B cslime=3B
Replying to @MaplestoryU
@MaplestoryU WDYM? I genuinely don't understand what your standard for a “properly difficult” boss is anymore. After the failed to provide a proper challenge for players at different stages of prog that Will's difficulty had been kept under control because you were worried about difficulty inflation for future bosses. Then, after the community pointed out that this left top-end players without a meaningful challenge, you specifically promised to introduce a new difficulty tier earlier than planned — a boss designed for players who had reached the highest levels of progression. That boss was Chaos Guardian Angel Slime. So we went in. We dealt with the weird bugs and issues. We learned the new mechanics. And with very little time left, we finally managed to clear it. And now, apparently, the fact that we managed to clear the boss means it might “not be hard enough”? What? Especially when the players clearing it are literally the top-end players this content was supposedly designed for. There is an enormous difference between: “Most endgame players can clear this boss.” and “One of the strongest parties in the game barely managed to clear.” If your definition of a successful endgame boss is “nobody should be able to clear it,” then this is no longer difficulty balancing. It's moving the goalposts. And that's the part that is so frustrating. If we FAIL to clear it: “Good. The boss is challenging.” If we CLEAR it: “Then it must not be challenging enough. Make it harder.” How are players supposed to win under that philosophy? If the numbers were genuinely implemented incorrectly, explain it clearly. But if players legitimately learned the encounter, optimized their party, executed the mechanics and crossed the finish line, their success should not automatically become evidence that the boss needs to be harder. That completely destroys the satisfaction of progression. The whole point of a difficult boss is to struggle, improve, and eventually overcome it. When the immediate response to that achievement is potentially changing the fight so the same team may no longer be able to clear it next week, you aren't creating excitement for the next challenge. You're making players wonder why they bothered improving. And that's exactly why this feels even worse after Will. The lesson from Will should have been: Create clearly defined difficulty tiers and give top players meaningful challenges. It should NOT have been: Keep adjusting the ceiling whenever somebody reaches it. Chaos Guardian Angel Slime was introduced specifically because top-end players needed something harder than Will. Top-end players clearing that content does not prove the concept failed. Difficulty needs consistency. Players need to know that the challenge placed in front of them is a challenge they can learn, progress through, and eventually defeat — not a target that moves backward every time they get close. We WANT hard bosses. We WANT content where a clear actually feels earned. But there is a massive difference between challenging players and punishing players for succeeding. Apparently, you might have disappointed us again.
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With the highly anticipated Reactor system probably carrying too many risks or complications to be relaunched at this stage, I feel like the existing NFT Collection system in @MaplestoryU has a lot of untapped potential to act as a safer deflationary mechanism without introducing the same risks. A couple of random ideas: 1. Give duplicate sets some value. For example, staking a second Von Leon set could generate a separate type of point that gives tiny bonuses like +1 base stat or +1% EXP. 2. Reward longer lock-up periods. Personally, I wouldn't mind locking my entire Lv.12 collection for 365 days for something small like an extra 5% EXP. I'm guessing increasing the Collection level cap is also being considered, but I'd hope this is handled carefully. Simply adding more levels each time also means continuously inflating player progression. Maybe an "overflow point" system after Lv.12 could work better, where excess collection value can still be accumulated and allocated towards intentionally small bonuses like EXP. Feels like there's a lot of room to make NFT Collection a meaningful NFT sink without creating another long-term power creep problem. In many ways, it's also far simpler to implement given the feature already exists. #MaplestoryN #MSU @nexpacetime
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We still don’t think it’s quite enough. It’s not difficult enough, and the rewards aren’t enough either. Right now, we have to give up Will’s rewards in order to get the rewards from Chaos Slime. This could mean more rewards from Will and fewer rewards from Chaos Slime. We know the best rings come from Chaos Slime, but if that’s how it’s going to work, then we think Chaos Slime’s entry barrier should be higher. We probably need a clearer distinction between the requirements for obtaining different unique rewards. @MaplestoryU nexpace:native
We’re back. Cleared it on our very first real attempt.🫢 @MaplestoryU nexpace:native
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Dear MSN how do I report this tool 😭
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I made a website for MapleStory N fashion lovers! MSN Closet: msncloset.com Create, save, and share your favorite outfits with an easy-to-use dress-up simulator. Give it a try and share your looks! #MaplestoryN @MaplestoryU
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Dear MSN im sorry for complaining about the game can u pls restore my luck, i promise ill complain less
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Hey everyone! Lately, I've been spending a lot of time playing Legend Returns. It's a PvP mode where your mechanics and decision-making make all the difference. My friend @ReallyBunned absolutely loves this mode, so we play together every now and then. There are a lot of incredibly skilled players, and sometimes we get completely outplayed. 😅 That said, I'm pretty confident in my own mechanics, so I've been maintaining a decent win rate. I've also heard a rumor that the players ranked #1, #2, and #3 are actually the same person. If that's true, their skill level is absolutely insane, haha. Have you tried Legend Returns yet? I'd definitely recommend giving it a shot. Right now, you can even earn Gold Rich Coins as rewards! #DearMSNDiary @MaplestoryU
🤝 Paid partnership
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A nice QoL update would be to remove Life Coins altogether and simply increase the price of the weekly flames. @MaplestoryU #MSU #MaplestoryN
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