Riversol retweeted
Hi. Game designer here. I’ve seen the metrics.
While it’s not just you, there is a sizable number of players who spend huge amounts of time in character creation. Some will spend more than an hour there.
(Thread)
Riversol retweeted
Moving bones via script has become a lot easier 🦴
The animation team continues to remove skeletons from their closet in high speed, round of applause please! 👏
godotengine.org/article/desi…
Riversol retweeted
so, enough time has passed now for me to talk about why i decided to leave Blizzard. a mixed year with great teammates, but a management that mistreated, lied to me, gaslit me, gave me a fake promotion, and HR that refused to help.
buckle up friendos. 💪
Riversol retweeted
Some Godot 4 tutorials and resources to get you started 🔖
1. The Ultimate Introduction to Godot 4:
youtu.be/nAh_Kx5Zh5Q
2. Your first 2D/3D game on official website:
docs.godotengine.org/en/stab…
docs.godotengine.org/en/stab…
3. GDQuest videos
youtube.com/@Gdquest/videos
4. KidsCanCode videos and recipes on the website
youtube.com/@Kidscancode/vid…
kidscancode.org/godot_recipe…
5. Godot Demo Projects
github.com/godotengine/godot…
6. Kenney Starter Kit Projects:
kenney.nl/starter-kits
7. freeCodeCamp crash course
youtu.be/S8lMTwSRoRg
8. PigDev videos
youtube.com/@pigdev/videos
9. FinePointCGI videos
youtube.com/@FinePointCGI/vi…
10. 3D platformer by BornCG
youtube.com/playlist?list=PL…
11. GodotGameLab videos
youtube.com/@godotgamelab
12. Gamefromscratch Godot For Unity Developers video
youtu.be/_L711ozxQbw
Also official discord where you can ask for help:
discord.com/invite/zH7NUgz
If you know more, please share ✨
Riversol retweeted
I was working with someone at Unity to get all my game assets in the Unity Asset Store (available for free), that person has been terminated from their job and the project has been cancelled.
How can you mess up, so so many times.
Riversol retweeted
Blizzard telling people they can no longer work from home and forcing them to move to California, to one of the most expensive areas in the US, just to lay them off is really the epitome of corporate evil
Riversol retweeted
Need to make some final UV touches as well as clean up the code a little, and then I’ll release it for free :)
(Then one of you can add all the stuff I can’t be bothered to implement :D )
Riversol retweeted
Today we check out Phantom Camera.
It's an awesome #GodotEngine add-on that brings Unity's Cinemachine style camera controls (2D and 3D) to the Godot game engine.
If your game uses a camera, you should really check this one out!
gamefromscratch.com/phantom-…
#gamedev #indiedev
Riversol retweeted
Me: Can you draw a very normal image?
ChatGPT: Here is a very normal image depicting a tranquil suburban street scene during the daytime.
Me: Not bad, but can you go more normal than that?
(cont.)
Riversol retweeted
I Did it, Every Single Godot Node Explained in 42 Minutes! This was so much more work than I anticipated. Thank you guys for the support on the series! imma go take a nap.
@godotengine @madewithgodot @reduzio @Akien
youtube.com/watch?v=tO2gthp4…
Riversol retweeted
Another must have add on for #GodotEngine users (have not tried it on 4.x) this one is made by @yafd
github.com/jotson/ridiculous…
Riversol retweeted
godot will be big. its "everything is a node tree" design radically simplifies things yet is also very powerful; gdscript is more approachable than python while providing best-in-class ergonomic gradual static typing; c# makes it friendly to ex-unity folks; and it's open source!
Riversol retweeted
Being able to quickly test things is vital in #GameDev, which is why I always have a developer console to type commands in (load levels, equip weapons, etc). Finally got around to putting it up on the #GodotEngine asset browser, so it's trivial to add to your project:
Riversol retweeted
Pleasantly surprised with Godot so far:
1. Coroutines are nice, put await in any function and it's a coroutine. Call as usual. You can await signals!
2. Tweening out of the box
3. Useful lifecycle signals like "child_entered_tree". Was missing this in Unity, workarounds are painful
4. Groups are just better tags
5. QOL math stuff like remap() and snapped()
6. Lots of useful UI nodes
7. Support for moving platforms in CharacterBody3D?? That may come in handy























