gamedev_chris (@xafier) header
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Making games and apps, https://teapawt.org/t.co/izhcDxUoDE https://teapawt.org/t.co/fMGaqgY4Ux @Norrox@mastodon.gamedev.place

Sverige
Joined May 2011
Photo by gamedev_chris (@xafier)Photo by gamedev_chris (@xafier)Photo by gamedev_chris (@xafier)Photo by gamedev_chris (@xafier)Photo by gamedev_chris (@xafier)Photo by gamedev_chris (@xafier)Photo by gamedev_chris (@xafier)Photo by gamedev_chris (@xafier)Photo by gamedev_chris (@xafier)Photo by gamedev_chris (@xafier)
This layout is amazing!, Layout based on @passivestar_ one, Horizontal File System by github.com/newjoker6/, #GodotEngine new Folder Color. #GameDev #unity3d #IndieDevs
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Boden Game Fest är på gång! 🎮🔥 Platserna kommer vara begränsade – anmäl ditt intresse redan nu för att få förtur till biljettsläppet och de senaste nyheterna före alla andra. Säkra din plats i kön här: 👉 bodengamefest.com #BodenGameFest #Gaming #Boden #LAN #Esport
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This should not be possible @Steam Would be cool if you could finally do something about your refund policy... Got dozens of reviews like that and 21% refund rate even though the Reviews are 90% very positive... Thats over 55,000 Refunds btw...
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Chinese people are trolling Europeans by posting videos on social media showing that even their pigs have air conditioning, while many Europeans can’t because of government rules.
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Developer: "No generative AI was used to make my game" Review: "AI SLOP. This game is clearly slopped together by an AI" It's crazy how anyone can accuse games of using AI with zero proof or repercussions, while innocent and hard working devs suffer the consequences.
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gamedev_chris retweeted
Autodesk hits 2 person Indie team with over 14,000 Euro bill. The duo, who made Wigmund, purchased a license for Maya off of Romania's main reseller site. When the software attempted to authorize, Autodesk sent them the huge bill instead. Thanks to the news spreading on X, the team was able to sell enough copies to pay the fine.
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What model to try when @deepseek_ai v4-pro goes full price may 31st? Maybe kimi? Composer 2.5? Minimax?
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🚀 STELLAR VANGUARD — First Live Stress Test! Browser-based space MMORPG. No download needed — just click and play. Fly ships, explore star systems, fight enemies, mine asteroids, build bases, trade & more. We need players online to stress test the server. Jump in! 👇 🎮 Play: stellarvanguard.online/ 🗺️ Starmap: stellarvanguard.online/starm… #SpaceMMO #IndieGame #StressTest #BrowserGame
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Ever wanted to explore space with friends in your browser? Introducing Stellar Vanguard, a MMORPG built from the ground up: 🚀 Pick your ship class & customize your loadout ⚔️ Click-to-move combat with skill-based abilities & visual effects 🌐 Play with friends in real-time multiplayer ✨ Stunning space visuals powered by custom GLSL shaders 🗺️ Massive open world (±10000 unit map) with spatial combat zones 🤖 AI-driven universe events — pirate raids, dynamic encounters No downloads. No installs. Just open your browser and fly. Coming soon. follow to stay tuned! 🛸powered by @endel's @colyseus #gamedev
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I am a senior vice president at a $68.7 billion gaming company. Activision-Blizzard. We have a 30-year-old franchise. Warcraft. Millions of players. A subscription model that prints $15 a month per user. A cash shop on top of the subscription. Paid expansions on top of the cash shop. Our former creative director just told the press he wishes we hadn't called it "Warcraft." He said the name sounds intimidating. He helped create the name. We ran focus groups. The focus groups said the brand needed to be "more approachable." We asked the focus groups if they played the game. They did not. We took their advice anyway. Our VP told an interviewer we want players to experience "weddings, raids, and new adventures." She listed weddings first. Before raids. In a game called Warcraft. Nobody in the room flinched. She also said "No one thinks the same about Warhammer." She compared our franchise unfavorably to a competitor. On the record. As a defense of the franchise. The forums are on fire. Twenty-year veterans are writing goodbye posts. One thread is titled "Think I'm done with WoW." Another calls our pre-patch a "player purge." We called our GDKP raiders "delusional." We timed a cash shop bundle to launch during the Trading Post anniversary -- the one event where players earn free cosmetics. We offered 200 discounted items but kept the monthly currency cap at 1,000. The math doesn't work unless you open your wallet. The community noticed. We described their concerns as "feedback we're monitoring." We are always monitoring. We have never once changed course because of monitoring. The players say we're "Disneyfying" the game. Turning gritty into cute. War into weddings. Orcs into mascots. They're not wrong. The data says approachable properties have wider TAM. Total addressable market. That's the metric now. Not "subscribers who love the game." Not "community that built this franchise." TAM. TAM doesn't post on forums. TAM doesn't write goodbye letters. TAM doesn't have 20 years of muscle memory and lore knowledge and raid nights that turned into real friendships. TAM is a number in a slide deck that makes a board feel comfortable. We added player housing. Players have asked for it since 2004. We launched it in 2026. Twenty-two years. We described this as "listening to our community." We are very good at listening. Eventually. When the feature aligns with a monetization roadmap. Here is what I know and cannot say in a meeting: The name was never the problem. The name built this. The name survived server crashes and subscription drops and an activision merger and a harassment scandal and a $68.7 billion acquisition. The name is "Warcraft" and for 30 years nobody was confused about what it meant. The problem is not that new players find the name intimidating. The problem is that old players are starting to find us unrecognizable. And we don't have a focus group for that.
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Early Access Trailer | Road to Vostok A hardcore single-player survival game set in a post-apocalyptic border zone between Finland and Russia. Launch date: April 7, 2026 Launch price: 14,99€ (after 25% launch discount) Wishlist now on Steam!
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Yong Su ported Evan Wallace's classic WebGL water demo to WebGPU. Try it right in your browser: 80.lv/articles/real-time-wat…
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Take a look at Rudy_AA's self-balancing ragdoll built in Unity. The developer plans to release it as an asset: 80.lv/articles/check-out-thi…
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ARC Raiders GIVEAWAY We're giving away 5 copies* of ARC Raiders, with one person winning the ULTIMATE Edition! ​To enter: 👤 Follow @ArcRaiderAlerts ♻️ Like & Retweet this post 💬 Comment your gaming platform Giveaway will conclude on October 29th.
🤖 Made with AI
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Meta got tired of Unity 🤣🤣
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This game was made with @godotengine by @BlenderStudio_ so you can already imagine how I feel about this 🤩 The game is super responsive and full of animation and life. I love to upset the little girl as a giant dog haha
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gamedev_chris retweeted
Finally it's here... How to make 3D Games in Godot! 🌟 youtu.be/ke5KpqcoiIU #GodotEngine
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ArmA has made some of the most profound contributions to PC Gaming. Much of this has been the approach of @bohemiainteract with modding and community development. Please spread the word on this as much as possible folks!
Bohemia Interactive is proud to announce the launch of the Make Arma Not War 2025 modding competition! With over $100,000 in prizes, we’re inviting content creators to help shape the future of Arma Reforger on the Enfusion engine. ⚙️ This is your chance to showcase your skills and make your mark on the Arma series. 👉 Visit makearmanotwar.com for all the details!
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