Joined April 2022
Here's some more action from my Transformers game, showing how Optimus can smack down Cons with melee moves, his blaster, and of course by ramming them in truck mode! Created with Threejs, Blender, Claude, and Codex. I wanted Optimus to look 100% accurate, with a recognizable supporting cast (26 Bots/Cons) and locations created via procedural library. Getting the robots to look good in 3D was the hardest part, even though the agents had access to character sheets and toy schematics.
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Play > sentientmatrix.net/tfgame Disclaimer: fan-made project (not associated with Hasbro)!
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I'm making a Transformers game set in an alternate G1 movie story - you play as Optimus in Autobot City and on Cybertron. It's my first game focused on pure action and fighting; built with Opus 5.5 and Astra/Sol using Three.js, Blender, and Web Audio. Let me know what you think! Play > sentientmatrix.net/tfgame Obvious disclaimer: fan-made project (not associated with Hasbro)!
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Optimus is 100% cartoon-accurate in robot mode; his truck mode is a "reverse" Missing Link - what would he look like if his G1 toy was prioritized for robot instead of vehicle mode?
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Oktoberfest season in Germany is over, but you can still enjoy the Wiesn with my game - you play as a waiter to serve the most beers while the band is playing a song, without messing up. Created with Opus 5.5 using Three.js and Web Audio. It doesn't get more Bavarian than this - O'zapft is! Link > sentientmatrix.net/ozapftis
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My original post from September seems to have disappeared... but posting this update did inspire me to improve the mobile UI and controls :)
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I made an Oktoberfest game and asked Opus 5.5 to create a viral video. It was quite creative and put the camera in "interesting" angles that wouldn't otherwise be used. 😅 O'zapft is! sentientmatrix.net/ozapftis
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It's Oktoberfest season in Germany, so I made a game where you play as a waiter who has to serve the most beers while the band is playing a song, without screwing up. Created with Opus 5.5 using @threejs and Web Audio. It doesn't get more Bavarian than this - O'zapft is!
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Thanks Robot for the repost!
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And here's the playable link to Chalice Hazard, my 3D mashup where classic Atari's Adventure and Pitfall meet. Built with @threejs, Web Audio, and Claude for a twin retro makeover with a twist! sentientmatrix.net/chaliceha…
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Yes, Opus even created a "secret dot" homage to the original Adventure Easter egg - can you find it?
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Unbelievable! I asked Opus to create a modern 3D mashup of the classic Atari games Adventure and Pitfall using @threejs and Web Audio. It created the ENTIRE GAME (not just a demo) - using only a crude short prompt (no loops or goals) and a tiny budget. And the game is actually fun to play, quite dramatic too! I'm calling it Chalice Hazard.
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Opus made the entire layout, progression, cutscenes, castles, jungle, tunnel, obstacles, characters, enemies, physics, items, environmentals, special effects, sounds, music - even a secret easter egg dot - without explicit prompting or skills.
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Opus 5 seems to be really ambitious now with Blender scenes, but it's constantly rendering the wrong side of meshes. Anyone else seeing this?
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Making this G1 cartoon-accurate Optimus Prime with Codex and Blender - transformation included.
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For comparison, this is Astra's version without manual feedback and iteration. (Yes it's hilarious.)
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All attention on Transformers - I'm talking G1 here! Cooking something in Three.js with Codex Astra, Blender, and Tripo for the 40th anniversary of the classic '86 movie. Starting with Optimus of course.
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It's incredible that LLMs can even do this, but I'm surprised how much manual iteration feedback I had to give Astra - definitely not a one-shot.
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Still waiting for a new Zelda title on the Switch 2? Play Úprule in the meantime! Explore an infinite open-world @threejs game with quests spanning the sky, the underwater depths, and prehistoric time.
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