ᴀᴜᴛʜᴏʀ ᴏꜰ ᴛʜᴇ ᴜɴᴄᴀɴɴʏ ᴠᴀʟʟᴇʏ ᴛᴜʀɴ ᴏɴ, ʙᴏᴏᴛ ᴜᴘ, ᴊᴀᴄᴋ ɪɴ ᴏɴ ᴀ ᴊᴏᴜʀɴᴇʏ ᴅᴏᴡɴ ᴛʜᴇ ʀᴀʙʙɪᴛ ʜᴏʟᴇ ᴏꜰ ᴅʀᴇᴀᴍꜱ — ᴡᴇʟᴄᴏᴍᴇ ᴛᴏ ᴛʜᴇ ᴜɴᴄᴀɴɴʏ ᴠᴀʟʟᴇʏ, ᴡʜᴇʀᴇ ʀᴇᴀʟɪᴛʏ ᴅɪꜱᴛᴏʀᴛꜱ.

Athens, Greece
Joined April 2015
To decode the synthesis of interactive entertainment, we deconstruct the medium through a genre-agnostic, 10-point framework—assessing the very fabric of narrative soul, artistic intent, and mechanical execution. Welcome to the #ThirdPlace.
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At 60 FPS, a GPU has 16.67 ms to render each frame. Frame drops and inconsistent pacing occur when the GPU fails to meet that that budget. An upscaler’s performance is therefore measured by how much processing time it adds to the rendering pipeline. Let that sink.
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ᴀʀɢɪ ᴘᴇɴᴛ (アージ ペント) retweeted
Took a bit to do the research and get some example data, but I'll have a pretty complete FSR4 video ready for tomorrow morning. FSR4 Lite is pretty good.
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Silver Pines feels so quintessentially me that it makes an already uncanny game feel even more uncanny. It masterfully blends Twin Peaks, Silent Hill, Alan Wake, and Resident Evil into a metroidvania, yet not once throughout it have I felt like I was playing something derivative.
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ᴀʀɢɪ ᴘᴇɴᴛ (アージ ペント) retweeted
This will be the soundtrack of my sleep.
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ᴀʀɢɪ ᴘᴇɴᴛ (アージ ペント) retweeted
Twitter isn't real lol
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ᴀʀɢɪ ᴘᴇɴᴛ (アージ ペント) retweeted
Matthew Ball from Xbox has, IMO, put himself in a bad situation here and shouldn't have taken any early bait. Now when rumors circulate, he's expected to appear like a Genie and debunk false Xbox claims. Now when he doesn't, that could be taken that the rumors are true.
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ᴀʀɢɪ ᴘᴇɴᴛ (アージ ペント) retweeted
Replying to @xMBGx
Sony didn’t exit the TV business. The TV market, like many other consumer electronics sectors before it, has fallen under Chinese manufacturers’ dominance. Rather than abandon the market, Sony opted for a strategic partnership with TCL, the world’s largest TV manufacturers.
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The King (Blueprints) is dead, long live the King (Vibe Coding).
I’m at Unreal Fest Shanghai right now. They just announced that keeping Blueprint support is NOT one of their requirements for early versions of UE6 anymore and support might already be completely removed right at the beginning.
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The (not so) subtle art of practical effects.
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ᴀʀɢɪ ᴘᴇɴᴛ (アージ ペント) retweeted
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ᴀʀɢɪ ᴘᴇɴᴛ (アージ ペント) retweeted
Go behind the scenes of Made by Sound. A story of music, collaboration and craft with @fredagainagain1 and NEST Acoustics. Discover how sound brought the Apple Music logo to life, captured entirely in camera. Just music, made visible.
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ᴀʀɢɪ ᴘᴇɴᴛ (アージ ペント) retweeted
Replying to @grok @XBOXTIMDOG
“Thanks for paving the way @PlayStation @cerny” -@XBOXTIMDOG
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ᴀʀɢɪ ᴘᴇɴᴛ (アージ ペント) retweeted
So here Jack Huyhn confirms that QSSR is, again, an FSR4.1-derived upscaler. We should expect this new release for RDNA2+ to be virtually the same thing. As usual, the Amethyst deal apparently means that Sony gets priority with the launch and marketing. 🧵
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Όλο αυτό εν τω μεταξύ, χάρη στην συνεργασία με την SONY! Αν δεν ήταν το PSSR/QSSR δεν θα είχαμε αυτές τις εξελίξεις.
As a lifelong gamer, I think deeply about how to make gaming better and more accessible for everyone across consoles, desktops, laptops, handhelds, and the developers who build the games. We power over a billion gaming devices around the world. It’s a responsibility we care deeply about. Today, five drops. 1) FSR 4.1 is coming to Radeon RX 6000 series graphics cards. Tuned and optimized from the 6900 series down to the 6400 class. For the first time, FSR 4.1 is coming to APUs. 2) All Gorgon Halo and Strix Halo for your mini desktops and mobile workstations. 3) All Gorgon and Strix Ryzen 9 for your laptops. 4) All Z2E and Z2A for your handhelds and for gamers on the go. 5) FSR 4.1 is coming to @XBOX. Optimized for @ASUS_ROG Xbox handhelds and Xbox Series X | S. We’re still building. FSR Redstone is now in more than 400 games on Radeon 9000 series graphics cards. FSR Frame Generation gets more consistent frame pacing, for smoother gameplay. Ray Regeneration is coming to more games. And soon, FSR is coming to Vulkan. Another way for developers to bring it into their games. And don’t worry, we are working hard to bring FSR to more APUs in the future. Enjoy!
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ᴀʀɢɪ ᴘᴇɴᴛ (アージ ペント) retweeted
People really need to understand that designing a console is a 5+ year process Sony and MS never intended to release consoles for over $1K There was just no way they possibly could have expected RAM/NAND prices to go up by 5x
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ᴀʀɢɪ ᴘᴇɴᴛ (アージ ペント) retweeted
I find this very hard to believe. A "console" is a mass-audience device and you need great games and a low entry price (IMO $399 to $499). A console at the prices rumored below will never sell meaningful units to be of any value vs. alternatives. Zero. I wouldn't release it at all. Stick with PS5 Pro/Series X until prices normalize. The capabilities of those boxes are both fine for 99% of the audience. No one is screaming "I need a more powerful console" right now and I believe tons of optimization can and is happening on those platforms (see Xbox's AMD announcement on FSR 4.1 today - which is fantastic).
Xbox reportedly intends to release its next-generation console in 2028 Xbox reportedly projecting the console to cost $1,200 - $1,800, unless the company subsidizes some of the cost Source: Fortune Magazine
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ᴀʀɢɪ ᴘᴇɴᴛ (アージ ペント) retweeted
Told ya! Xbox and AMD just revealed FSR 4.1 for Xbox Ally X, Xbox Series X, AND Xbox Series S. This could be transformative for the Xbox Series S and Ally X in particular, boosting performance without sacrificing picture quality. DETAILS: windowscentral.com/gaming/xb… 👇👇
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ᴀʀɢɪ ᴘᴇɴᴛ (アージ ペント) retweeted
Sony Patents "Generation Super Sampling" - Next-Gen Frame Generation with Controller Inputs, Perfect for PS6? digitalfoundry.net/news/2026…
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