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Starfox Arwing to Walker transform is complete, damage has been taken into consideration and the animation is dynamic for any given situation
I wish a good year for us all with lots of positivity ✨
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I don't want to jinx it, but I think I've stumbled upon the secret of eternal happiness.
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Unlike shiny demos, physics engines intended for training of robots require comprehensive testing, to make sure all systems work precisely at any edge case. Otherwise, control systems tend to exploit bugs of the simulation.
Autotests not always catch problems, like when parasite energy slips into wrong degree of freedom.
So, have to test manually. Human intuition is good to notice physically unrealistic behavior. Today I'm doing random experiments like this one.
Is there any place where I can license MIDI music (specifically in MIDI format, not 'MIDI-sounding') for use in one of my upcoming games? Not copyrighted or ripped from games, but original music. I can barely find these and any help would be appreciated.
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Refunding a cheap indie game that you actually enjoyed, just because you beat it in under 2 hours, isn't a "life hack".
It's just evil.
And to the people saying "just make the game longer"
you are the exact reason companies like Ubisoft get away with pumping out empty, soulless over 100 hour games designed only to waste your time.
This should not be possible @Steam
Would be cool if you could finally do something about your refund policy... Got dozens of reviews like that and 21% refund rate even though the Reviews are 90% very positive...
Thats over 55,000 Refunds btw...
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im addicted to buying digital games on steam
and the summer sale is not helping
so i made a website that gives me the same dopamine of buying games without spending actual money
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I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/06/anno…
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I like this trend. I don't have much new SFX, but I do have quite a library of OST music that's safe to use. 99.5% of it is copyright free (Chrono Trigger is fine only if there's lots of talking over it + Some meme songs get hit, but MOST of it is good to go 👍)
I also try to keep it updated as I get more.
drive.google.com/drive/folde…
500+ NEW ANIME SFX ORGANIZED CAUSE WE DON'T GATE KEEP
Drive Link: drive.google.com/file/d/1-Gn…
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made a free open-source texture ripper inspired by @puck_psx’s tool
full credit for the original idea
go use it now at dinorip.lakebed.app
I just released an all-in-one tool that lets you extract textures from any perspective, turn them into seamless textures, and use them on your 3D models.
#gamedev #indiedev #gamedevtools #itchio #indiegame
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We've published Godot Engine's first written vision statement, formalizing a decade of shared experience building, releasing, and maintaining it.
This is intended to guide the Godot Foundation as we make decisions about where to allocate our resources: godotengine.org/article/godo…































