Explore and Troubleshoot your WebGL scenes easily.

Joined April 2017
Replying to @frguthmann
Of course :-) , for the global one, you can find it in the scene properties under Environment / IBL Intensity
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Replying to @frguthmann
Of course, in the inspector, select the materials you want and you can change the levels/environment intensity.
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Replying to @mrdoob
Weiiiiiird, it works here. Could you try again and let me know ?
The full mip chain needs to be generated for webgl and then RGBA16F is the tradeoff I often go to:
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Replying to @mrdoob
As there are several canvas in the page, you need to select the one you actually want to capture in the UI. It works for me. Let me know if you have any issues.
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Replying to @gr3gtatum
You can open playground.babylonjs.com/?28 and from a capture, on the draw call lines, click on the (fragment:pbr). You will be in edit mode.
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Quick Capture and Shader Editor are available in the new release: github.com/BabylonJS/Spector…. Check it out !
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So proud to represent @babylonjs with @RaananW at #githubUniverse. Let's add some fun, dare to face the challenge aka.ms/BJSChallenge ?
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New Logo, New Version, Capture by code, Markers, Better Shader UX and more context information are all available in the new version.
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New version: Comparing #webgl or #webgl2 frames happens more often than it should :-) You can now capture to a new tab in the extension.
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@mrdoob @davrous It is much better without it ;-) you should have it deployed in the extension in a couple of hours
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