Announcing Out 4 Blood, a hardcore multiplayer wave-survival shooter. Runs in browser.
youtube.com/watch?v=Fz4fvaGh…
#gamedev #indiedev #webgl #babylonjs @colyseus
SpectorJS retweeted
Meet Sébastien Vandenberghe: @babylonjs Core Contributor, @SpectorJS Creator, #WebGL Enthusiast, and #WebXR category expert in #js13k 2025!
js13kgames.com/2025/experts#…
#gamedev #gamedevjs #BabylonJS #SpectorJS #glTF #WebGPU #3D #core #contributor #creator #enthusiast
SpectorJS retweeted
New demo! Using GPU to compute bounding boxes!
(use the switch button to switch between CPU and GPU)
WebGL2 demo (using transform feedback):
playground.babylonjs.com/#QP…
WebGPU demo (Using compute shaders):
playground.babylonjs.com/#QP…
#webdev #gamedev #indiedev #3D #WebGL #webgpu
SpectorJS retweeted
Bent Normals for Signed Distance Field
shadertoy.com/view/dtsfzS
SpectorJS retweeted
Alright, I wanted to share with the world that we have pushed the first version of our NodeGeometry for #babylonjs. I keep adding new nodes because it is so fun.
Wanna play with procedural geometry with node based UI?
Learn more here: doc.babylonjs.com/features/f…







