Chris Avellone (Planescape, KOTOR 2, and Fallout: New Vegas) just dropped a MEGATON NUKE regarding BioWare's hiring practices...
"...when applicants would apply to the studio, the producer would go through their LinkedIn to see what posts they liked, and if he disagreed with their political/social Like, he'd advocate not to hire them based on their Like."
ITS TRUE. EVERYTHING WE'VE BEEN SAYING. ITS ALL TRUE.
HOLY SHIT!
Cosmonaut Cartilag retweeted
the fuck you mean "early development on the next mass effect," you announced it six years ago. it took 4 1/2 years to release the entire original trilogy.
Cosmonaut Cartilag retweeted
This was Microsoft’s confidential international Halo research from October 2000. Only Jaime and I went to the presentation.
The first conclusion they came to was that we shouldn’t call it Halo.
And that point, I checked out and never listened to a word they said again.
Game designer Richard Garriott has confirmed he will soon regain the rights to the influential RPG series Ultima from Electronic Arts.
"It means I could re-release the earlier Ultimas, but it also means I could sequel them."
vgc.news/news/richard-garrio…
Cosmonaut Cartilag retweeted
One of the only existing groves of American Chestnut trees is scheduled to be destroyed next month to make room for a datacenter. I made an entire video about what this tree meant and the efforts to bring it back that have lasted decades. Consumption knows nothing of sacrament.
Cosmonaut Cartilag retweeted
I really want to like Halo 3 Reclaimer and I admire the effort, but using a buggy-ass MCC that still has gameplay bugs ain't it.
Desync, ass hitreg, ghost melees, fast/slow clock.
Not to mention the netcode doesn't work with so many people. These clips are all under 60 ping. 💀
Cosmonaut Cartilag retweeted
Halo 3 with 32 players on Permafrost. Project Reclaimer is nuts!
I did NOT optimize the mod to work with this many players but it feels so much better than 8v8.
I seriously can't wait to start a mod for 64 players and custom Megalo gametypes.
Cosmonaut Cartilag retweeted
Nagoshi Studio, founded by Yakuza creator Toshihiro Nagoshi, is reportedly “gone” after nearly 10 months of silence.
NetEase pulled its funding, leaving Nagoshi seeking about $45 million to finish the game.
VGC reporter Andy Robinson says Nagoshi Studio is effectively no more: “Nagoshi Studio, it’s not been announced, but that’s gone.” He also heard Toshihiro Nagoshi has recently been applying for jobs at other studios.
Cosmonaut Cartilag retweeted
Chief, mind telling me what Mario is doing on Halo?
This media is unavailable
Cosmonaut Cartilag retweeted
Working on building a dedicated server list, as well as in game server browser for the Halo CE decomp. Screenshots are from emulated data I was serving to test things.
We just completed the very first game running on a headless version of the decomp build. It announced the game, people were able to join, and it stashed a post game carnage report :)
halo.milenko.org/games/1
Cosmonaut Cartilag retweeted
Queen’s Domain is launching OCT 30TH!! ⚔️
Excited to announce our retro-fantasy action RPG with brutal combat and traversal-focused exploration will be available soon for PC and Consoles.
Coming to Steam, Switch 2, Xbox Series and PS5!
Cosmonaut Cartilag retweeted
Glenn Israel has commented on this video about Halo Studios:
"If the studio was willing to blacklist job applicants illegally - which I witnessed and documented firsthand - they were almost certainly willing to do the same to content creators without any
repercussions."
The Halo Team Responded to the Backlash… It Didn’t Go Well
youtube.com/watch?v=HackOyPc…





































