Ex-Administradora do Discord em PT de @FortniteGame, criadora de Addons @Minecraft e Desenvolvedora. Sou Autista, Gosto de Tecnologia, Ciência e Matemática

São Paulo, Brasil
Joined October 2016
Stop scrolling and watch Hatune Miku dancing
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Sprintermax retweeted
This 25-year-old Verser still writes code the old fashion way... Introducing... VerseBoy! 🎮 A highly accurate Game Boy emulator written in UE6's future programming language, Verse. It runs both standalone (using Python as the display) and right inside Fortnite using #UEFN! 🧵
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Five Nights at Freddy's is coming to Fortnite!
IT’S ME! See you October 1 @fnaf_scottgames
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Sprintermax retweeted
can't wait to have my 3 rotating A/B video thumbnails each with 3 A/B video edits and 3 A/B video titles surely the viewer will prefer one of those 27 combinations and we will reach maximum viewer engagement
🚨 BREAKING 🚨 Video A/B testing is coming to YouTube You can upload up to 3 cuts of the same video with different hooks or intros, and YouTube will pick the winner based on watch time! Titles, thumbnails, and now the video itself
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Sprintermax retweeted
Verse is now officially recognized as a language syntax by GitHub! 🎉 After 16 months of back-and-forth with GitHub Linguist, I finally made it happen (with a big thank you to @Sprintermax as well!). #Verse @TimSweeneyEpic #UEFN
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Sprintermax retweeted
I don't think any of my creations or contributions compare to this. Revin, rolling into a lake near you.
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Sprintermax retweeted
angry sliders
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Sprintermax retweeted
Create something because you love, have passion and want to see an idea becoming alive. If you focus only on money aspects you will be a lot stressed and will lose the passion over time. Not only with Fortnite, this also applies to basically anything.
Dear creators... Create cuz you love it. Create cuz you want a game that you would play. Create for your friends and make it fun. Find new friends with what you create. Discover controls lottery based success, not all success. The are ways to grow slow without going full-time.
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Sprintermax retweeted
Break the rules. Change the game. 8.20
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Made some progress on the water simulation for my relaxing sandbox game 🌳🏡Island Architect🏡🌳 I added some proper shading finally, and performance is much better, with a priority system for what to update each frame. In the video you can see how it reacts to terrain edits.
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Sprintermax retweeted
THREAD (1/6)🛑 Fortnite Storyline Tab! A place to collect story comics, objects, cinematic or voice lines. And check them out whenever you like! Open the Tweet for more info❤️ + Like
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Sprintermax retweeted
Factory Kit, out now! 🏭 This set includes over 140 models perfect for automation or puzzle games. The set is completely free to download, and use, compatible with all game engines. kenney.nl/assets/factory-kit #gamedev #gameassets
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another new wire gate?! the Prefab Spawner gate! your wire contraptions can now spawn entire cars, buildings, cities or whatever you'd like in an instant. this wire gate will be available in the next big update to brickadia.
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Sprintermax retweeted
The wait is officially over, it’s time to take the world back. Discover the game that started it all as you build, loot, and defend against monster hordes. Play solo or squad up, craft powerful gear, and level up your Heroes. Save the World is now Free-to-Play! fn.gg/savetheworldftp
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Sprintermax retweeted
What is going on with Unity x Fortnite!?! It's been 7 MONTHS @TimSweeneyEpic announced this bombshell and Epic Games has refused to elaborate further. Does this mean Steal the Brainrot will be competing with Cuphead in the same engagement payout pool? Will we see people deciding whether to play Peak with their friends or a Red vs Blue map? Fortknight and Valheim on the same discovery row? As a creator in UEFN, I am not against having unity games in discovery but I would love to have literally any context so I can attempt to make plans this year. I do this as a living and I want to know if I will be competing (or learning) against a full engine with tons of past support versus #UEFN where I can't even put text in-world without creating an insane non-localizable material or using a heavy device because we are waiting on metaversal approval on the API? Will it be a cloud streaming wrapper? Will it be a button press? Will it be a unique version of Unity that has similar limitations as UEFN? Will it be an unity_device that can be dropped into an island in FNC??? Please @TimSweeneyEpic give us even a crumb of context. We are working hard on your platform to make innovative games (and a living wage) but we need to know if Scene Graph is going to have a huge competitor.
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Sprintermax retweeted
I was just explaining the dot product to my son today! It's used everywhere in games, often with unit vectors to determine how aligned they are. But if it’s never really clicked for you, this thread is full of visual examples.
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I revisited my #UE5 blackhole project recently. Updated the lighting. Before the light was only coming from the photon sphere around the event horizon. Now, in addition to that, I've added light coming from the gas itself, which gives it a much more realistic appearance. More screenshots in thread.
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Brickadia's next big update is really exciting - scripting, voice chat, new wires features, performance improvements and more! We've just posted a new blog post revealing a ton of details, read all about it! ⬇️⬇️
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