CEO of Jank Studios, UEFN Pro Verser, Ex-Pixar Cinematics Guy, He/Him, Business Inquires: [email protected]

California, USA
Joined February 2023
Tom Jank retweeted
A response to all the sealions who throw this around. "Anti AI has no arguments all they have is emotion and death threats." A take down Long thread, share and bookmark. 🧵 1/13
8
113
4
454
8,586
👀
Learn pixel art with colorful bricks 🎨 ART SCHOOL | 6242-6247-4721 #UEFN #FortniteCreative #LEGOFortnite
1
37
1,610
👀
BOX PVP: RESPAWN is LIVE! 🔥 This isn't your normal box fight. Get LOTS of reps without long waits after every elim. ⚡ Safe respawns, builds auto-clear & drop your barrier early ❎ Voted loadouts 🏆 Persistent ranks, rewards & lifetime stats 💪 Sweat Protection ➡️ 0940-9812-1748
1
6
822
WHERE THE EF IS TANGERINE
Jack Lowden, Callum Turner and Josh O’Connor are among the actors in the mix to be the next James Bond. They are currently doing final auditions. (Source: Deadline)
1
528
🐐
oh, hi txOmy's artworks on main page, you're lookin good!
1
8
915
👀
Real-time ragdoll physics in UEFN 🤯 Real-time ragdoll physics on your own skin. Not an animation. Not a pose. Every limb simulated individually, colliding with everything in the map. - Not server heavy - Super smooth in multiplayer - Collides against everything - Impact per limb, readable in Verse - Launch, fall or ragdoll on damage No experimental features. Everything live and publishable today. Never been done in UEFN before. Fortnite has no ragdoll system, so every part of this is a workaround. Super proud of this one😁 @FNCreate #UEFN #FortniteCreative
32
2,454
👀
Im not sure if someone made a page curl UI in Fortnite already, but i thought it would be cool!🕵️ #UEFN #Fortnite
2
1
40
1,998
Tom Jank retweeted
Meet your crew. Meet your quota. Or meet something worse. SCALE by @D3NNI_yt 🏝️: fn.gg/uefn-scale
231
540
114
11,125
856,597
Tom Jank retweeted
Knock, knock... Boo’s there. Trick, Treat, Die! by @tomjank, @TrickTyger, & @thelochson. 🏝️: fn.gg/trick-treat-die
102
267
14
4,500
686,595
👀
📱Incredibly cool to see Droid Tycoon searchable on the App Store, and featured by Fortnite. We worked hard to optimize the experience for mobile, and hope new players can discover the fun of crafting droids from the comfort and convenience of their phone. 🤳🏻
6
1,108
🐐
This 25-year-old Verser still writes code the old fashion way... Introducing... VerseBoy! 🎮 A highly accurate Game Boy emulator written in UE6's future programming language, Verse. It runs both standalone (using Python as the display) and right inside Fortnite using #UEFN! 🧵
16
1,700
holy incredible visuals, looks sick i truly wonder how they are going to do the dragon scene in this
"A trailer can’t give you goosebumps” The trailer:
2
11
1,651
Tom Jank retweeted
👀👻
They say there’s safety in numbers... 🫣 @FNCreate developers unleash their own horrors for Fortnitemares tomorrow. Face them with friends to unlock the Safety in Numbers Quest. The scares begin Oct 15.
1
1
30
1,454
👀
They say there’s safety in numbers... 🫣 @FNCreate developers unleash their own horrors for Fortnitemares tomorrow. Face them with friends to unlock the Safety in Numbers Quest. The scares begin Oct 15.
2
1
29
1,901
👀
IM LITERALLY CRYING 🥹 Almost a year ago when Ballistic got removed, I was going through the roughest time of my life. Not only because a mode I geninuly enjoyed got removed but a Project I was working on got cancelled and a Family Member got really sick. 8 Months later the Family Member recovered and the project I put Hearth and Soul in reached Homebar THANKS SO MUCH ♥️
46
2,370
👀
Proof of concept for a custom melee system using the new held item template ⚔️ It’s fully modular, making it easy to swap animations, adjust damage, add combos etc. The system uses collision detection on the melee weapon itself, so you can customize the hitbox directly through the mesh collision.
2
38
3,310
Just thinking about the reasons I think RR failed on the UGC side of things because it was actually super fun to make a RR maps. The road spline tool was soooo good. 1. Discovery Algo: There was no “exception” for the way RR maps were judged, so ridiculously long maps were prioritized specifically because Average Playtime was like the only stat that mattered when it released. 2. Non-official maps ostracized: Similar to LEGO’s parity problem, the epic made tracks could be played in a playlist and were sorted in a specific structure. Creator made maps were chucked into the same discovery churn as every other UEFN map. 3. Instant Priority Drop: After the initial failure on release, it seemed to lose all budget support internally, so RR updates and fixes were few and far between. Ensured it would die out quickly. Hopefully Epic has learned some important lessons. (Basically please update Fall Guys)
7
8
91
3,442
Tragically we are still seeing the same issues now. Epic doing major Mobile pushes but the discovery is the same for pc, console and mobile who all have completely different playtime habits.
11
521