
CEO of Jank Studios, UEFN Pro Verser, Ex-Pixar Cinematics Guy, He/Him, Business Inquires: [email protected]
California, USA
Joined February 2023
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Tom Jank retweeted
A response to all the sealions who throw this around.
"Anti AI has no arguments all they have is emotion and death threats."
A take down
Long thread, share and bookmark.
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Learn pixel art with colorful bricks 🎨
ART SCHOOL | 6242-6247-4721
#UEFN #FortniteCreative #LEGOFortnite
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Real-time ragdoll physics in UEFN 🤯
Real-time ragdoll physics on your own skin.
Not an animation. Not a pose.
Every limb simulated individually, colliding with everything in the map.
- Not server heavy
- Super smooth in multiplayer
- Collides against everything
- Impact per limb, readable in Verse
- Launch, fall or ragdoll on damage
No experimental features. Everything live and publishable today.
Never been done in UEFN before. Fortnite has no ragdoll system, so every part of this is a workaround. Super proud of this one😁
@FNCreate #UEFN #FortniteCreative
Knock, knock... Boo’s there.
Trick, Treat, Die! by @tomjank, @TrickTyger, & @thelochson. 🏝️: fn.gg/trick-treat-die
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This 25-year-old Verser still writes code the old fashion way...
Introducing... VerseBoy! 🎮
A highly accurate Game Boy emulator written in UE6's future programming language, Verse. It runs both standalone (using Python as the display) and right inside Fortnite using #UEFN! 🧵
holy incredible visuals, looks sick
i truly wonder how they are going to do the dragon scene in this
Tom Jank retweeted
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They say there’s safety in numbers... 🫣
@FNCreate developers unleash their own horrors for Fortnitemares tomorrow. Face them with friends to unlock the Safety in Numbers Quest.
The scares begin Oct 15.
Tom Jank retweeted
Probably the correct take on “AI can solve math now”
Well worth reading: proofsandprompts.com/2026/10…
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IM LITERALLY CRYING 🥹
Almost a year ago when Ballistic got removed, I was going through the roughest time of my life.
Not only because a mode I geninuly enjoyed got removed but a Project I was working on got cancelled and a Family Member got really sick.
8 Months later the Family Member recovered and the project I put Hearth and Soul in reached Homebar
THANKS SO MUCH ♥️
Just thinking about the reasons I think RR failed on the UGC side of things because it was actually super fun to make a RR maps. The road spline tool was soooo good.
1. Discovery Algo: There was no “exception” for the way RR maps were judged, so ridiculously long maps were prioritized specifically because Average Playtime was like the only stat that mattered when it released.
2. Non-official maps ostracized: Similar to LEGO’s parity problem, the epic made tracks could be played in a playlist and were sorted in a specific structure. Creator made maps were chucked into the same discovery churn as every other UEFN map.
3. Instant Priority Drop: After the initial failure on release, it seemed to lose all budget support internally, so RR updates and fixes were few and far between. Ensured it would die out quickly.
Hopefully Epic has learned some important lessons. (Basically please update Fall Guys)




























