
@WAWWS_official co-author. Freelance editor with a knack for #videogames, #astronautics, #boardgames, #art, #cyberpunk. Wrote for @redbull, PlayMedia Comp.
Sicilia, Italia
Joined February 2013
- Tweets18.3K
- Following598
- Followers264
- Likes59.9K
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WE ARE WHAT WE SEE cambia pelle: il portale di #critica dei media visuali ritorna accessibile in un formato più snello e a basso consumo di dati che raccoglie i contenuti già offerti in precedenza. Il database è aggiornato regolarmente
wawws.com
#WAWWS #videogames
Marco Tinè retweeted
youtu.be/hyORPuz5WwE
超連射68kメガドライブ版完成
全ステージ通しプレイ(ズル)
いやー、、、一応遊べる程度には出来上がってヨカッタ
移植しててすごく楽しかった
積年の、、、メガドライブ版
今万感の思いを胸に
おめでとう!
ありがとう!!
Marco Tinè retweeted
One of the finest cinematic sequences on the #C64 just dropped - This is simply magnificent! A standout section in the demo "Breadbin of Horror" csdb.dk/release/?id=265512
Marco Tinè retweeted
The Wayward Realms
- Elder Scrolls II: Daggerfall spiritual successor
- proprietary engine
- action-based skill growth
- 8 playable races
- virtual GM rewrites quests based on player actions
- 500,000 square kilometer open world
- "ready when it's ready"
Daggerfall masterminds Ted Peterson and Julian LeFay spearheaded this ambitious project that aims to pioneer a new subgenre they’ve dubbed the “Grand RPG”.
Dear @CASIOJapan, is there any reason why the MPT-B220D-1AV has never been available in Italy, and there's nowhere an Italian customer can buy it officially? I've been looking forward to it so much... 😔
casio.com/intl/watches/casio…
Semplicemente vergognoso
Manovra, arriva la tassa sui videogiochi: 1.200 euro l’anno per ogni postazione nelle sale LAN repubblica.it/economia/2026/…
Marco Tinè retweeted
ファミコンの名作を3Dボクセル化するエミュレーター『3dSen PC』が、バージョン2.0に大型アップデート!!
今回新たに追加された「Retina」は、従来のようにドットをそのまま立方体として表現するのではなく、ボクセルの境界を越えて滑らかな曲面を描くことで、立体表現するシステム。
この他にも、反射や陰影、ピクセルシャドウなどの表示調整機能を追加。
更に入力遅延を軽減するRun Aheadも標準で有効になり、メニューの刷新やゲームパッド操作への対応など、使い勝手も大幅に向上している。
しかも、Windows版は64bit化され、MacではApple Siliconにネイティブ対応している上に、以前Steamで買った方は無償でアップデートが可能というのがサイコー。
store.steampowered.com/app/1…
ファミコンゲームを、今風の3Dのボクセルなゲームに変換するというエミュレーターは、正に唯一無二だぞ!!
Marco Tinè retweeted
Today is Halloween. Kudelka Day has come again. I have a good feeling that we will be able to deliver various good news next year. Please wait with anticipation. ☺️
Wishing #IanGillan a quick recovery from whatever caused his sudden hospitalisation 🥺 Hopefully it's nothing too serious.
#DeepPurple
Marco Tinè retweeted
Castlevania Symphony of the Night Ultimate (PS1 edition)
Saturn items, extra stages, new Boss Maria/Richter with saturn visuals, gameplay adjustments are finally Playable on PS1.
PSP revised dub and Maria is also playable.
Sound Test Added.
youtube.com/watch?v=HN2__d9g…
An update for #Vespertino, the game that aims at #racing supremacy among all 8-bit machines, running on #AmstradCPC. Will it be able to hit the target? Well, it certainly does look capable!
Indie Retro News: Vespertino - This upcoming Racing Simulator for the Amstrad CPC looks incredible [UPDATE] indieretronews.com/2026/10/v… #amstrad #retrogaming #gaming #games @TheRetroAsylum @ClassicReplay @xyphoe @RVGPodcast @VespertinoWR
Sam Altman literally doesn't want ordinary consumers to own #RAM. It doesn't matter if the conclusion makes sense from *his* business perspective: it's an anti-society and anti-human stance that, considering the precedents, has to be rejected harshly.
share.google/o4jXaNg1eK2t7YI…
Produced by Disney+ and animated by E&H Productions, #DeathStranding Isolations will tell an original tale within Hideo Kojima's post-apocalypse universe in 2027.
Story: Tow Ubukata
Director: Takayuki Sano
Chara: Ilya Kuvshinov
#anime
youtu.be/ruIT6Xez6tw?is=Xem4…
Marco Tinè retweeted
A day early, but in honor of Fallout 2's anniverary, here's how we used to do area designs for the old isometric games - in this case, New Reno.
Maps were hand-drawn (had to use that Architecture minor for something).
And thanks to Scott Everts for actually making these maps playable. : )
chrisavellone.medium.com/fal…
The resuscitation of #PoolOfRadiance: Ruins of Myth Drannor gives the game an opportunity that Baldur's Gate "denied" it back in 2001. With support for modern resolutions, lots of QoL adjustments and corrections, this might finally be its time to shine
store.steampowered.com/app/4…
Artworks by 40 manga artists for the Meiji Milk Chocolate 100th Anniversary Exhibition.
feat. Mitsuru Adachi, Tsukasa Hojo, Ai Yazawa, Tsukasa Abe, Mizuho Kusanagi, Keisuke Itagaki, Minako Narita, Reiko Shimizu...
>> meiji.co.jp/products/brand/m…
Marco Tinè retweeted
Mesektet is finished; it has turned out incredible, and I think you’ll be hearing more about it soon. It is now in a final phase where it doesn't depend so much on me. You know, proofreading, testing, and a few other refinements... Stay tuned!
Marco Tinè retweeted
Revive las aventuras de Indiana Jones en el templo maldito en clave point &click con puzles y ese tipo de líos en los que solo el Dr. Jones puede meterse.
En inglés, italiano, alemán, español y francés.
Descarga: bbgames-it.itch.io/indiana-j…
Marco Tinè retweeted
19 years ago, an ambitious dream to bring an iconic book series into the world of video games came to life with the release of The Witcher.
It was the start of an unforgettable path, which wouldn't have been possible without our friends at @bioware.
From lending us their Aurora Engine and sharing their knowledge, to giving us a spot at their booth at E3, their support helped turn our vision into Geralt’s first interactive adventure.
Thank you to everyone who has walked the Path with us from the very beginning.
Happy 19th anniversary, witchers! ⚔️ 🐺
The homage of #TetsuoHara to #TatsuyaChiba, sadly passed away on Oct. 22 at the age of 87


































