Olly (Graphics Mage) (@SwiggiesDev) header
Olly (Graphics Mage) (@SwiggiesDev) profile picture

I make games and do tech art. Programming | Coffee | Cats | @Caps_Collective graphics guy

Australia
Joined December 2018
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huh. decided to check this account for the first time in months and i can't even see anyone's posts. hi though! i've been busy working on stuff. finishing some stuff up on FTRM to get that port out.
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also working on some cool shader stuff in unreal (and some other stuff)
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and finally i've been working on some procedural geometry tools for @FlaxEngine
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One very annoying thing about Unreal is that things randomly seem deprecated? I'm just trying to add a component in the constructor but it just doesn't seem to work right no matter what I do and every post I can find is from varying years with random ways of doing it
what is it with game engines and not letting me use matrices in their material graphs it's so tiring
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googling anything about it only brings up things related to the unreal matrix demo too. how annoying
why are you so scared of me having so much power?
My #UE5 update Now that I've kind of got a nice workflow I'm actually kind of enjoying using it. Null errors crashing the editor still annoy me and the seemingly random naming of things that are standard across the rest of game engines is frustrating as hell but, it's been fun
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Like why isn't there a triplanar function for materials? There might be but it's probably called something stupid and google won't tell me so ILL JUST DO IT MYSELF
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Playing around some more with Unreal and distance fields are super cool #gamedev
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Okay, giving UE5 a good shot and uh, this live coding thing? Kinda awesome. Way better than it was in UE4
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been working on making our UI look a bit more animated. really happy with how it looks so far 😊 #madewithunity
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I think when I'm done with my current load of FTRM stuff I'll migrate my lil side project over to UE5 now that I know I can fix the physics bugs by not using their dumb new physics system
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Like the new physics system is super cool it's just that... it doesn't really work with how I need it to without telling physics objects to wake up every frame which is super not ideal
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Olly (Graphics Mage) retweeted
Been experimenting with Gerstner Waves, very happy with the result!✨ Water shaders are the best~ 🌊🛟 #unity3D #madewithunity #shaders #vfx
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turns out i made an oopsie with mesh generation in the compute shader so i had to learn even more about them now i understand GalaxierBrain.jpg
every time i make insane optimisations to FTRM that make it even more playable on low end hardware i cry a little bit as the imposter syndrome goes away for a bit
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Speeding things up with compute shaders feels like magic. I've unlocked so many possibilities. Insert galaxy brain image here
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i really miss melbourne coffee. it really is better
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never mind. i just made a really good one. considering a career change now
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