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"Where am I, and what is the time?" he said aloud to the ceiling.
"In the House of Elrond, and it is ten o'clock in the morning." said a voice. "It is the morning of October the twenty-fourth, if you want to know."
Image: 'Frodo Waking in Rivendell' – Carol Phenix
#TolkienSociety #Tolkien
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I see a lot of people expressing shock and sadness over BioWare shutting down. And I get it.
But here's the uncomfortable truth:
The BioWare that made Baldur's Gate, Neverwinter Nights, KOTOR, Dragon Age: Origins and the original Mass Effect trilogy had largely ceased to exist long before yesterday's announcement.
BioWare's decline began around the time the doctors left and much like what happened at Blizzard, most of the original talent responsible for building those legendary franchises had moved on years ago.
What remained was the brand. The IP. Basically just the name on the building.
But a studio's name doesn't make great games. Insanely talented people do.
And that's the lesson our industry somehow keeps refusing to learn.
The people who built those studios, who poured their blood, sweat and tears into establishing their creative identities were the actual assets. Their experience, their taste, their leadership, their ability to recognize what made a game special in the first place was always the thing that mattered, not the brand.
You can't simply replace those people, keep the logo on the door and expect the magic to continue.
Yet, that's precisely what publishers have been doing for the past 10-20 years.
They've spent billions acquiring studios and IPs, seemingly under the assumption that the creative output would continue regardless of who was actually making the games.
And when the original talent inevitably left, the remaining teams were expected to fill shoes that were often impossibly large, without necessarily having the experience, leadership or creative vision required to do so.
And... the results speak for themselves.
I think we'll eventually look back at the COVID-era acquisition frenzy as one of the most destructive periods in the history of our industry.
Publishers were buying studios left and right, paying absurd valuations mostly just to secure IPs... and developers were often all too happy to cash out.
At Moon Studios, we got quite a bit of crap for refusing to sell when seemingly everyone else was getting acquired.
I remember telling our team back then that I'd seen this movie before.
The exact same thing happened in the 90s, when EA went on its acquisition spree.
Studios were bought, their founders and creative leaders gradually lost the freedom to make the games they believed in, the original talent became frustrated and left and eventually the studios all became a Ship of Theseus.
History doesn't repeat itself perfectly, but it sure as hell rhymes, and that's exactly why I never wanted Moon to end up in that position.
And I don't think we're even halfway through the ultimate fallout of the latest acquisition frenzy.
There's going to be a very rude awakening for quite a few publishers when they discover that the studios they acquired for billions are worth a fraction of what they paid. And that shoving ideology down peoples throats ultimately came at a cost that they didn't quite grasp.
They didn't actually buy the creative vision, the institutional knowledge or the culture responsible for making those studios successful.
They bought the names, the buildings, the IPs and whatever teams happened to be there at the time.
But those things don't matter at all.
You can buy a studio. You can buy its IP. You can even buy its entire back catalogue.
But you can't buy the magic that made those games special in the first place.
And the sooner our industry understands that, the better.
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Today, we're releasing the 0.5.2 patch for Path of Exile 2, with quite a lot of improvements to different mechanics, as well as a number of bug fixes. Check out the highlights in this video!
Path of Exile 2: 0.5.2 Patch Preview
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The Return of the Ancients arrives with two weeks of new Twitch Drops 👁️🔥 In addition, support your favourite Path of Exile 2 creator to earn the Verisium Parasite Pet!
pathofexile.com/forum/view-t…
The Return of the Ancients Launch New Twitch Drops
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I hate that this one sentence is the takeaway from Tim’s very balanced and thoughtful video. Y’all are doing EXACTLY what he said is bad in the video 🤦
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Desperados and guns are the least of your problems. Something darker runs these lands.
Welcome to The Dark West!
#indiegamedev #arpg
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Wicked fans,
It's been TWO YEARS since No Rest for the Wicked entered Early Access. Since then, this game has grown and evolved in ways we could only pull off because of you.
1.7 million copies sold, and counting. You’ve supported us, challenged us, and pushed us to do better. That’s exactly how we like it.
We’re hard at work toward 1.0. And console players, we haven’t forgotten you.
No big speeches today. Just this: we’re building something special here, and we’re not slowing down.
Two years of celebrating you in all the Wicked ways! Thanks for being part of it.
Moon Studios ❤️
youtube.com/watch?v=G5YEH9rP…
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Sandra Hüller tells us why ‘PROJECT HAIL MARY’ resonates deeply with modern times.
“It’s a beautiful story about all creatures working together in order to save their planets, and to inform each other about what it is to live... it is something we actually need today.”









































