Tim Spencer retweeted

Pirat_Nation 🔴@Pirat_Nation8h
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Eurogamer really doesn’t seem to be a fan of Chinese games.
Phantom Blade Zero -60/100
Black Myth: Wukong -60/100
Wuchang: Fallen Feathers -60/100
And then Dragon Age: The Veilguard 100/100.
You cant make this shit up
Tim Spencer retweeted
It's almost time!
Join us on Monday October 26, as we reveal the hotly-anticipated shortlist for Ultimate Game of the Year! ✨🕹️ #GoldenJoystickAwards
Voting will go live tomorrow at 7am PDT / 10am EDT / 2pm GMT here: goldenjoysticks.com?utm_sour…
Tim Spencer retweeted
Not to obsess over numbers, but holly fuck chooms, you are incredible! Thank you for spending your weekend in the Night City, forever grateful 😭
Tim Spencer retweeted

Pirat_Nation 🔴@Pirat_NationOct 24
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Clair Obscur: Expedition 33 has sold 8.7 million copies and generated around $366 million in revenue, according to Alinea Analytics.
-58.8% on Steam
-5.5% on Xbox
The game also had 4.3 million Game Pass players, which may have reduced Xbox sales but it also helped more people discover the game.
Make amazing games, sell like crazy? Who would have wondered this
Tim Spencer retweeted
"You don't get it, they only had 50 people working on it and the budget and resources were limited—"
MOTHERFUCKER, GAME DEVELOPERS USED TO PUT OUT ENTIRE GAMES EVERY COUPLE OF YEARS. WHAT THE FUCK WERE THOSE 50 PEOPLE AT BIOWARE DOING FOR SIX YEARS? TAKING TURNS HOLDING THE MOUSE?
Tim Spencer retweeted

Pirat_Nation 🔴@Pirat_NationOct 22
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Gears of War: E-Day reportedly cost over $500 million to develop, excluding marketing.
A source familiar with Xbox’s business says the budget exceeds earlier reports of over $400 million.
Alinea Analytics estimates around 230,000 copies sold in the first week, generating about $37 million. Microsoft has not yet released official sales or player numbers.
A PS5 release probably wouldn’t have solved the problem. Gears of War: Reloaded sold 684,000 copies on PS5, which would have added roughly $33 million in revenue for E-Day after platform fees.
If true, the studio is cooked, Asha is coming for them.
Tim Spencer retweeted
Gamers celebrate the closures of these studios because we've already mourned them a decade ago when they really died.
You're crying over the zombie.
Tim Spencer retweeted

Alex Hutchinson@BangBangClickOct 22
🇨🇦
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Very sad news about BioWare. One of my favourite studios back in the day. But for the nth time: if you cost too much, carry too many staff and take too long then you are pre-dead. Ubisoft, BioWare, Bungie the list goes on. The teams and work style that built them has been lost.
Tim Spencer retweeted
once you start playing older games you begin to understand that graphics were never as important as gameplay
Tim Spencer retweeted
Gears of War: E-Day is better than you think, but worse than it should be. A few words on the gameplay, “Gears of Woke,” and the execution.
THE GOOD
The graphics, especially in the second half, can feel truly next-gen. The world never feels fully organic, since the cover system forces it onto a grid, but in scope and scale it’s the video game equivalent of Avengers. A few moments are genuinely breathtaking.
The soundtrack might be the best in the franchise. Mid-fight I forgot to notice most of it, which is praise in itself.
THE NEUTRAL
This is old-school Gears. If that’s what you want, that’s what you get. Personally, I think the cover system has passed its expiry date: snapping to walls just doesn’t thrill anymore. Remnant proved a great TPP shooter doesn’t need a grid. And before you protest: GTA changed its CCC (character, camera, control) once, and it worked out fine. I’d love a first-person Gears. Still, if the next one keeps the good old clunky cover, I’m buying it anyway.
THE BAD
Unfortunately, there’s a lot. The game crashes more than it should due to gameplay and scripting bugs, the UI is god-awful, and I soft-locked myself once.
But the biggest problem is the story. It’s 2026; I can demand a good story from a video game. E-Day is Bravo Squad thrown around town for bullshit reasons, and then it ends. The tragedy of Emergence Day boils down to screaming, NPCs you can never save, piles of corpses, and a few gory scenes. What should have been an emotional apocalypse reads mostly like a dry weather report.
The dialogue is often bad, and so is the delivery. In a game that cost hundreds of millions, some of it sounds like the devs recorded it themselves.
And the peak issue: like many others in the last decade, the game has been hijacked for propaganda. I don’t mind that a disabled black lesbian plays an important role. I mind how she, and every other woman in the game, is written.
Mags Carter is walking perfection: always right, always gets the last word, best ideas, and often takes the lead because reasons. Same goes for the heroic pilot, the virtuous mayor, the tough-but-understanding captain. Unlike the men, every woman is written by a writer on his knees, and it’s not only transparent, it’s embarrassing. The women of the new Gears aren’t characters. They’re statements.
So here’s my biggest Gears puzzle: how do you spend hundreds of millions, involve thousands of people, and still let the madmen run the asylum?
Why inject so much estrogen into a franchise people loved for its testosterone?
VERDICT
Good enough if you need every bit of Gears lore or just want to live inside a blockbuster. Fingers crossed the next one returns to the franchise’s original spirit, not just in gameplay but in story too.
Tim Spencer retweeted
The nominees for Console Game of the Year are...
🍸 007 First Light
🗡️ Fire Emblem: Fortune's Weave
🏁 Forza Horizon 6
🦇 LEGO Batman: Legacy of the Dark Knight
⚔️ Nioh 3
👹 Onimusha: Way of the Sword
🔴 Pokémon Pokopia
🧑🚀 PRAGMATA
🧟 Resident Evil Requiem
🔫 SAROS
Cast your vote at goldenjoysticks.com?utm_sour…
Voting closes on Friday 23 October
#GoldenJoystickAwards
Tim Spencer retweeted
Vibe coded my parents' TV this afternoon!
It was showing a sponsored ad before you could even get to Netflix.
Gave Claude Code the model number, it found the TV on wifi, removed 25 Xiaomi packages and wrote a new launcher.
Looks like an Apple TV now lol
Tim Spencer retweeted
The "Spoken" addon is incredible.
We have had AI voice acting add ons, but none of them could read in the "click voice" for the characters. Some of them would assign a random voice to an NPC.
This one gives you the NPC's click voice, and even does inflections.
This is seriously impressive.
All your wizarding needs now on the go!!
Returning to magic in a new way:sparkles:The LEGO® Harry Potter™ Collection comes to Nintendo Switch 2 and is available now!
⚡️Order Now: go.wbgames.com/LEGOHPC
Tim Spencer retweeted
The Dark Knight awaits 🦇 Get LEGO® Batman™: Legacy of the Dark Knight digital editions for up to 30% off. Terms apply.
Get #LEGOBatmanGame here: go.wbgames.com/LEGOBatmanGam…

ALT Promotional image for LEGO Batman: Legacy of the Dark Knight. Text on the image states, "Up to 30% off digital editions*", and lists platforms: PC, PS5, Xbox X|S. The image features LEGO Batman throwing a Batarang as he and Nightwing take down some mime goons--looks like they arrived in the LEGO Tumbler Batmobile! Gotham City stands tall in the background as a Bat Signal appears over the skyline. *Terms apply.
Tim Spencer retweeted
Only THREE more days until LEGO® Harry Potter™ Collection comes to Nintendo Switch 2 on October 16th, 2026?! That's something to celebrate!
Streaming of the Harry Potter films requires an HBO Max subscription. Content varies by plan. HBO Max Terms of Use apply hbomax.com/terms-of-use. Age 18+ © Home Box Office, Inc. All rights reserved.
Tim Spencer retweeted
Star Wars Galactic Racer playable entirely in VR! Get ready, it's almost time! Thanks to UEVR created by Praydog we can enjoy the best non-racing sim in VR of the year.
Full video here: youtu.be/c0nziGwUwTM?si=9vPz…
Tim Spencer retweeted
The new Batman Returns Batmobile & Duck & Arkham Batmobile sets include a code to get the Golden Red Brick in LEGO Batman: Legacy of the Dark Knight! This was previously exclusive to buying all 3 of the original tie-in Batmobile sets. Both Available on 01/01/2027!
Tim Spencer retweeted
I've been working on Star Wars Galactic Racer VR UEVR profile for Meta Quest 3 and Steam Frame on PC. The menus still need work and this game does require some hud elements while racing. Its hard to describe the sense of speed and the details you suddenly notice due to being in VR. Full review and my thoughts on playing in VR coming later today. Thanks for the review key @SWGalacticRacer




























