Lead Designer & Product Owner @TTGames. #BAFTA member. Prev: Sumo Digital, Free Rad, Lionhead, Frontier, etc. 20+ years designing games. Tweets != Employer.

Joined February 2009
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SP are a 1 project studio. They finished the current project. 26 people is 10%~ of staff. Keeping 90% of staff when youre starting dev on your next project, as a 1 project studio, is very good. The 26 positions will make little to no difference to operational capabilities. #gamedev
Sucker Punch has laid off 26 employees just a little over a year after the release of its last game and just weeks after Ghost of Yotei's DLC and Complete Edition were released on PS5. bit.ly/4snaQBW
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I did wonder at what point 40k~ sales is going to impact 90+ full time employees. #gamedev
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Replying to @Eurostars
@Eurostars hotels is refusing to refund the booking we made at the Crizol Mozart in December for Tilly's 16th birthday, despite sending a letter from the ICU to them, asking for an exemption given the circumstances. Absolutely disgusting outcome from their manager "John". #hotel
I don't know how to write this. I've rewritten it about 10 times. But as many people have messaged me about it: this is what happened to my daughter, Tilly, on Thursday morning. She's had a very serious operation on her skull to give her the best chance at recovery/healing. She's stable, in ICU, with incredible staff looking after her every minute. Now we just have to wait and see where things go. We've been through shock, anguish, a panic attack (which I've never had, so that was an interesting one), and heartbreak, and I'm now in the numb-but-falling-apart-if-I-stop-and-think-about-it phase. We have a long road ahead, and I don't know what will happen, it's just day by day for now. Do me a favour: go hug someone you love, when you can. 🫂❤️ facebook.com/share/p/1C4Y5Nt…
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Tapping the sign again. People voted with their wallets 👍💪 Now, we can only hope that lessons were learned, and that the mistakes of the past will not be repeated in the future, if any of those IPs are used again. The public majority are screaming for what they want. Give it to them. #gamedev
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Disgusting behaviour. #gamedev
Chris Avellone
@ChrisAvelloneOct 21
I guess I can say it now - so when applicants would apply to the studio, the producer would go through their LinkedIn to see what posts they liked, and if he disagreed with their political/social Like, he'd advocate not to hire them based on their Like.
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EA own the IP, and for a company: that's the most valuable part. Sure EA could give a staff group + Canadian gov first dibs *IF* they sold the studio name Bioware, but if they wanted to buy the IP... there's an absolutely unimaginable cost to do that. So they'd almost certainly be starting from scratch, and at that point: the group might as well just start a new studio with the same people - it'd cost less, be easier, and they'd get a lot more easy-to-access gov support. EA might be sat there thinking: ok, give us $500m for the Bioware name, easy money for us, but you're not getting the IP for that, because we still have a bit of a long tail on some of the existing IP sales. If you want that IP, well, what would our projected sales for the good Bioware games + remasters + any projects we get other studios to make with the IP, for the next 100 years? ...and thats a big, BIG number. #gamedev
Pirat_Nation 🔴
@Pirat_NationOct 23
A Canadian political leader is calling for the government to help BioWare developers buy the studio from EA and run it themselves. NDP leader Avi Lewis says the developers should get the first shot at taking control, with government support. “The developers at BioWare know how to run the studio. They know how to make the games we all love.” He also criticized corporate ownership, arguing that Canada should keep control of major game studios in Canadian hands.
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"You don't get it, they only had 50 people working on it and the budget and resources were limited—" MOTHERFUCKER, GAME DEVELOPERS USED TO PUT OUT ENTIRE GAMES EVERY COUPLE OF YEARS. WHAT THE FUCK WERE THOSE 50 PEOPLE AT BIOWARE DOING FOR SIX YEARS? TAKING TURNS HOLDING THE MOUSE?
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Very sad news about BioWare. One of my favourite studios back in the day. But for the nth time: if you cost too much, carry too many staff and take too long then you are pre-dead. Ubisoft, BioWare, Bungie the list goes on. The teams and work style that built them has been lost.
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Replying to @BellularGaming
Just a staggering amount for something that isn't even original IP. If I were Asha, I'd demand a full breakdown of costs by the morning. A ton of money has absolutely been funnelled, hosed, gysered out of that project.
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once you start playing older games you begin to understand that graphics were never as important as gameplay
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