Another little sneak peek from my collaboration with the developer behind @ToDeforNotToDef
This time, it鈥檚 one of the characters, sculpted in high poly and baked down onto mid-poly geometry for the final asset.
I pushed the style slightly toward the visual language I鈥檝e been developing with JunkTrunk, while still keeping it grounded in the game鈥檚 world.
Sneak peek from the collab with the solo dev behind @ToDeforNotToDef
We鈥檙e making a short animation as an introduction to the larger story behind the game. I鈥檝e been adapting the models and giving them a little extra magic.