To Def or Not To Def 🏹 Wishlist on Steam retweeted
Another little sneak peek from my collaboration with the developer behind @ToDeforNotToDef
This time, it’s one of the characters, sculpted in high poly and baked down onto mid-poly geometry for the final asset.
I pushed the style slightly toward the visual language I’ve been developing with JunkTrunk, while still keeping it grounded in the game’s world.
Replying to @anubisX779
Thanks🙏 no painting at all actually, just modeled in blender
Replying to @arturonereu
Thank you🫠🤗
Replying to @Fluffster16
I'm still learning too, every model teaches me something new 🫠🤗
Replying to @preommr
You remember right🤗 I shared it in May. Six months feels like years to me too😅😅😅
Replying to @Itsa_Me_Jay
Thank you so much🫠 It took me a lot of practice too, so keep going. I'd love to see what you make🤗
Steam page, if you're curious
store.steampowered.com/app/4…
Replying to @CatchMeWooo
thank you🫠🫠
Replying to @Itsa_Me_Jay
Thanks🤗🤗🤗 one of my main goals while making the game was to keep the draw calls as low as possible. All the 3D models in the game share same gradient atlas
Replying to @NoCodeNoClue
Thanks a lot 🙏🙏🙏I put a lot of love into both😅
Replying to @Happydragonsoul
Thanks, this is the only paperwork I enjoy doing :)
Replying to @oneroncer
😅Haha Thank you🙏🙏 Second best, right after you 😊
Replying to @RyanJ_KOL
Thanks🙏The King shoots by himself, so you don't need to aim.
You place towers and traps at the right time, and he fights together with them😊
Replying to @oneroncer
If all goes to plan, Q1 2027 😅😅😅😅
Enemy with Iron door #gamedev
Replying to @Itsa_Me_Jay
Hey, thank youu🫠
trying to make my tower defense look cinematic #gamedev





