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Amsterdam
Joined March 2021
Hello, sorry for not posting on a long time! I have been working on this model: Cyber Demon Hunter I made it as a course for @TrackTutorials More renders on my artstation! #3dart #3D #3dmodeling #3dprint #3DCG #zbrush #pixologic #DigitalArtist #DigitalSculpting #comission
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What's making the cute cat so amazed? šŸ™€ It's the Vector 17 HX A14V😻 From creating complex 3D contents, to staying productive in a coffee shop, Emiel Sleegers relies on it's power and form designed for STEM Practitioners. šŸ“· @scansmatter msi.gm/Vector17HX_A14VX #STEM #3DArtist
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Craft a bustling metropolis that's uniquely yours! šŸ™ļø 🚶 The "Modern City Environment" pack by @ScansMatter offers a vast collection of customizable assets, advanced lighting, a massive demo scene and much more. šŸ”— Available for purchase on Fab: bit.ly/4eSS8K5
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Venus -- The Order restorer This is a model I made for a course I created for FastTrackTutorials! @TrackTutorials Based on Cai Lai concept! #3dart #3D #3dmodeling #3dprint #3DCG #zbrush #pixologic #art #DigitalArtist #DigitalSculpting #comissionsopen #comission #commissions
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Dive into professional lighting techniques with this tutorial by FastTrackTutorials (@TrackTutorials), covering lighting theory, technical concepts, composition, presentation secrets and more. More details here šŸ‘‰ bit.ly/3YtEzdT
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Learn the key workflows for crafting budget-friendly 3D environments, including asset creation, materials, level art, and lighting, with this @TrackTutorials' course. Get it here: 80.lv/articles/learn-how-to-… #ue5 #substance3d #blender #maya3d #3dsmax #environmentart
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🌵 Explore how to master desert environments with Dash! Our friends at @TrackTutorials have just released a Dash tutorial. Surface Scatter, the Physics Tool, and Path Scatter help bring your scenes to life. šŸœļø šŸ‘€ Watch now: youtu.be/YjqWYK0jycw #UnrealEngine5 #3D #gamedev
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New Release ⭐ Learn how to make materials in FastTrack's latest tutorial: Sculpting Materials in Zbrush – VOL 2 flipnm.co/SculptingMaterials…
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Learn how to sculpt 10 unique tileable materials entirely in ZBrush with this course by @TrackTutorials. Link: 80.lv/articles/learn-the-sec… #tutorial #3D #3dart #digitalart #gamedev #gamedevelopment #sculpting #3dmodeling
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Hi Everyone! Welcome to our very first post. This page is dedicated to providing artists inspiring and detailed references to improve their knowledge and understanding of objects and materials! #artist #inspiration #references #texture
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Support real artists, not AI ✊ We're excited to announce our pro-artist AI policy at FlippedNormals. Read on if you're ready to join a marketplace where artists come first. Here's what you need to know about our AI policy. 1/8
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#UE5 You can use a ShadowPass node to render plain opaque meshes during shadow pass for your distant LOD material and increase shadow coverage at a distance and thus increase perceived grass density (and skip a texture sampler!)
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Today is the day. Nightshade v1.0 is ready. Performance tuning is done, UI fixes are done. You can download Nightshade v1.0 from nightshade.cs.uchicago.edu Please read the what-is page and also the User's Guide on how to run Nightshade. It is a bit more involved than Glaze
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New tutorial: 5 tips in 5 minutes to improve your workflow in Substance Painter! #madewithsubstance #substancepainter youtube.com/watch?v=J5_mQJ9E…
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Here's a cool trick in PureRef to quickly copy images from websites. Copy website address and paste it into PureRef. Yup. Happy New Year
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I’m not doing any portfolio reviews this year and ending my mentorships. Apologies to those I didn’t get to but here’s things I found myself going over multiple times: > Most of you were graduates. Your universities failed to prepare you for the industry. Most of you didn’t know basic industry workflows and the most common thing was to point you to YouTube/discords to help you learn things that should have been foundational. Your degree means nothing when applying for a job and if you don’t have a job within 6 months of graduating consider binning everything you have and starting over fresh. > 32/38 portfolios I reviewed were from artists that had no idea what they wanted to ā€˜be’. Nobody actually had a conversation with them as students about what sort of job they really wanted. This should be the first thing to consider when building your portfolio. You NEED to be passionate about the work you do as it shows in your art. > The reality is that there is soooo few entry level jobs right now and I had to tell most people they simply weren’t good enough yet. It’s competitive but not impossible. Nobody had been honest with them before. Being an artist does require some thick skin, you need to be realistic about your skill level and if it’s at all useful to a quality team. Don’t let it put you off. Keep improving, keep doing art. The only way you won’t succeed is if you give up. > 3/4 great pieces is better than 20 mediocre pieces in your portfolio. > generalists are useful in most teams but don’t see it as ā€˜master of none’ but being adept at a broad range. Being kinda mediocre at everything doesn’t mean you’d be a good generalist. > few studios will give a junior a visa. If they do it’s usually for specialists. > blender is fine. > if you post work on a public discord and don’t take feedback well, chances are the professionals in those servers will notice and write you off if they see you apply to their studio. > fanart is fine but stop slapping big franchise logos on your art to make it look official in the thumbnail. > Don’t model from AI generated concept art. If you use human made art you can contact the artist about their intent if somethings confusing. Most concept artists love supporting 3D artists. I’ll add to the thread if I think of others
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Do NOT miss out on the Black Friday Creator Sale, ending December 3rd ā³ There's still discounts of up to 70% to be had, across more than 25,000 products!: epic.gm/ue-marketplace-black…
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.@sidefx has officially launched #ProjectPegasus, a new tech demo created to show how Houdini can be used in combination with @UnrealEngine 5 to create stunning 3D environments. Check out the first tutorials: 80.lv/articles/sidefx-s-houd… #houdini #sidefx #unrealengine5 #ue5 #3dart
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CYBER MONDAY SALE āš”ļø Save 50% and learn to model a full 3D character for AAA games in this massive game art tutorial by FastTrack Tutorials! flipnm.co/gameCharacterModel…
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