ᯅ VR Artist and Unity 3D immersive world designer/developer. Experience my VR hand painted and sculpted worlds in VRChat! https://xitter.cf/t.co/cRmd3iDSiF

Florida, USA
Joined January 2020
SPLATZ! Capture Rig Is now available in the Unity Asset Store! v2 Released with more goodies including full BIRP, URP and HDRP support! Creates 4-12k datasets with COLMAP data for gaussian splat training. A mesh to Splat solution for any world builder. Link in the comments.
After years of creating detailed worlds in Unity, I finally built the capture tool I always wished for. SPLATZ! Capture Rig v1.0 is here! Key Features: 5 Capture Shapes True Equirectangular Full Coverage and Multi Angle Shots Single Shot and Stereoscopic Capture Real Linear Depth Maps and Alpha Support Rig Yaw Slider for Precise Control Live Preview and Mouse Look High Res Capture (up to 12k) COLMAP Export Commercial Use License Links to the prefab and tutorials below.
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Lichtfeld has some new tutorials up. Perfect for those starting out with training and editing splats.
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This was seriously impressive.
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A little Halloween fun. Hand painted in VR.
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Kiri scans converted to a lego style puzzle using Brickagen? This is pretty wild.
Scan it. Brick it. Build it. 🧱 We fed a KIRI Engine scan into the amazing Brickagen 3000 by @nicoptere . It converted the model into a real buildable LEGO design, generated the parts list and even created a step-by-step instruction booklet. Christmas gifts are already solved 😆
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LichtFeld Studio is the best splats trainer hands down! It also works well with datasets created with SPLATZ! Capture Rig for Unity (mesh to splat capture workflow) LichtFeld Studio added lots of new features which now includes a way to share your work with their online gallery. This open source project depends on donations to do this. Consider becoming a supporter so they can continue to produce these updates.
Release: LichtFeld Studio v0.5.4 is out! With many commits from 26 contributors merged into master, v0.5.4 brings projects, an online gallery, faster training and lower VRAM usage. Release overview video: youtube.com/watch?v=DIcGFMeB… WHAT’S NEW IN v0.5.4 • Projects and Project Manager The native .licht project format we promised for the next release is here. A project keeps datasets, checkpoints, trained models, scene edits, camera paths and workspace layouts together, so you can reopen it to continue training, refine a scene or export your work. The new Project Manager lets you browse, search, filter, preview and organise local and external projects, with autosave, save points and recovery after interrupted sessions. • Online Gallery beta for all portal users Publish projects directly from LichtFeld Studio to the online gallery with a title, description, thumbnail, camera view and presentation settings. Keep working locally, republish updates to the same scene and sync gallery-side changes back. Large scenes stream as SSOG. The gallery is in beta testing for all portal users, so we would love your feedback. • Faster training and lower VRAM Up to 3× faster training than v0.5.3, lower VRAM usage in training and the viewer, better control of peak memory, faster loading of large PLY files and 3DGS models, and more memory-efficient compaction and export for very large scenes. • Normal-guided training Normal priors, generated automatically when missing, add geometric guidance alongside color and help with ambiguous structure, challenging surfaces and thin structures. Depth and normal supervision now also work with 3DGUT and fisheye cameras. • Training improvements MRNF gains far-field reconstruction and better opacity handling, pruning, initialisation and resume behaviour. GUT improves reconstruction quality, exposure correction and undistortion. Other improvements include better appearance correction and sky handling, transparent images composited against the training background, improved EXR support and more camera models for fisheye lenses and complex distortion. • A smoother experience Heavy operations are less likely to block the interface, while the viewport avoids unnecessary redraws and has better frame pacing when idle. Editing improvements include clearer selection feedback, better brushes, crop boxes, depth filters, scene-tree operations and undo/redo. Unicode paths, Windows file handling and Wayland support have also been improved. • Presentation and export A richer HTML viewer with labels, multiple measurements, screenshots and VR-oriented interaction. Expanded and faster PLY, SOG, SSOG, SPZ, USD, glTF and GLB support, plus better video extraction, camera paths and headless rendering. AVAILABILITY AND SUPPORT This release will be available to all supporters as a Windows binary via the portal in about an hour (Slow CI): portal.lichtfeld.io/ At the same time, LichtFeld Studio remains free and open source under GPLv3 and can also be built directly from source. Please consider supporting the ongoing development of LichtFeld Studio through a donation via the portal or the supporters page. THANK YOU Thank you to everyone who supports this project financially, contributes code, reports bugs, provides datasets, helps with the website, and contributes in countless other ways. A special thank you to our foundational sponsor Core11, and our Gold Sponsor Volinga. Thank you as well to every donor and to all of our Bronze Sponsors. LOOKING AHEAD TO v0.5.5 The next iteration toward v0.5.5 focuses on integrating structure from motion (SfM), so you can go from images straight to a trained and published scene, all inside LichtFeld Studio. Hint: We do not yet have a Silver Sponsor or Platinum Sponsor and an Infrastructure Sponsor😀
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Throwback to when I decided the scary thing I could make was historically accurate, especially today. #plague #vrart #halloween #mask
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So creative!👏🙌
When jazz, code and Claude come together: a noir mystery about the oldest unsolved case in everyone's house. Built with Opus 5.5, audio with Suno. Time taken 8 hours, mostly code with few free assets from the internet.
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Transforming the whole concept of tabletop games! This is awesome!
Buttery transition on the @Apple Vision Pro.
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Reality Composer 3 is worth getting into. A powerful app to create immersive experiences. Pretty wild for generating shaders as well. It’s come a long way from the first Reality Composer. More like an intuitive game engine now.
Mac and Vision Pro combo is elite. Apple just dropped Reality Composer Pro 3 on Mac and Reality Composer Pro Preview on Vision Pro. Together, you can build and edit 3D scenes on your Mac, then see your changes live in Vision Pro at full scale.
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A little flashback. Round 4 of my year of VR art daily painting challenge. Heartfelt artwork made at the perfect moment in time. Expressing yourself through art definitely helps ground you when you’re in the feels. Little did I know after posting this, my life would take a turn health wise where the veil was exposed. It’s in those moments you truly understand what is important in life and what is not.
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Awesome news for the Insta 360 and 3DGS capture community.
With Insta360's Spatial Capture officially released in the US today, we can finally announce our partnership with @Insta360. Yes — Insta360’s Spatial Capture feature is powered by KIRI Engine. By combining 360° cameras with KIRI Engine’s 3D Gaussian Splatting technology, we’re making it dramatically easier to capture large real-world environments and turn them into immersive 3D spaces. One of the biggest breakthroughs here is the capture workflow. Compared with existing 360° Gaussian Splatting workflows, Spatial Capture is dramatically simpler We believe 360 cameras can become one of the most natural ways to capture the world in 3D — and this collaboration is a big step toward making that happen.
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The 🔥🔥🔥 is coming back to XR. 4DGS is where it’s at and where things will get really interesting. I’m all in.
Blender can play 4D Gaussian Splats. It just doesn’t make it obvious. Blender 5.3 Alpha added native Gaussian Splatting—but most demos stop at importing one static PLY. We found a simple hack for loading a PLY sequence and playing it back as 4DGS 👀
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They are finally doing it right. Very exciting times! Smaller, stylish HMD that has the power to handle VR and perfect for mixed reality. Exactly what we need to move VR forward. Can’t wait!
Meta VR Glasses Coming Spring 2027.
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Just hope it will be link compatible as well.
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Excellent news!
Preview: LichtFeld is slowly pivoting towards an end-to-end pipeline. Where traditional SfM pipelines fail, our SLAM-based dense reconstruction runs in real time at 30 FPS and 1920 px. Four minutes of capture condensed into one. Dense point cloud and camera poses from a single monocular walk with a DJI Osmo Action 4.
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